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  1. #2011
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by SDaemon View Post
    Um what? I honestly cannot see the issue here. It isn't as if Eureka is somehow the only instanced content that you can't join up with specific existing parties already inside the instance. Dungeons and trials and raids etc are all like this. 1.0 came out in 2010, CRZ was introduced to WoW in 2012 in MoP. CRZ is also with the zones (hence cross-realm zones) which SE has used similar technology to alleviate zone congestion on launches and also uses similar tech for cross realm party finder.
    "but I don't see them coming up with a way to join people inside an instance when you're outside of it."
    And yet you are showing why there should be ways and having the possibility there.

    Also you can't compare CRZ with the split clones of those zones. In wow's CRZ, everyone is in the same instance that are partied together, in that situation you detailed, if you teleported to the zone, it was more likely then not (Since it is something like 10% chance of 2 people getting the same thing when each is given 3 choices) not in the same zone, where WoW's CRZ pulls the party in the same zone on its own without menus.

    Point, I do not know how this game is so behind the times when it comes to functionality.
    Quote Originally Posted by Tridus View Post
    And of course they won't let you trade them because reasons. If there's one thing we absolutely can't have, it's a semblance of a functional economy
    I hope this is sarcasm? If it is not I am defiantly confused.
    (0)

  2. #2012
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vstarstruck View Post
    "but I don't see them coming up with a way to join people inside an instance when you're outside of it."
    And yet you are showing why there should be ways and having the possibility there.

    Also you can't compare CRZ with the split clones of those zones. In wow's CRZ, everyone is in the same instance that are partied together, in that situation you detailed, if you teleported to the zone, it was more likely then not (Since it is something like 10% chance of 2 people getting the same thing when each is given 3 choices) not in the same zone, where WoW's CRZ pulls the party in the same zone on its own without menus.

    Point, I do not know how this game is so behind the times when it comes to functionality.
    How am I showing why there should be ways and having the possibility? What exactly is the issue with the current set up? You want to play with your friends? Group with your friends and enter. One of your friends comes online and wants to join you in dungeons, raiding, eureka and you are already inside an instance? Leave the instance and join up with them and re-enter. With how instances are handled in this game it makes complete sense why you cannot pick and choose an instance to join.

    And yes you can compare CRZ to what XIV does with their instanced zones and cross realm party finder grouping as they are based on similar concepts. WoW CRZ has more than its fair share of problems. If you aren't in a group when you cross zones you can end up in different phasing despite being on the same server, among several other issues the WoW community has complained about over the years. CRZ in WoW has had far more criticism attached to it than I've seen of this "issue" of instances in XIV.
    (2)

  3. #2013
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by SDaemon View Post
    How am I showing why there should be ways and having the possibility? What exactly is the issue with the current set up? You want to play with your friends? Group with your friends and enter. One of your friends comes online and wants to join you in dungeons, raiding, eureka and you are already inside an instance? Leave the instance and join up with them and re-enter. With how instances are handled in this game it makes complete sense why you cannot pick and choose an instance to join.

    And yes you can compare CRZ to what XIV does with their instanced zones and cross realm party finder grouping as they are based on similar concepts. WoW CRZ has more than its fair share of problems. If you aren't in a group when you cross zones you can end up in different phasing despite being on the same server, among several other issues the WoW community has complained about over the years. CRZ in WoW has had far more criticism attached to it than I've seen of this "issue" of instances in XIV.
    Really? you do not see the issue with leaving the people you are partied up with already? or friends from different server? You are also supporting an inconvenience because SE wants to run on 10 year old tech why?

    For "How am I showing why there should be ways and having the possibility?":
    "but I don't see them coming up with a way to join people inside an instance when you're outside of it."
    "which SE has used similar technology to alleviate zone congestion on launches and also uses similar tech for cross realm party finder. "
    ????????????
    (0)

  4. #2014
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vstarstruck View Post
    Really? you do not see the issue with leaving the people you are partied up with already? or friends from different server? You are also supporting an inconvenience because SE wants to run on 10 year old tech why?

    For "How am I showing why there should be ways and having the possibility?":
    "but I don't see them coming up with a way to join people inside an instance when you're outside of it."
    "which SE has used similar technology to alleviate zone congestion on launches and also uses similar tech for cross realm party finder. "
    ????????????
    Leaving the people you partied with? I am trying to understand your issue here. Are you talking about the people you shouted and grouped with in Eureka? So you joined a Eureka instance, joined a group within the instance and then want your friend to be able to join that instance so they can join your party?

    I don't even know how to address the rest of your post as I still cannot see what it is you are trying to argue.

    Honestly, from my standpoint you are attacking the system for being what is it while comparing it to a system from WoW (that has more then its fair share of flaws) and calling what XIV has outdated and inconvenient, ignoring that CRZ in WoW is inconvenient in several ways as well. Why are you praising CRZ so much?
    (2)
    Last edited by SDaemon; 04-03-2018 at 04:38 AM.

  5. #2015
    Player
    Kalitzo's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Atlantis Yumemora
    World
    Sargatanas
    Main Class
    Warrior Lv 90
    This area really needs a level sync system for grouping up with lower levels and it needs better incentive to party via killing mobs. This area is almost like FFXI it needs some face lifts.
    (2)

  6. #2016
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kalitzo View Post
    This area really needs a level sync system for grouping up with lower levels and it needs better incentive to party via killing mobs. This area is almost like FFXI it needs some face lifts.
    The level sync would be great. I have a few friends who haven't gotten into Eureka yet(they're taking a break due to life), and I want to be able to help them, but can't without just taking them along to the train, and hoping that they can get leveled somewhat decently.

    As for the incentive to party kill, they need to balance the EXPM received better. Getting anywhere from 5-25exp for the same mob, in a party of 8, is way too varying. Make it more like the dungeons where you get X EXP for the mob, and each party member - as long as they hit it at all - gets the same EXP.
    (3)

  7. #2017
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Driavna View Post
    ATM, in my server, any tradeable item is worthless so I'm not sure about a functional economy. I guessing current system is like that to keep people farming, the other option is lowering the drop even more.
    But thats only for those items that already drop on mass. The T-Rex would probably be millions worth, the same with the barding. So it would give people that want to earn gil reasons to go back to farm them and those that dont care for the content or have really bad luck can just buy it.
    (5)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #2018
    Player
    Kalitzo's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Atlantis Yumemora
    World
    Sargatanas
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Avatre View Post
    As for the incentive to party kill, they need to balance the EXPM received better. Getting anywhere from 5-25exp for the same mob, in a party of 8, is way too varying. Make it more like the dungeons where you get X EXP for the mob, and each party member - as long as they hit it at all - gets the same EXP.
    I feel level sync would fix that issue because you would all be the same level. Right now there is always a 2-3 level difference so that's where you're seeing the lower exp. I mean I could be wrong haha wouldn't be the first time.
    (0)

  9. #2019
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kalitzo View Post
    I feel level sync would fix that issue because you would all be the same level. Right now there is always a 2-3 level difference so that's where you're seeing the lower exp. I mean I could be wrong haha wouldn't be the first time.
    Those numbers came from when I first entered(everyone except the tank was level 1, the tank was level 5 - party of 8). Some others were saying they were getting 30+ EXP(healer included) on level 5 monsters, while I was getting 5-25, actively smacking everything with AoEs because we were doing bigger pulls.
    (0)

  10. #2020
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    After just two weeks or so I've noticed that I am now only going to Eureka for Pazuzu. Even though I have enough feathers for every weapon, I use Pazuzu for its generous crystal and lockbox drops too. And come Tuesday for its mendacity.

    I feel that while the amount of grind required was not that lengthy (due to the FATE train), I do appreciate that it has a gotta catch em all effect, you can grind out all the weapons in the time it takes to do one 3.x relic for example.
    I do feel that the developers could have added more onto the tail end of the content.

    A simple addition could have been to allow us to grind to change the colour of our weapon glows.

    There are six different elemental affinities in Eureka all with their own colour. Personally I dislike the purple (thunder) glow on my DRG weapon, why not let me grind 1000 mobs of a different colour say yellow (earth) and then allow the glow to take on that element's colour

    I wouldn't spend a massive amount of time there, but at least it would give me another casual week of content to do.
    (4)

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