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  1. #10
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Joryan View Post
    The boss is killed, I get no contribution reward. We get ressed, new people are coming to the train dragging in new and new monsters so I'm killed 2 more times before the train ports away. Finally I realize the futility of this, thank the group and leave Eureka.
    Did you attack the boss? One of the weird things about how it works is that despite being in a party, you need to individually whack the boss with something to get any credit at all. One Stone should have done it (although several is safer), after which your healing counts. Why? Reasons. But it's not like a dungeon where if you wind up spam healing and never hitting what the party is fighting, you still get full credit. In Eureka, you MUST hit it at least once.

    One time I was running to a NM that the tank in our party was already at. It was at 10% by time I got there. Hit it with a single Fleche. Got gold, because our tank was there for longer. It's unfortunate you didn't get it, because Rider would have been worth several thousand XP to you.


    Quote Originally Posted by Alleo View Post
    Oh I was kinda posting it because people always saying that the story is a big part in a FF. I myself have only played this one and another and the other had a okay story. I think FF14 is fine for an MMO story which cant take too much risk and changes (no destruction of big cities, main character having a huge protection because they cant die)

    But even for FF14 the Eureka story feels just bare bones. I could be that most is still to come but honestly I want a great one from beginning to end and not something that kinda tells us to look forward to more. Since I cant be hit with the nostalgic feeling (since I only played two) a lot of the fanservice in SB feels strange to me (Omega for example). Crystal tower might not have been a great mix of FF themes but for me as someone that does not know about it, it still felt like it belonged here. With a past, with interesting development, interesting characters.

    I really really hope that the story in Eureka will get better..maybe that will give me a reason to finish it sometimes..
    That's what I was thinking too. If you like the Omega story or not is subjective, but it does make an attempt at having one (shamelessly fanservice-y though it is, Omega was first mentioned back in ARR, so its not like they just pulled it out of nowhere). Kugane Castle has more story than Eureka does right now, given that Eureka's story is all in the setup. Once you get in there, basically nothing happens. Krile complains that the aethernet is still blocked by stuff even after you've regained access to it (not that the game tells you when you gain access to it)... and thats it. The shielded buildings you can see on top of a cliff give more story than the actual story, and they don't do anything except sit there.

    For a game with three seperate stories about being a weaver, to have such major new content not even bother to try is baffling. Maybe there's something at 20, I dunno.
    (7)
    Last edited by Tridus; 04-01-2018 at 07:47 PM.
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642