Quote Originally Posted by Vstarstruck View Post
doesn't matter how people feel, it was just showing that is no excuse. You do not need rng to debloat item count.
It does matter how people feel. How it feels to the user matters a great deal, since that's the customer. And yes, steady progress tends to feel better than bursts of stuff followed by periods of nothing.

Example, I shouldn't have 999 lockboxes, I can have 10=999 and those 10 = mount turn in. SE is just item bloat happy for this game, for whatever reason.
The number of them isn't really important if you have batch turn-in.

But yes, in general they're overly item happy. The process of buying and then upgrading a tomestone weapon is absurdly over complicated. The yellow scrip items have a vastly superior system for that. UX seems to be a major issue in this game.