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  1. #301
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Not sure if this was mentioned but add Gates that keep lower levels away from high level nms. Not even upset about Cheer-ons or whatever. Really tired of lower levels rushing in bringing 8 level 23 mobs to Amarok.

    I am okay with lower levels being Rez bots I am okay with them staying in a safe corner afking for a NM, but why are they allowed to afk at higher level mobs just to bring 8 lvl 23 mobs in just to tag a nm. Make the exp penalty higher if they are not near the nm required level or add gates please.

    My only other suggestion is please lower the amount of players allowed in a zone. I can't see anything if 144 players are in a single area..
    (2)
    Last edited by Jxnibbles; 03-21-2018 at 06:16 AM.

  2. #302
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Remedi View Post

    @Tridus: AFter some thoughts I don't really want that, I'd rather have the possibility of power levelling my friends to my level than rather let them simply endure what I did
    FFXI did this in a pretty good way, which is why it's kind of astounding that it wasn't implemented here. Once you're in a party, the Party Leader can choose to sync everyone's level down to the lowest level in the party. Everyone keeps gaining XP as if they were that level, and it's still 100% optional. If you want to power level your friends in a different way it's still an option, and if you want to have adventures with your friends that's still an option too.

    The problem right now is that we're lacking a lot of options in Eureka.

    I have also been thinking that there should be an Exp penalty for dying even if you get raised. Say, 5% xp chunked off your level for dying, with an additional 20% chunked off for returning to base without a raise. Of course, I'm not talking that this should be the ONLY change. I've talked about other ideas plenty in this thread before...
    (1)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  3. #303
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    There needs to be a way of limiting the effects of content being "Zergable". A majority of the NMs in Eureka could be fun and engaging if it didn't come down to players being able to brute force it because they have the numbers to overcome it.

    I would like to see an option where Eureka could serve as a hub for players to gain levels and fight the NMs in said open world but also the option to challenge NMs as a party of 8 or an alliance of 24 with increased rewards.

    The game needs more instances of players actually being able to challenge themselves with content, not content that just allows players to zerg it once their levels are high enough.
    (1)

  4. #304
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Airget View Post
    There needs to be a way of limiting the effects of content being "Zergable".
    The only way to do that is to further limit the number of players in an instance which actually would solve a lot of other problems. If you have fewer people in an instance, there's less of a risk of the wrong objects being culled (like the NM... or adds who murder you...). I doubt they'll take it to an extreme of letting even 24 players run around though, it's a huge instance with a ridiculous amount of mobs being managed, it's only worth keeping up if they have the potential to put a certain amount of people in it and I doubt they'll redesign the place to fit smaller groups.
    (0)

  5. #305
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Just some suggestions, might be some duplicates.

    *Limit Break gage is individual; each player builds it up via chaining
    *Ability to exchange items for others; Maybe 3x or 5x of the same thing (eg pot helm) allows you to get a different helm (eg cowboy hat).
    *Alternatively, allow trade 1x-2x of the various items to exchange for a new lock box. Might get fireworks...but a random chance beats having 5 cowboy hats I'll never need.
    *Allow all (almost all?) drops to be purchased via Protean Crystals; even if it cost 10,000 for the mount, I would at least know I am making steady progress rather than strictly RNG.
    *Mounts at a much lower level. Pre-level 9, getting to the NM fates was hell because by the time I walked to them they'd be almost over. Thematically doesn't really make sense to gate mounts anyway.
    (0)

  6. #306
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Also!
    *Visual indicators that NMs are inbound. Eg. as 50 darners are killed, maybe the spawn point of Emperor has a glowing light. Point being, a PT can grind 50 or so real quick and if no light, move on to another NM. Alternatively, just let the NM body stay on the ground until the window reopens.
    *"Popable" NMs (along the lines of FFXI; spawned with trigger items at a "???" mark)
    *Kinda unrelated, but get rid of Diadem and the level design behind it altogether. The "Flying" zones (sea of clouds/churning mists) look sloppy and "Stretched" IMHO. Future Eureka zones should continue in the 2.0 non-flying/compact/more detailed design.
    (0)
    Last edited by kaynide; 03-21-2018 at 11:22 PM.

  7. #307
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by kaynide View Post
    *Limit Break gage is individual; each player builds it up via chaining
    I'd make it so chaining gives a bonus but it still builds regardless. Otherwise you can't build it on the occasion you're facing an NM (like if it spawned and you just joined the instance). Also chaining is nigh impossible with the zerg train currently.
    (1)

  8. #308
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I can agree with that. Build as per usual, just some +% to the build with the chain. (Could be as simple as the TP gain increases +10% at chain 10 for example)
    (1)

  9. #309
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Some ideas I wrote down:

    -Lack of daily objectives. What they fail to see here is that they have conditioned their players over the years to take content in at short spurts even if you are grinding. So when placed into these type of instances, people feel instantly overwhelmed and feel more obligated to keep up and that is when it really feels more like a chore than being fun at all. Creating daily tasks would give incentive to players who want to relic grind, but not feel overwhelmed by the amount needed to be done. It feels like an accomplishment going in each day. It also encourages optional solo play because there will come a time when the crowds will die down because it will become old content. Having this will at least not put you in a bad spot when this happens.

    -FATE's give EXP no matter what level you are. This is controversial I am sure, but because FATE's give great EXP rather you meet the level standards or not, this is making everyone get in one pile and move from one FATE to the next. If nothing is rewarded, even EXP, to people who do not meet the leveling requirements at least by 1-2 levels, then they should receive nothing for their efforts. Doing this will make it do people are not just doing FATE trains and are more spread out in the area. In turn however, we reward players with great EXP chains within their leveling range. So the amount given from normal mobs is not abysmal feeling.

    -Return Faction Guildleves from 1.0 to Eureka. Similar to Faction Leves, have players gather over time items they can use to pop Faction Levequests with other players and engage in a challenging levequest and be rewarded many points and lockboxes for completion. Or you can compare it kind of the seals in FFXI, where you gathered a certain amount and able to enter an instance with them. Since we are already in an instance however, I believe using the levequest structure should resolve this. Make it so who uses their seals gets the items and loot, however you reward people who help them with enough points and lockboxes to make the experience feel worthwhile.

    -Take away EXP loss punishment. While the punishment itself I don't think is the worst thing ever, it has created another issue. It has now made people want to only be on jobs that can raise others (like healer jobs, RDM, SMN). I like you are character progressing and not job progressing, but if we took away this punishment, this would balance out more and people will want to play the jobs they want to. Not feel like they play the jobs they have to. Especially since we do not have gear levels.
    (4)

  10. #310
    Player
    killstein's Avatar
    Join Date
    Sep 2015
    Location
    Ishgard
    Posts
    158
    Character
    Ark Vuilocand
    World
    Famfrit
    Main Class
    Dragoon Lv 80
    this is probably somewhere in this thread and i Know i saw it elsewhere but this is me adding my +1 to being able to level sync DOWN without penalising low levels in your party.

    i got my friend to try eureka today, she's lvl1, i'm 20. i couldn't do anything to help her gain exp in a party of us two, so i had to disband our party and heal on the side while she chipped away at mobs. i wasn't able to dot/attack/Anything bc automatically she'd lose all xp. i would Really love to see this happen. :c
    (2)

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