If you think all Stronghold item drops are useless, you're doing wrong.There are a lot of flaws with the logic here.
There is literally no reason for the strongholds and darkhold to be awarding such terrible loot at the moment. Ifrit/stronghold/darkhold are all more or less equivalent in difficulty, and given that Ifrit drops only weapons, stronghold/darkhold seems obviously intended to fill out the rest of our gear slots. Endgame content should not be obsolete the moment it's produced (stronghold) and it definitely should not be an utter waste of time (darkhold).
In other mmo's, there is incentive to get the "dated" or "obsolete" old gear from old dungeons because it is required/extremely helpful to gear up in order to improve your performance in the harder content (which, in turn, improves your chances of success). This is called linear gear progression, and it's good because it gives players goals to aim for and keeps content relevant for much longer. Imagine if darkhold/stronghold gear were significantly better and ifrit were a more difficult gear check - the end result would be that new players would hit 50, craft a set of entry-level gear to do darkhold/stronghold until they upgraded to rarer dropped equipment, and then after being battle-testing in raids, could take on Ifrit and earn their BiS weapons.
Would this kind of progression not be better for the game as a whole?
It's not entirely useless, but it's 90% useless and the 10% that isn't useless is sidegrades/extremely minor upgrades from crafted sets.
Since stronghold gear is objectively rarer and harder to acquired than crafted gear, it should be proportionally better. Honestly, at the very least, every piece of stronghold gear should be materia meldable like sentinel. In my opinion, the gear should be strictly superior to crafted gear in most cases (the only crafted gear which should beat it should be stuff crafted from HNM drops or rare NM drops).
Maybe Stronghold drops aren't useless, but DD, World NMs and Faction sure as hell are. This guy has it down, in my opinion. Crafted gear should be entry level, unless you're willing to be bold and do forbidden materia, then it should be on raid level, but obviously cost a great deal. Then there needs to be entry level endgame, and then endgame to really look forward to as only the best of the best being able to tackle with the best gear achieved from difficult battles.
Lame excuse, but you're playing a game that is going through radical changes.
Everything is kinda pointless at the moment if you look at stuff with material eyes.
Only your classes/jobs levels, achievements and the fun you had playing will stay for 2.0.
Come back in a year when 2.0 hits, things will be much different then.
Why do people only do content for loot? Don't you enjoy the content? I love the Ifrit battle, but don't like any of the weapons you can get from it. I just do it because it is a fun fight. Same with strongholds. They are fun.
Finally someone said it. While doing content for gear is is always one of the main things, it should be something you enjoy just because. Sure It's been about 30 kills since my last Ifrit weapon, I just enjoy running around in bombard swimsuit healing everyone.
I would also always help out with darkhold just because I liked the boss fights :3
I would like to "enjoy" the content, but I would like there to be a purpose behind it. I would like a goal to shoot for, something to say "Hey, I did this really tough content." I.. I don't know how I'm supposed to put it? It's the point of a MMO. I can't put it into words, but why would I want to do content that gives me nothing in return for the difficulty?
I have no motivation to do half the events because my crafted materia gear is just as good as 90% of the stuff that drops from endgame content.
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