Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 138

Thread: Eureka Vote

  1. #91
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    I hated it at first, but now that I have grown to like it now. I am level 20 with a few relics. I've been playing MMOs since the 90s, so it reminds me of the old games where you mostly just chilled and murdered stuff. There's a lot of chatter in the zone which is something I feel the game has lacked.

    Exploring the zone was a lot of fun and it felt dangerous when first getting there. Now that I am 20 I feel really powerful. I still have some reasons to come back since I want to complete a few AF3 sets.

    I think what we have is a good barebones foundation. If they can expand on this going forward I think the next version can be really good. Maybe add a daily hub with some quests, some random spawning/rare events, etc. It's not the greatest content in the world, but it is a lot better then the tome grind relics. I also like that once you are 19 it is really easy to make other relics for your other jobs.
    (0)

  2. #92
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the trouble of this stawpoll is the fact that 2 answer make eureka look ok, one is like, the other say meh it's ok, what is good.

    in a sense this poll is totally incorrect, the best was to give 3 choice, yes, no , don't care.
    here we will have seen the real feeling of the people... because there you have no choice for people that don't care about eureka or simply ignore it.

    even doing a poll with: do you do eureka? yes - no - ignore it.
    will have been better than this one.

    honestly eureka is bad in many way, it's like we are back in the V1....but don't the V1 was a massive failure? enough for force SE to redo the whole game?

    no because for the one that haven't played the V1....eureka is like what we was doing in the V1.... monster party and nm hunting. the only difference here, it's possible to leech... my sister do it... she partake to the leech of FATE. means, her team follow the bus, people make the fate appear, she only partake in the FATE and get the exp and reward, she don't play most of the time...

    Eureka can be something nice, but actually no? it's a failure in terms of mmorpg evolution. the punishement with deleveling and loose of exp have no meaning since people move in Zerg, means almost no one loose exp.
    even the leveling is destroyed by the zergfest that have become eureka. they have try to bring back something because of nostalgia... but that it... nostalgia is cool because it's the past.

    the reward inside are bad... really bad, not worth the excruting time spend into it at.... do a zerg. where is the fun? where is the challenge? where is the game?
    Eureka today, is a massive failure, far more than any other failure that did happend before. we did wait many month and it was reported for this? seriously?

    people have said hating the hunt zergfest and they redid it.... stop try to redo the past and try to create new thing....because there.... it's simply painfully boring and not fun. and whatever people that try to defend eureka try to say, it's a fact, it's a boring, zergfest without any danger involved.

    now i'm extremely worried, because if that eureka, what will be the deep dungeon 2.0? do we will even see it? that a lot of question and one more time it put into light that the game definitivly need a test server!

    ps: i can't like this mess that is eureka, i play for enjoy my time into the game not to spend hour at repeat same boring action over and over and over and over without real risk or challenge involved. yes, repetition exist in mmorpg, but here we have nothing exept repetitive un rewarding mess.

    and i'm tired to see them adding barebone system without finish them... deep dungeon 1.0 was like this a system barebone without savor i will have prefered that they work on the deep dungeon 2.0 and expand it... instead to give us diadem 2.0
    (8)
    Last edited by silentwindfr; 03-22-2018 at 08:17 AM.

  3. #93
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I think even adding a "meh, it's bad" option would make it work better
    (2)

  4. #94
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Nestama View Post
    And also encourages exploration (even if it's just "FATE trains," you're still exploring a rather dangerous zone, especially when you get around to doing your Krile quests), people leaving the instance doesn't negatively affect your party and mobs aren't HP sponges once your level matches/surpasses them.

    The other two points are minor, but for me, exploration was something I was hoping for (which is something Diadem severely lacks. Diadem 1.0 had you stay on Dinosaur Island and 2.0 had you do objectives that never really took you anywhere and once they were done, you didn't have a reason to stay... unless a NM or the Emergency Mission thing popped).
    If you want exploring, wow or ffxi says hi, there is nothing dangerous here and there is nothing to explore.

    Quote Originally Posted by Reynhart View Post
    Funny thing, Eureka is referred as Diadem 3.0 by people who hate Eureka, and they hate Eureka because they call it Diadem 3.0. What best way to prove anything than the good old self-fulfilling prophecy !
    You literally pulled the chicken or the egg meme with this. btw I actually liked diadem 2.0, I got to gather things, it was a large zone, maybe too large, the currents were weird, and I would love better opportunity to do the boss. I get the feeling I liked diadem 2.0 more then most and I still call diadem 3.0 for what it is, fate trains. I do not like it because I am simply board there, so I play it with my SO because I simply like playing and talking with my SO, nothing more then that. (I am just glad my SO is not no lifing it, not sure if i could take it)

    Quote Originally Posted by MomomiMomi View Post
    Nah, people are allowed to enjoy it. But calling it different is delusional. It's just Diadem with an inconsequential leveling and elemental system.
    +1
    (6)
    Last edited by Vstarstruck; 03-22-2018 at 08:41 AM.

  5. #95
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Reynhart View Post
    And also requires you plan your session so your won't spread out mindlessly...
    I've been quite successful and I haven't done a lick of planning in there. I imagine the same holds true for the zerg-swarm. Now if you could only swap your elements at the magia-board rather than anywhere on the field you may have a point, but you don't.

    Quote Originally Posted by Reynhart View Post
    And also have a real threat concern so that you won't only focus on DPSing at any cost...
    Me and my friends went in and did the mob grinding method the first night it was out. Only me as the tank, and my friend as a healer didn't focus on DPS. The other 5 members of our group did nothing but DPS. Your point is a little moot as its quite easy for most people to focus on DPS in there. Now if you mean in the context of the healers needing to actually be on top of healing and tanks rotating cool downs then yes you would be right. Mobs hitting hard in there is one thing I will give it credit for. It's something I wanted for mobs in other parts of the game for 5 years now. But I take credit away as, while it's nice to have mobs that can hit hard, it becomes a chore and tires you out fast when the content it's linked to is "Grind mobs ad nauseum" which doesn't mesh well with XIV's more active combat.

    Quote Originally Posted by Reynhart View Post
    And also have permanent progression with the Magicite gathering, then the Aetheryte, then the Mount...
    I've said elsewhere, but the magicite is hardly a point in Eureka's favor. The elemental system is the single biggest miss in there as all it amounts to is "If you expect to get hit put into defense element, if not put into damage element". Getting more magicite is nothing particularly exciting as it's just the same issue with gear in the game, more numbers but no change in gameplay. It's just numerical increases instead of any unique enhancement.

    As for the other 2 points, we already had those things in the game. Eureka just takes it away from you and repackages it as "rewards" for grinding up.

    These are not points in favor of Eureka.

    Quote Originally Posted by Reynhart View Post
    And also have meaningful reward, since Eureka gear will eventually be BiS for this expansion...
    If past relics are any indication, then they will be BiS for maybe a couple months before the expansion drops, and definitely not while the final raid tier is relevant as those weapons are always highest iLVL before they let the relic catch up. Then, as the formula dictates, the level 85 dungeon will drop weapons that are numerically superior. And before you think that's good, the green drops before then will still be close in terms of stats. And quite frankly you won't need all that extra gear as the content will be easy as always if the formula holds up for a third expansion.

    Quote Originally Posted by Reynhart View Post
    Yep, toooooooooooootally Diadem...
    Sarcasm duly noted. Also it is essentially Diadem. This point has been made numerous times. It copies the grind mobs to spawn boss mobs aspect that Diadem 1.0 had, except it forces you to move about to spawn different ones. Unless you do the chain grinding and you're chaining something without an NM attached or the NM is on cooldown; in which case back to Diadem 1.0 where people just camped on dinosaur island grinding the mobs for rewards.

    It's also Diadem in the sense that it was touted by the dev team as something that would be "A new way to do battle content", but it isn't in any sense of the word. They could have done so much more such as have magicite put into different elemental slots grant you different abilities only in Eureka. Or just about anything more imaginative than chain mobs and match your element to what you need it for then forget it till you fight something new. It's also largely absent of content much like Diadem was. It's a large zone with a lot of mobs and nothing else. No objectives like a simple hunt mark or daily quests. I could go on, the point remains they had a chance to be creative, instead they repeated Diadem for the third time, both in spirit and in concept.

    Quote Originally Posted by Reynhart View Post
    Funny thing, Eureka is referred as Diadem 3.0 by people who hate Eureka, and they hate Eureka because they call it Diadem 3.0. What best way to prove anything than the good old self-fulfilling prophecy !
    Unequivocally false. I hate Eureka because it is poorly conceptualized and poorly implemented. It does nothing truly new with the game but instead forces bad grinds, heavily reuses assets, and is devoid of content and creativity. The end product does not represent all the time and delays put into it. I call it Diadem 3.0 because it symbolizes everything wrong with the first 2 Diadems.
    (9)

  6. #96
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reynhart View Post
    Funny thing, Eureka is referred as Diadem 3.0 by people who hate Eureka, and they hate Eureka because they call it Diadem 3.0. What best way to prove anything than the good old self-fulfilling prophecy !
    I call it diadem 3 because its dino island with a death penalty.
    (6)

  7. #97
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reynhart View Post
    Funny thing, Eureka is referred as Diadem 3.0 by people who hate Eureka, and they hate Eureka because they call it Diadem 3.0. What best way to prove anything than the good old self-fulfilling prophecy !

    But hey, since you said elsewhere that you'd better have an additionnal dungeon than Eureka, I guess you so desperately want to eat the same food that you're okay with Sastasha 53.0...Do you understand that kind of argument better ?
    It's genuinely surprising just how blind some people are. It basically IS Diadem 3.0 because it is running around and killing things and trying to spawn fates. That's it. Sure, there's the elemental wheel, leveling process (which was in PotD too though Eureka's is far, far slower) and the gorgeous scenery...but it has all the elements of Diadem from start to finish. Just has an XI skin to "mask" it. Only redeeming qualities are the currently easy relic weapons and armor, a mount, minions and glamour pieces. The last 3 rewards were in available in Diadem as well, granted they are completely new. (the glamour pieces, aside from 2, are not new, and are versions of HW or early SB pieces which can be dyed). But they're part of any new content so I wouldn't really say there's a correlation there. There's also lockboxes which were available in Diadem and PotD. Hardly new and innovative themselves, but surprisingly profitable.

    But yeah, Diadem 3.0 is accurate, regardless of whether you are able or willing to see it. I'd probably call it Diadem of the Dead, though, because it's basically a Diadem/PotD hybrid.
    (8)
    Last edited by Vahlnir; 03-22-2018 at 09:24 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #98
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vstarstruck View Post
    If you want exploring, wow or ffxi says hi, there is nothing dangerous here and there is nothing to explore.
    That just translates to "play other games if you want to enjoy something I don't" to me.

    Also, nothing dangerous? Maybe if you're a high level (and not soloing level 20+ mobs), but low level, everything can kill you pretty quick.

    Deal with the fact people enjoy Eureka. It makes life easier.

    Quote Originally Posted by Rokke View Post
    I call it diadem 3 because its dino island with a death penalty.
    Dino Island had you stick to one location. Eureka has you go around the place. I've also deviated from the NM train when they were dealing with high level NM to kill other monsters to spawn different NM's (because waiting for mobs to spawn is dumb). People fighting Monoeyes? I'm off killing Henbanes. Others killed Abraxes during Typhoon? I'm killing Wind Sprites.
    (1)
    Last edited by Nestama; 03-22-2018 at 11:05 AM.

  9. #99
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Nestama View Post
    Dino Island had you stick to one location. Eureka has you go around the place. I've also deviated from the NM train when they were dealing with high level NM to kill other monsters to spawn different NM's (because waiting for mobs to spawn is dumb). People fighting Monoeyes? I'm off killing Henbanes. Others killed Abraxes during Typhoon? I'm killing Wind Sprites.
    It hardly matters if you're killing birds or dinosaurs, if you're solo or on the train: You're grinding mobs to spawn a NM. Thats all there was to do in 1.0 Diadem. Thats all there is to do in 3.0 Diadem.

    If they made dino island bigger (so big you could move around it!) would you consider it new content or diadem 4.0?
    (7)

  10. #100
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rokke View Post
    If they made dino island bigger (so big you could move around it!) would you consider it new content or diadem 4.0?
    Depends. If it's anything like Diadem v1 where anything could spawn a NM, then what point is there moving? Diadem was already a pretty big zone, but everyone stayed in one place because anything could spawn a NM. If Eureka was exactly like that, then I'd be on the "hate it" train.

    I tried to explore Diadem V1, but no one else wanted to and since I couldn't solo mobs (which I can in Eureka, to some extent), I didn't.
    (0)

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast