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  1. #1
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    What would be interesting is a pop item drop (key item) forced spawn NMs designed for 8man parties. The NM is immediately claimed by the system to said party and no one outside that party can engage the NM. They can utilize NM designs of trash mobs not tied to triggering the World NMs.

    This would also have players utilizing the zone, players are more spread out on the map based on their party's lvl.

    Example: Flan mobs (not tied to a World NM spawn) have an increased chance of dropping a key item via chains. Said key item is used to pop a Flan NM rewarding the party upon defeat higher xp, Anemos Crystals, and lockboxes.
    (1)
    Last edited by ReplicaX; 03-23-2018 at 03:04 AM. Reason: Key item, we don't need more stuff clogging inventories

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I wonder if they didn't went with anything else but levelling in fear that other activities would be in conflict with the levelling aspect of it.
    I mean I don't think so but we'll see when they update the lockboxes on the 27 I suppose
    (0)

  3. #3
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Remedi View Post
    I wonder if they didn't went with anything else but levelling in fear that other activities would be in conflict with the levelling aspect of it.
    I mean I don't think so but we'll see when they update the lockboxes on the 27 I suppose
    For content like this, I wish the Dev Team after a 2 week period. When everything is figured out by the community to make a statement regarding their intention of how the content was to be played. I think it opens the door to providing even better constructive feedback by the community.
    (4)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ReplicaX View Post
    For content like this, I wish the Dev Team after a 2 week period. When everything is figured out by the community to make a statement regarding their intention of how the content was to be played. I think it opens the door to providing even better constructive feedback by the community.
    I don't think that they will really add anything on the 27th tbh, but I've been thinking that realistically speaking since ppl follow the NM train, if there were some quests that required some off targets there might've been problems in doing them
    (0)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Remedi View Post
    I don't think that they will really add anything on the 27th tbh, but I've been thinking that realistically speaking since ppl follow the NM train, if there were some quests that required some off targets there might've been problems in doing them
    Yeah, at the earliest bigger fixes or additions could be made in the next patch. They could still work on smaller ones like they are with the lockbox loot table, but beyond that...just have to wait. They may or may not do anything though. Sadly, it's hard to say with this dev team.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    When opening an excess amount of lootboxes, provide an additional option to "Ignore all future loot of X type" similar to how you can toss and ignore catching X type of fish.

    So for example if you get a piece of Anemos Glamour gear and you already have it, you can click the option to ignore it then for the rest of that lootbox opening round all future Anemos Glamour of that type will be discarded.

    4/8/24 rule. When designing future challenges for Eureka give the option to allow the following group sizes to tackle it. 4 for casual/small groups, 8 for statics and 24 for large Free Companies.

    This game lacks substantial content for large Free Companies and Eureka was an opportunity to allow that, you went a step back by removing the ability to allow an alliance of members into the same instance with ease like with Diadem.

    If you are still working on the mechanics for the next Eureka, consider the option of allowing players to actually challenge themselves, while yes you can leave the option for Zergs to exist, provide three other options, 4 party, 8 party and 24 party all with their own increased rewards for overcoming the boss with said party size setup.
    (1)
    Last edited by Airget; 03-23-2018 at 05:02 AM.

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    What would be interesting is a pop item drop (key item) forced spawn NMs designed for 8man parties. The NM is immediately claimed by the system to said party and no one outside that party can engage the NM. They can utilize NM designs of trash mobs not tied to triggering the World NMs.

    This would also have players utilizing the zone, players are more spread out on the map based on their party's lvl.

    Example: Flan mobs (not tied to a World NM spawn) have an increased chance of dropping a key item via chains. Said key item is used to pop a Flan NM rewarding the party upon defeat higher xp, Anemos Crystals, and lockboxes.
    This would be a whole hell of a lot better, and actually fall quite a bit more in line to what Abyssea was like. (No clue why people are saying it's like Abyssea now... it's nothing even close)
    (2)

  8. #8
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,824
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    Make it so can use your mount and have your chocobo able to help you at all levels. Another thing they need to add is multiple channels to help relieve the congestion there like they have for Ixion fate. Another thing that help out a lot add more fates and always have more than one up at a time. Very hard now to even get to one when they last less than a minute.
    (1)
    Last edited by hynaku; 03-23-2018 at 10:51 AM.

  9. #9
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,363
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    No Mounts at all.
    Death Penalty lowered to 10%
    Crystal at chain 10, 20 and 30. + RNG
    1 minute immunity on fate after engaged.
    Full EXP from Taged mob regardless if someone else comes and hits it.
    Lower max people in instance from 144 to 96 or 120

    Reraise items
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

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