
Exactly. I'd prefer tank, but I'll take it as anything because I can see it taking any role.What people need to keep in mind is that blue mage is, like I pointed out somewhere else, the most flexible job the FF series has, in every single aspect, be it equipment, skills, or appearance. It can be any role, especially on FFXIV, as Yoshi-P is known to change roles into whatever he sees fit. Every role it could turn into can be easily defended, but not by dismissing the rest of them, because in blue mage's case, everything is possible.
I'd rather not a healer Blue Mage, unless they found a novel way of combining it with something like.
I think multiple variations of ?-Guard and White Wind would be a bit of a waste.



There are 5 healing blue magic skills in FFXI that aren't White Wind, which would be the sixth. I'm most likely missing some, but those are the ones that come off the top of my head.
I also remember some of them also being Regen spells with maybe extra effects. Blue mage can actually be a great, fun healer.
Well I'd also prefer it if they didn't take XI's magic set from Blue Mage either, seeing as the system would be vastly different.There are 5 healing blue magic skills in FFXI that aren't White Wind, which would be the sixth. I'm most likely missing some, but those are the ones that come off the top of my head.
I also remember some of them also being Regen spells with maybe extra effects. Blue mage can actually be a great, fun healer.
XI's BLU was based around learning dozens and dozens of abilities from monsters, so it's no suprise there's 6 healing spells (although a few of them were just variations of white wind, healing breeze, etc.) XIV's would only get a handful, maybe 10 or 15 max once we account for basic skills as well.
With that in mind I'd rather they took classic Blue Mage spells from the other FF's, White Wind, Mighty Guard, 1000 Needles, Matra Magic, Aqualung, Bad Breath, etc.



No one said they should add the whole skillset, I just pointed out how BLU being a healer is more than possible. Again, BLU can be anything, with any kind of weapon and gear that comes to mind.Well I'd also prefer it if they didn't take XI's magic set from Blue Mage either, seeing as the system would be vastly different.
XI's BLU was based around learning dozens and dozens of abilities from monsters, so it's no suprise there's 6 healing spells (although a few of them were just variations of white wind, healing breeze, etc.) XIV's would only get a handful, maybe 10 or 15 max once we account for basic skills as well.
With that in mind I'd rather they took classic Blue Mage spells from the other FF's, White Wind, Mighty Guard, 1000 Needles, Matra Magic, Aqualung, Bad Breath, etc.

I can completely understand that. I'd say healer is my third choice on roles for it, but I'd still play it if they made it a healer... Of course I'd prefer tank, because my favorite role is tank but after the spiderman thing, I'm pretty broken and just want Blue in lol
I'm going to go with the unpopular opinion that if we ever get Blue Mages in FFXIV, they are not going to be anything like we all know as enemy skill learners as we know it. But I don't just express this opinion without grounds to speculate. Here's what I think, and additionally, below will be a spoiler for those not current with the MSQ.
I think SE is alluding to the possibility of a new job and showcasing it as an "artificial mage" in both Krile and Fordola. I think that, given what we know about their transformations that they may in some form evolve into blue mage, but in the sense that they were crammed full of Aether, and as such, attune to the Aether of others, allowing the possibility of "replicating" them and theirs.
That's just what I think
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