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  1. #1801
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Vstarstruck View Post
    Blaming the 999 stack thing is indeed poor design. For one it can be in a currency tab, like the other currencies should be (like sigma/delta, other 8 man raids, mount currencies, etc) Another way dealing with that is "debloating" values, needing 99 not 1400 and adjusting the drops accordingly. So the blame is still on them for item bloat happy to begin with. (same goes with chests and all the junk you get from them) I do not even want to deal with them from the inventory bloat on them being so high.
    But then you'd have a currency menu* "bloated" with useless currency items because they want to add a currency for every little detail to avoid abuse. That would just shift the bloat elsewhere. Plus there is also their steps in which you have to "physically" turn in the items. Since you can't upgrade the items while equipped, you need to have them in your armory chest/inventory for said turn in. So it seems that the x crystals + weapons is another "system limitation".


    *that is another horrible thing I have learned to tolerate, but I digress.
    (2)
    If you say so.

  2. #1802
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vstarstruck View Post
    doesn't matter how people feel, it was just showing that is no excuse. You do not need rng to debloat item count.
    It does matter how people feel. How it feels to the user matters a great deal, since that's the customer. And yes, steady progress tends to feel better than bursts of stuff followed by periods of nothing.

    Example, I shouldn't have 999 lockboxes, I can have 10=999 and those 10 = mount turn in. SE is just item bloat happy for this game, for whatever reason.
    The number of them isn't really important if you have batch turn-in.

    But yes, in general they're overly item happy. The process of buying and then upgrading a tomestone weapon is absurdly over complicated. The yellow scrip items have a vastly superior system for that. UX seems to be a major issue in this game.
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #1803
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Ye they do have a tendency of item bloat an item acquisition to make it not directly better than raid gear.
    But normal gear too is item bloated with tokens when imho they could've just used tomes like savage

    I'd rather them stop this tendency especially since how limited our inventory is limited and apparently nearly impossible to expand
    (3)

  4. #1804
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Something doesn't feel right....

    Most people capped mendacity yesterday for the week. Two (incomplete) trains and two pazuzu's and I was done. There is no reason to run any other content, except sigma4, if your not a savage raider.

    Even in future patches, Eureka might be redundant, but its mendacity per hour will cause people to still do it just for that.

    2 weeks in, majority are at level 20. Meanwhile, Eureka itself stalls out. By 20 everyone has ample amounts of crystals and only needs 1 fight of pazuzu and they are done. People are sitting on crystals and sitting on ridiculous amounts perhaps 50+ feathers. Many have bought the weapon and gear fully upgraded for their job, and can gear up at least one more.

    Also, it seems obvious proteon crystals will be used in all eureka zones and the weather aspected crystals used just for their respected zone. Therefore, if everyone walks into the next eureka zone with 9999 proteon crystals... then the new zone becomes redundant even earlier than Anemos.

    It does seem like Eureka relic has spread itself too broad, rather than narrowing down like previous relics. I'd rather lenghty quests for one powered up relic than hardly anything to be able to gear up all my jobs. They should release the next upgrade steps.

    I don't want an insane grind, but I would like more to do to beef up my main job's eureka weapon/gear. Something akin to levequests inside Eureka, or missions to slay x number of a certain mob type. Something else... like Trial of the Magians in FF11, even Diadem 2 had objectives to do.

    Also, Eureka was much more fun at high level. You can do every FATE. It just makes level seem pointless, should have just had a magia board without levels. I can appreciate the low level frustration. At high level it seems more like Abyssea in FF11, fast grinds. At low level, it borders on the pointlessness of going through a high level FF11 zone just to go sightseeing.
    (8)

  5. #1805
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    So after trying it on my main, getting my weapons, I still find it to be a horrendous concept. The lockboxes need a batch turn-in system, the anemos crystals may as well be configured as currency (especially given that we still have tomestones of verity displayed), the gear items from lockboxes could at least be desynthable, the level requirement for riding mounts in there is ludicrously high for seemingly no logical reason whatsoever, the content isn't exactly an enjoyable experience until you can get feathers from Pazuzu, most of the time spent in there involves little to no actual activity other than sitting around and talking in shout (like Limsa without anything worth going to a major city for), the sheer amount of brighter particle effects going on around NM fights make it much more difficult for those in melee range to determine what direction the NM is facing for cone-shaped area ("cleave") attacks that don't have an associated telegraphs to them, and did I mention the waiting, because that honestly can't be stressed enough.

    The short version is that I'm updating my beta client for Dauntless, THAT'S how bad Eureka is.
    (7)

  6. #1806
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Tridus View Post
    It does matter how people feel. How it feels to the user matters a great deal, since that's the customer.
    I know it does, I was not talking about that in that kind of context. You are correct but that wasn't my point.
    "There's a trap to that, mind. If you do that you risk falling back to the old patterns of rng that made so many people frustrated with the initial crystal farming in the start of the Anima weapon."

    I guess I should of worded that better. I was trying to explain the attachment of feeling "frustrated" with "initial crystal farming" does not matter what I was saying, because they where not related at all, and my next post also attempted to clarify that. So because it was not related to my point, I said it does not matter what people feel (about what that person was saying) since it is unrelated to what I said.
    (0)

  7. #1807
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,450
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    So... took advantage of some free time and stepped inside Eureka for the first time. Please remember, these are my personal first impressions based upon my experiences and colored by what I have read on the forums.

    So I did the quest and ended up in the starting area, not much of a surprise in the story line for me as most of it was spoiled already in the forums, which I didn't mind. As I walked around in the entry area, I noticed how devoid of color and life, it was empty and mostly a series of browns and some greens. Dull is what I can best call it, while I am sure there was creativity in it but it lacked what I expected in FFXIV when it came to a hub area. I also noticed that I was alone besides one person who was AFK in the area, not what I expected in something that is supposedly so full and active. After unlocking the outer areas I saw a shout for LFG and another about a 75 Necromancer, no idea what that is about but shrugged it off and tried my first mob.

    My first mob experience was a fish with a lightning bar over its head, I spun the wheel and attacked it, being by myself, I had to solo it and I immediately noticed that the mob had a ton of hit points. After a full minute of battle, I had finally whittled its health down, dodging mechanics as needed. Then it started to convulse and exploded on me, pow... dead. That was totally unexpected and not what I had in mind when I attacked a level 1 mob. I figured it would have been fairly squishy like most starter mobs but this was almost dungeon boss quality, the one shot didn't help any on my thoughts about the place. Upon rezzing and going back, I looked around again and didn't see anybody else, reconsidered the mobs there, saw people talking about 17+ stuff and decided to zone out and make my post.

    So... my first impression? its not friendly with bleak looking artwork and mobs that are crazy overpowered for field mobs. Yes I understand that it should be for group content but still... it was a horrible first impression. I saw no easy way to get to anybody as there were tons of mobs blocking every avenue so I just left. This content doesn't feel like it belongs in XIV, its just not a good fit. Its not fun for me so I'll just go back into hibernation till the next patch, hopefully that will bring something more like XIV used to be.

    Please don't tear into me, I just wanted to voice my first impressions and to tell you how I feel about it as of right now and those feelings are that I don't want to return any time soon.
    (18)
    Last edited by Hyperia; 03-29-2018 at 10:18 AM. Reason: Character limit

  8. #1808
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hyperia View Post

    Please don't tear into me, I just wanted to voice my first impressions and to tell you how I feel about it as of right now and those feelings are that I don't want to return any time soon.
    The fresh perspective is appreciated. If you need help getting into it there are a lot of people here willing to let you know what to look for, but I'm with you when you say it's very beginner hostile. Not much is explained and it's almost immediately life and death.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #1809
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Hyperia View Post

    Please don't tear into me, I just wanted to voice my first impressions and to tell you how I feel about it as of right now and those feelings are that I don't want to return any time soon.
    Thank you for that great post. Dont worry most here are nice about it.

    In other content like main story dungeons people could at least help you out if they see that you are from the same server. But sadly for some reasons if you have a high level you cant really help lower levels to level up. (You simply wont get much or any Exp) I feel bad for all of those that truly want to try this out and maybe play at bad times and cant find groups on their level and thus have to either solo this for a longer time till they can finally become part of the NM train or they might just give up even if they might like the content itself later on. A level synch should have been there from the very beginning so that people can truly help out. This might also give those that are max level a reason to stay in there if they have everything done.

    ___

    A interesting reddit thread:

    https://www.reddit.com/r/ffxiv/comments/87upok/some_info_from_the_dengeki_playstation_interview/

    Some sentences from the interview with Yoshida and Hino:

    The next Eureka:**** will have new game play elements such as orders to "hunt specific monsters" and a different method to improve the basic game play/leveling process. If we had these features from the get go, it would just turn into the usual FFXIV, so they will continue to look for the perfect borderline.

    They are trying new things out with the forbidden land of Eureka and even outside of Eureka, they have other plans for "trial and error type of new content" that is already under development, which they still cannot talk about. They will be announcing it somewhere in the future.

    Those future plans include "a powered up version of current content" and also brand new content where players will say "What!? You were hiding something like this the whole time!?"

    It still would be nice to get a bit more information for the other Eureka parts..so that we can decide if it might get better or not. Also can they maybe stop with the "OMG we have content that nobody would have ever thought to see!" This will just mostly end in overselling stuff. I mean Eureka was also meant as "something that has never been seen in mmos before" which was seemingly used at a fanfest. The same with the one Titan fight or the Kojin beast tribe..where I still wonder what that new and innovative stuff was..

    (And wasnt Eureka kinda meant to be the SB content yet suddenly they have something even better in store that will make people wonder and say What?..)
    (4)

  10. #1810
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Hyperia View Post
    Then it started to convulse and exploded on me, pow... dead. / so I just left.
    You left after your first death ?
    It seems more ragequit than anything else.

    But I understand what you feel, caused by your late arrival on this content.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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