It is rather funny though, about a month ago I posted a strat for archers in Ifrit, and people tried it, and it worked :P Use the mage spots and shoot away. Be smart, you can do 3 shots after each tp attack. Think your way out of a problem.Having archer being able to Light Shot without being stuck in the mud isn't going to turn the Ifrit fight into a kitefest.
And if you haven't noticed, having an archer run up to Pugilist range in order to build TP is not the way a ranged class is supposed to be played. Light/Close/Multi shot is supposed to be the Archer's equivalent to auto attack to build TP, and them getting locked in place for it is unnecessary and detrimental to the class, as you can see in the Ifrit fight.
I read what you wrote the first time, and this is a game, not real life. Gameplay must be designed with fun and balance in mind, first and foremost.



I know that using archers is possible in the Ifrit fight. That's not the point.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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