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  1. #4
    Player
    Ronik's Avatar
    Join Date
    Aug 2011
    Posts
    70
    Character
    Ronik Savarin
    World
    Goblin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TheVedis View Post
    welcome to MMOs

    take certain other ones with 20+ endgame dungeons

    and still only 1 is viable for the best gear at any given time really...because thats just how it is

    they will always release something with better gear making old gear obsolete just to entice people to want to do the new content that much more
    There are a lot of flaws with the logic here.

    There is literally no reason for the strongholds and darkhold to be awarding such terrible loot at the moment. Ifrit/stronghold/darkhold are all more or less equivalent in difficulty, and given that Ifrit drops only weapons, stronghold/darkhold seems obviously intended to fill out the rest of our gear slots. Endgame content should not be obsolete the moment it's produced (stronghold) and it definitely should not be an utter waste of time (darkhold).

    In other mmo's, there is incentive to get the "dated" or "obsolete" old gear from old dungeons because it is required/extremely helpful to gear up in order to improve your performance in the harder content (which, in turn, improves your chances of success). This is called linear gear progression, and it's good because it gives players goals to aim for and keeps content relevant for much longer. Imagine if darkhold/stronghold gear were significantly better and ifrit were a more difficult gear check - the end result would be that new players would hit 50, craft a set of entry-level gear to do darkhold/stronghold until they upgraded to rarer dropped equipment, and then after being battle-testing in raids, could take on Ifrit and earn their BiS weapons.

    Would this kind of progression not be better for the game as a whole?
    (11)
    Last edited by Ronik; 12-01-2011 at 06:26 AM.