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  1. #1
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I feel the best way to deal with comments telling you/implying you to "shut up" is to just assume you've won the argument/debate (naturally you don't say/post this), especially if everything before then was being debated in a civil manner. If it was someone just piggybacking (as I frequently do), then naturally you pay them no mind. At least, that's what I would do.

    You also know where I stand with Eureka and I know where you stand. We no longer have to argue against each other over this as we'd just end up going through the same steps of the dance again. I will say that Eureka was probably held back until 4.2(5) as SE was probably figuring out how to make it so that FFXIV could handle having players hold 999 of X item. I can't prove this of course, but we both know that Eureka requires ~1400 Protean Crystals to go from base to +2 (imagine if this was still required when we could only hold 99 of X item).
    (1)

  2. #2
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Nestama View Post
    I feel the best way to deal with comments telling you/implying you to "shut up" is to just assume you've won the argument/debate(naturally you don't say/post this), especially if everything before then was being debated in a civil manner. If it was someone just piggybacking (as I frequently do), then naturally you pay them no mind. At least, that's what I would do.

    You also know where I stand with Eureka and I know where you stand. We no longer have to argue against each other over this as we'd just end up going through the same steps of the dance again. I will say that Eureka was probably held back until 4.2(5) as SE was probably figuring out how to make it so that FFXIV could handle having players hold 999 of X item. I can't prove this of course, but we both know that Eureka requires ~1400 Protean Crystals to go from base to +2 (imagine if this was still required when we could only hold 99 of X item).
    There was plenty of uncivilized debate, but whatever.

    Blaming the 999 stack thing is indeed poor design. For one it can be in a currency tab, like the other currencies should be (like sigma/delta, other 8 man raids, mount currencies, etc) Another way dealing with that is "debloating" values, needing 99 not 1400 and adjusting the drops accordingly. So the blame is still on them for item bloat happy to begin with. (same goes with chests and all the junk you get from them) I do not even want to deal with them from the inventory bloat on them being so high.
    (1)
    Last edited by Vstarstruck; 03-28-2018 at 11:15 PM.

  3. #3
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Vstarstruck View Post
    Another way dealing with that is "debloating" values, needing 99 not 1400 and adjusting the drops accordingly. So the blame is still on them for item bloat happy to begin with.
    There's a trap to that, mind. If you do that you risk falling back to the old patterns of rng that made so many people frustrated with the initial crystal farming in the start of the Anima weapon. There's a a reason why people say this is Diadem meets Atma farming, you know. And in that regard, I think they did learn a lesson. Giving us a bloated amount of items we need to trade in but keeping them dropping on a regular basis is less mentally taxing, to me at least. You constantly see progress, you're constantly awarded, and I think that's one thing they did learn from previous grinds.
    That is not to say this particular bit should've in any way shape or form postponed the release of this content when the currency tab exists.
    (4)

  4. #4
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by BillyKaplan View Post
    There's a trap to that, mind. If you do that you risk falling back to the old patterns of rng that made so many people frustrated with the initial crystal farming in the start of the Anima weapon. There's a a reason why people say this is Diadem meets Atma farming, you know. And in that regard, I think they did learn a lesson. Giving us a bloated amount of items we need to trade in but keeping them dropping on a regular basis is less mentally taxing, to me at least. You constantly see progress, you're constantly awarded, and I think that's one thing they did learn from previous grinds.
    That is not to say this particular bit should've in any way shape or form postponed the release of this content when the currency tab exists.
    doesn't matter how people feel, it was just showing that is no excuse. You do not need rng to debloat item count.

    Example, I shouldn't have 999 lockboxes, I can have 10=999 and those 10 = mount turn in. SE is just item bloat happy for this game, for whatever reason.
    (1)
    Last edited by Vstarstruck; 03-28-2018 at 11:57 PM.

  5. #5
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Vstarstruck View Post
    doesn't matter how people feel, it was just showing that is no excuse. You do not need rng to debloat item count.
    It does matter how people feel. How it feels to the user matters a great deal, since that's the customer. And yes, steady progress tends to feel better than bursts of stuff followed by periods of nothing.

    Example, I shouldn't have 999 lockboxes, I can have 10=999 and those 10 = mount turn in. SE is just item bloat happy for this game, for whatever reason.
    The number of them isn't really important if you have batch turn-in.

    But yes, in general they're overly item happy. The process of buying and then upgrading a tomestone weapon is absurdly over complicated. The yellow scrip items have a vastly superior system for that. UX seems to be a major issue in this game.
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  6. #6
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Tridus View Post
    It does matter how people feel. How it feels to the user matters a great deal, since that's the customer.
    I know it does, I was not talking about that in that kind of context. You are correct but that wasn't my point.
    "There's a trap to that, mind. If you do that you risk falling back to the old patterns of rng that made so many people frustrated with the initial crystal farming in the start of the Anima weapon."

    I guess I should of worded that better. I was trying to explain the attachment of feeling "frustrated" with "initial crystal farming" does not matter what I was saying, because they where not related at all, and my next post also attempted to clarify that. So because it was not related to my point, I said it does not matter what people feel (about what that person was saying) since it is unrelated to what I said.
    (0)

  7. #7
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Vstarstruck View Post
    Blaming the 999 stack thing is indeed poor design. For one it can be in a currency tab, like the other currencies should be (like sigma/delta, other 8 man raids, mount currencies, etc) Another way dealing with that is "debloating" values, needing 99 not 1400 and adjusting the drops accordingly. So the blame is still on them for item bloat happy to begin with. (same goes with chests and all the junk you get from them) I do not even want to deal with them from the inventory bloat on them being so high.
    But then you'd have a currency menu* "bloated" with useless currency items because they want to add a currency for every little detail to avoid abuse. That would just shift the bloat elsewhere. Plus there is also their steps in which you have to "physically" turn in the items. Since you can't upgrade the items while equipped, you need to have them in your armory chest/inventory for said turn in. So it seems that the x crystals + weapons is another "system limitation".


    *that is another horrible thing I have learned to tolerate, but I digress.
    (2)
    If you say so.