Quote Originally Posted by Vstarstruck View Post
Another way dealing with that is "debloating" values, needing 99 not 1400 and adjusting the drops accordingly. So the blame is still on them for item bloat happy to begin with.
There's a trap to that, mind. If you do that you risk falling back to the old patterns of rng that made so many people frustrated with the initial crystal farming in the start of the Anima weapon. There's a a reason why people say this is Diadem meets Atma farming, you know. And in that regard, I think they did learn a lesson. Giving us a bloated amount of items we need to trade in but keeping them dropping on a regular basis is less mentally taxing, to me at least. You constantly see progress, you're constantly awarded, and I think that's one thing they did learn from previous grinds.
That is not to say this particular bit should've in any way shape or form postponed the release of this content when the currency tab exists.