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  1. #22
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ManuelBravo View Post
    I would like to complement you though, you make good valid point and at the very least they are logical and make sense.
    Thank you! I've tried my best to relay the points that I wanted to make. Hopefully I'll do it right this time as well.

    Quote Originally Posted by ManuelBravo View Post
    Multiple crystals and loot boxes turn in, yes that needs to be addressed. After doing all anemo relics ( have crystals and feathers on last 4 just have not turned them in ) and saving loot boxes it has become an issue. I agree 100% that this needs to be improved. The firework update has been address...now it's a gear issue -.- with no de synth option or sells for 1-5 gill. ( another example SE will not always meet 100% satisfaction yet they did try )
    Glad that you agree with me on this one. Though the fireworks were never a problem for me personally. (I love to collect prisms so they were welcome in my case.) My problem has always been the gear and housing items. You could make space in your inventory for the fireworks and be done with them, simply because they stack. Whereas gear and furniture doesn't and everytime you loot one of either it'll eat one part of your inventory until it's full. I think that part needs some adjustments. (And it would help out in the long run as well if we got stackable furniture.)

    Quote Originally Posted by ManuelBravo View Post
    Solo unfriendly I disagree. Even when it came out I soloed do to more xp than in party until level 5, then on and off while looking for NM parties. There was a boost on xp for going solo and duo is actually really good when going on same level and above level mobs. Before as solo I was doing 100-500xp chains. Mixed with a few NM trains took me about 5 days being in eureka about 4-6 hours a day ( took time off for new content). So from my perspective I disagree to an extend. From my perspective those that understood the xp factors and how to speed them up yes the patch is a NERF meant for solo players.
    I may have looked at it from a different perspective then. When I started Eureka I noticed that I only got around 10-30 EXP while killing a monster solo, while I needed 1.000 EXP to level up. I didn't like what I was seeing so I joined a party and we hunted monsters about 4-5 levels higher than ourselves. This gave me a lot more and I had a blast with the chatter as well.
    Of course this isn't for everyone and we all leveled differently. Althought I still fail to see how this was a nerf to solo-players, I'd be happy if you could enlighten me on that point.

    Now from a different perspective altogether: Let's say Eureka stays exactly as it is now for the entirety of Stormblood and 5.x. How are you supposed to solo it then?
    Sure leveling may be doable and you can slowly get Protean crystals. But what about the Anemos crystals? If you were alone in an instance I doubt you'd be able to take any fate on solo, unless you tried really hard and are playing as the right job. And then I'm not even talking about Pazuzu. Unless there'll be a complete overhaul it's likely that people who want to do this after a couple of expansions will just not get the chance to do it.
    I don't want them to make it more solo-friendly as of now, but I am worried for those who want to do it when we reach future expansions.

    Quote Originally Posted by ManuelBravo View Post
    The level sync with friends? you could still help to spwan NM faster, just don't be in the same party so they can get Xp properly or become outside healer. Once Fate pops join them. So there are ways around this issue.
    While I could do that, I still see it as an issue that I have to go out of my way to help my friends, whereas I kind of expect me to be able to play with my friends and help them out on any level being in End-Game Content. Why do we have end-game content in end-game content? Seems a bit far fetched to me.

    Quote Originally Posted by ManuelBravo View Post
    Lastly; while it may seem like another diadem is the same format as the outside world playing solo. Just instead of spawning fates they are timed. Diadem you had star rank nms I would have love to see this in Eureka as unique NM's not fate ones for an xp boost. Once the next chapter of Eureka comes around they probably will increase the xp, after all they have nerfed most of the older content to an extend that is too easy and actually feels boring, tome anyways.
    To be fair it is an other Diadem, with just less stuff to do. Like I said, they could've added some stuff to make it more attractive and give people more things to do. Sure, they will change stuff when the next chapter of Eureka arrives, they will add new stuff to keep us busy that's a given. I just honestly think it should've been there on release in the first place. A lot of what we see in Eureka is pretty much copy-paste and reskinned/recloured models that we've seen before. Maybe one, two or three new models and a few new particles and attacks. But other than that it doesn't add anything new. (Daily) Quests are as much copy-paste as what they did now as well. Why didn't they add them?
    I just don't understand why they made it an other Diadem in the first place. When people have been crying for it not to be an other Diadem. I appriciate the effort the devs put into this, I really do. The map looks great and the music's good like always (albeit a tad too slow for my taste, I'd have liked something more adventurous) It just doesn't add anything new. And at this point people are getting a bit fed up with the ongoing treadmill. Sure, it's nice knowing that you can skip a few patches and easily get back into action; but every now and then you need to give your players something new to keep them busy/happy.
    The devs tried Diadem, but it didn't succeed. Then we got Diadem 2.0 which lasted for a good month but it followed the same fate. So why did they decide to release a Diadem 3.0 (so to speak). I'm pretty sure that "3rd time's the charm" wasn't what they were hoping to achieve.

    They have released some new and interesting content over Heavensward though:
    - The Aquapolis is a good example and they even took it again with Stormblood by adding the Canals and later on expanding it to the Lost Canals.
    - The Palace of the Dead; It was well received and a lot of people enjoyed it because it was fresh, enjoyable and a new take on our dungeon system. We know that Stormblood will get its equivalent of it as well.

    These two show that they can do it and that it can be build upon as well. It just surprised me why they repeated Diadem 3 times at this point.
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    Last edited by Kinazu; 03-31-2018 at 02:58 AM. Reason: Typos and minor clean-up.