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  1. #11
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Trensharo View Post
    My ISP isn't the problem, otherwise there would be hundreds if not thousands of complaints given who my ISP is. Tons of people in my FC are complaining about Lags, and I just DC'd. I can't do a MSQ Duty because it freezes for upwards of 30 seconds (if it doesn't outright disconnect) and things spawn and zip across the room at warp speed and fail it. I've gotten DC'd at least 5 times. But, thanks for giving the token response. I'm connecting from East Coast USA to Aether. My ISP is not the problem, and neither is my connection - wired or wireless.

    I don't need to troubleshoot.

    They do.

    The game is borderline unplayable for me, and several others that I'm in contact with in-game. So annoyed by these "troubleshoot your internet" clueless responses.
    Take this to the tech forum then, report trace logs there.

    Nearly 100% of "the game keeps dc'ing me" is your own hardware, and most of the time it's the WiFi Router/ISP router/Modem. When it's not your own hardware, the trace logs will show where something is being dropped.



    Quote Originally Posted by Risvertasashi View Post
    Late as am to the thread...

    * Instant death mechanics have been here since 2.0 so it's not a new thing to deal with healing power creep (although healing power creep is kind of a problem, and yeah, I'd say the ridiculous spam in o4s/o8s do show that...)
    * Instant death mechanics aren't what makes healing hard. Vuln stacks and healing debuffs do. If someone fails an instant death mechanic and dies... it's acknowledged as that person's fault. Reset and soldier on. Vuln stacks, etc tend be more "Oh well the healers can just heal more, it doesn't really matter if I fail that mechanic."

    My preference is more for DPS down debuffs. That really drives home the message "I shouldn't do that" without needing to instant kill someone, and doesn't punish the healer for a non-healing mistake.
    The problem there is that healing creep just makes people ignore the vulnerability debuffs. Now if the debuffs were always negative (eg burrs from Aurum Vale) as they stack and didn't time out, then perhaps we would see a mechanic that has a damage curve that is exponential that leads into a wipe if the healer doesn't remove the debuffs.

    Quote Originally Posted by Stormfur View Post
    FWIW, I'd rather see the snowboarding game than blitzball.
    That's probably something that would only ever be solo. One other MMO game that put snowboarding/skiing in, essentially just made it a ski-jump thing, and that was it.
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    Last edited by KisaiTenshi; 04-09-2018 at 02:27 PM.