Oh I understand trust me (i'm probably this forums worst offender in that regard).
That being said, you still haven't acknowledged it. Please go back and read it and respond. I'd appreciate it. You're being hypocritical by not responding to something you specifically asked for, and it makes me question your intent of the discussion. You're either invested and have something to say about it, or you're intentionally being inflammatory. I'm giving you the benefit of the doubt (which is infinitely more generous than other posters here give you), please respect that.
I don't know that I agree that most healers are at their limit. I think that if my model was implemented well the nature of healing would lend well to it. Much better than a bursty pass/fail model. I think that's much more stressful to your average healer because there's no chance for recovery. It's simply press Heal here, or someone dies, whereas my model a healer with slower reactions might struggle to top them off, but can at least stabilize them. In the event things go awry they can blow significant MP to help get things under control at a cost to their longevity. Something that the DPS can then back up and help cover (assuming encounter design shifted, which under my model it would). I think it gives them more time to make decisions and more options in how to triage various scenarios.
Very hard? It's near impossible. I don't know a single person who has EVER died to it. I'm not saying it doesn't happen, that'd be stupid. I'm saying that statistically speaking, I'd be willing to put money on it (even with this playerbase) that it would be considered a statistically insignificant amount of failures.
DPS checks need to be organic and they need to be less pass/fail and have more dynamic consequences. Not boring/binary stuff like vuln stacks/one shots. They also don't need to be at the end of the fight, they can be in the middle, beginning, etc. They can even put competing DPS checks at the same time, forcing you to make a decision between which one to try for and have supplemental mechanics that prevent it from being a binary decision.



Reply With Quote




