Page 33 of 34 FirstFirst ... 23 31 32 33 34 LastLast
Results 321 to 330 of 333
  1. #321
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I don't see any point in suggestions. By the time any get implemented for this tier, everyone will be 20 that wants to do it, and the content will be more or less dead. Already you can go into an instance and see maybe 75% of players are mid teens and higher, and low level anything is empty. They can't change it in time to fix the problems before players get all they need and wait till the next eureka.

    You can suggest for future tiers, but eh. They do what they like, mostly.
    (0)

  2. #322
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by TekspaR View Post
    So much of this discussion is on watering down the content because it's too grindy. THIS IS THE RELIC OBJECTIVE - IT IS SUPPOSED TO BE GRINDY. And even worse, this is ONLY the first stage of it. What do you think this is, the only stage of the relic we'll see until 5.0? Good grief. Do none of you remember the Atma farming? The stupid books? The gathering of light? Alexandrite? Some of the MANY different grinds that they put on to get your relic - all of which took significantly longer than the current iteration.
    See, the difference is that: Eureka is Atma + Alexandrite with a side of Light-farm griding. I'd have no qualms if they added an NPC which gave you maps for loot boxes. Or interacting with various random points of interest sent you to s space where you had a certain time to interact with objects for crystals.

    I am not only "simplifying it" I am "diversifying it" adding substance. Some others have pointed out an internal hunt board to kill a few for rewards and exp.

    Quote Originally Posted by TekspaR View Post
    Lets face it. All you want is things to be easier so you can run around with some glowy weapon that you haven't worked much for. Also you want to remove the sharp edges so there is no risk if you screw something up and end up dying in the middle of nowhere. Uh no.
    I see you're also of the culture of not trying to understand. Got it.

    Quote Originally Posted by TekspaR View Post
    Seriously. I haven't spent all that much time in Eureka. I got in early and leveled quickly with a good set of people. In that time I've managed to setup 8 full relic weapons. Doing NMs drops Anemos crystals which convert to between 2-5 Protean EACH. My run from 1-20 netted me over 4 stacks (yes 4000 of them). I still have enough crystals to get several more weapons, I just lack the jobs at 70.
    I NEVER had things this easy when I tried to farm atmas... or having to endlessly grind tomestones to afford unidentified materials, or sand, or "insert a large number of specific fetch items". This is EASY content already. Almost laughably so. The fact that people who haven't spent a great deal of effort on the content are nearly DONE with it, tells you they need to slow it down a bit. This time last relic, people were barely getting the first "upgrade" component complete - let alone the whole weapon.
    "Just because I can do it, it means everyone can" is the worst defensive statement you can make. Again, difficulty is not the issue. Its Substance & Diversity.

    Quote Originally Posted by TekspaR View Post
    This has been a good first step. Certainly more to be done, and more complexity to be introduced (multi-aspected mobs), more diverse environments. But under no reasonable expectation should they increase the rate at which players gain XP or receive crystals. Its already absurdly fast.
    Absurdly fast doing the nm pain train? Might as well made these in the open world and "bring the life" back to old content. Its literally the same as atma farming, just all in one map and easier. Again, difficulty is not the true point of contest, its substance and diversity.

    Quote Originally Posted by TekspaR View Post
    No.
    What "interesting" things did you do when waiting for book fates to appear before they nerfed it and made them more common?
    What "interesting" things did you do instead of grinding tomes endlessly to buy unidentified items?
    Had choices like queue for something else that gave me the same reward. {"Substance"} {"Diversity"}, {do you know it?}

    Quote Originally Posted by TekspaR View Post
    This is for long-term and "casual" advancement of your character. It should take a long time. If you wanted interesting, go do the more quick and risky activities that are immediately more rewarding. I happened to find the whole experience interesting myself. So speak for yourself.

    An increase in the spawn timers for NMs would mean that with the same amount of lockout, higher level players would seek out a better use of their time and try to spawn the more valuable NMs that were "worth more". Allowing those who benefited from chaining on lower mobs to work on those separately. NMs should be a rare treat. Not the expected norm.
    Your personal experience aside, you're talking to a brick wall when you add the following point.

    Quote Originally Posted by TekspaR View Post
    Right now, the system is tipped in favor of the leech, and penalises people who may have been trying to do it "as intended". The NM train is a lazy, but effective strategy for a system that probably didn't intend it. And that should be stopped. If they want to sit around and wait for an NM to appear, fine. But this strategy should be a MUCH slower progression - leaving them lagging behind people who put in the effort. It is absolutely bonkers that people could EASILY get to max level within the first 3 days and have completed ALL upgrade stages for multiple weapons in that time. If you don't like the intended play-style, you don't have to participate, but you should not be able to reap the rewards for it..
    I agree with this. It's rather unpleasant there there is nothing that culls people who are actively NOT participating.
    (1)
    Last edited by Mahrze; 03-23-2018 at 02:25 AM.
    If you say so.

  3. #323
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    What would be interesting is a pop item drop (key item) forced spawn NMs designed for 8man parties. The NM is immediately claimed by the system to said party and no one outside that party can engage the NM. They can utilize NM designs of trash mobs not tied to triggering the World NMs.

    This would also have players utilizing the zone, players are more spread out on the map based on their party's lvl.

    Example: Flan mobs (not tied to a World NM spawn) have an increased chance of dropping a key item via chains. Said key item is used to pop a Flan NM rewarding the party upon defeat higher xp, Anemos Crystals, and lockboxes.
    (1)
    Last edited by ReplicaX; 03-23-2018 at 03:04 AM. Reason: Key item, we don't need more stuff clogging inventories

  4. #324
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I wonder if they didn't went with anything else but levelling in fear that other activities would be in conflict with the levelling aspect of it.
    I mean I don't think so but we'll see when they update the lockboxes on the 27 I suppose
    (0)

  5. #325
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Remedi View Post
    I wonder if they didn't went with anything else but levelling in fear that other activities would be in conflict with the levelling aspect of it.
    I mean I don't think so but we'll see when they update the lockboxes on the 27 I suppose
    For content like this, I wish the Dev Team after a 2 week period. When everything is figured out by the community to make a statement regarding their intention of how the content was to be played. I think it opens the door to providing even better constructive feedback by the community.
    (4)

  6. #326
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    I don't see any point in suggestions. By the time any get implemented for this tier, everyone will be 20 that wants to do it, and the content will be more or less dead. Already you can go into an instance and see maybe 75% of players are mid teens and higher, and low level anything is empty. They can't change it in time to fix the problems before players get all they need and wait till the next eureka.

    You can suggest for future tiers, but eh. They do what they like, mostly.
    Making the subsequent parts more accessible doesn't mean anything if people are still turned away by the first part.
    (2)

  7. #327
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    When opening an excess amount of lootboxes, provide an additional option to "Ignore all future loot of X type" similar to how you can toss and ignore catching X type of fish.

    So for example if you get a piece of Anemos Glamour gear and you already have it, you can click the option to ignore it then for the rest of that lootbox opening round all future Anemos Glamour of that type will be discarded.

    4/8/24 rule. When designing future challenges for Eureka give the option to allow the following group sizes to tackle it. 4 for casual/small groups, 8 for statics and 24 for large Free Companies.

    This game lacks substantial content for large Free Companies and Eureka was an opportunity to allow that, you went a step back by removing the ability to allow an alliance of members into the same instance with ease like with Diadem.

    If you are still working on the mechanics for the next Eureka, consider the option of allowing players to actually challenge themselves, while yes you can leave the option for Zergs to exist, provide three other options, 4 party, 8 party and 24 party all with their own increased rewards for overcoming the boss with said party size setup.
    (1)
    Last edited by Airget; 03-23-2018 at 05:02 AM.

  8. #328
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ReplicaX View Post
    For content like this, I wish the Dev Team after a 2 week period. When everything is figured out by the community to make a statement regarding their intention of how the content was to be played. I think it opens the door to providing even better constructive feedback by the community.
    I don't think that they will really add anything on the 27th tbh, but I've been thinking that realistically speaking since ppl follow the NM train, if there were some quests that required some off targets there might've been problems in doing them
    (0)

  9. #329
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Remedi View Post
    I don't think that they will really add anything on the 27th tbh, but I've been thinking that realistically speaking since ppl follow the NM train, if there were some quests that required some off targets there might've been problems in doing them
    Yeah, at the earliest bigger fixes or additions could be made in the next patch. They could still work on smaller ones like they are with the lockbox loot table, but beyond that...just have to wait. They may or may not do anything though. Sadly, it's hard to say with this dev team.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #330
    Player
    TekspaR's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Overdrive Taru
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Diversity, or Substance. Doesn't matter. You can add whatever you want to the system, but ALL rewards and ALL experiences need to either be reduced in frequency (NMs), reduced in speed of completion (increase NM HP or defense), or reduced in terms of reward outcomes (crystal drops, exp, whatever). Go ahead and add whatever extra nonsense that you feel will liven your gameplay experience - but you're not forced to be there. Go queue for a dungeon - its not like missing out on Eureka for an hour or two is at all difficult to recover from. As it stands, this process is TOO FAST. Killing NMs is too fast. Leveling up is too fast. Getting enough crystals for an ENTIRE UPGRADE SEQUENCE FOR MULTIPLE WEAPONS is too fast. Fine make it "more entertaining" all you want. But it's gotta slow down or noone will be doing it in a week because they've all aged out.

    Again. I feel like we've gotten the nerfed version already. They were so far behind on the release of this, it feels like they've given us the hand holdy version of Eureka to get as many people caught up to their timeline as they can before releasing the next 20 levels. Like they've intentionally increased spawn rates of NMs and increased the drops and XP to get a critical mass of people ready for stage 2.
    (0)
    Last edited by TekspaR; 03-23-2018 at 09:36 AM.

Page 33 of 34 FirstFirst ... 23 31 32 33 34 LastLast