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  1. #1441
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by h0tNstilettos View Post
    Snip
    It's on page 45
    (1)

  2. #1442
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Tridus View Post
    if we're grouped with him, we get zero experience from every single normal mob in the place. The level gap between him and us is so high that grouping with him shuts us down entirely.
    It won't be fixed since it's how the leveling system in the whole game works. You can't team with someone that is 10 level above you else you get no xp from mobs. The same rule applies for Eureka.
    But you should be able to create a kind of "synced team" with friends to be able to do contents like that. Too bad that you can't...
    (1)

  3. #1443
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tinibou View Post
    It won't be fixed since it's how the leveling system in the whole game works. You can't team with someone that is 10 level above you else you get no xp from mobs. The same rule applies for Eureka.
    But you should be able to create a kind of "synced team" with friends to be able to do contents like that. Too bad that you can't...
    If only the game had some way to sync your level so you can avoid this problem...

    It's amazing how many lessons from the rest of the game they somehow completely forgot when making Eureka. This is going to utterly kill it once you wind up with a few stragglers who are stuck soloing because they can't group with anyone. I mean, even with old raids they still give you a bonus as an incentive to help newbies through it, even if you need to use the PF to get a group together typically.

    Eureka goes the opposite route of the rest of the game and punishes everyone if a veteran to the content tries to help a newbie.
    (12)
    Last edited by Tridus; 03-20-2018 at 07:22 PM.

  4. #1444
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Tinibou View Post
    It won't be fixed since it's how the leveling system in the whole game works. You can't team with someone that is 10 level above you else you get no xp from mobs. The same rule applies for Eureka..
    The problem is, you're going to be hard-pressed to find people who level in the overworld the same way they do in Eureka. Even if you party with someone over your level to kill, say, a hunt mark, you're going to get the bonus from having reached the hunt goal even if you won't get much experience from the hunt itself. Any other serious form of leveling is done either in dungeons or NMsFATEs, both of which sync you down. So the leveling system in this game is, in fact, established on level sync and personal objectives, neither of which apply in Eureka outside of the NMs. Yet another reason why the train became as popular as it is - it's the only content veterans and newbies can share without losing too much in the process.
    (6)

  5. #1445
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    Party Level Sync!! I've wanted this for a long time.

    Quote Originally Posted by Tridus View Post
    If only the game had some way to sync your level so you can avoid this problem...

    It's amazing how many lessons from the rest of the game they somehow completely forgot when making Eureka.
    I've been wanting Party Level Sync ever since they introduced level sync for duty finder and FATEs!!! Why not for any party? It seems like a strange omission (I remember looking for the setting and not being able to find it anywhere!) I liked the idea of higher-level players being able to help out with levequests, for example, and Eureka is another obvious use case.

    IIRC the way Party Level Sync worked in FFXI was that the party leader could set the level sync level to be the current level of anyone in the party (though maybe it was any level lower than the max character level in the party - it has been a while.) So if a party was level sync 10, you could still get XP as if you were level 10 (or below), and your stats and abilities would also be limited to those at level 10. In FFXI I also think you would need to stock a set of level-appropriate gear, but FFXIV already has the snazzy item level sync feature so you still can use your higher level gear if desired, albeit with automatic stat reduction.

    Party level sync was incredibly beneficial because it enabled low-level and high-level players to play together without incurring a massive XP penalty.

    I remember them saying that the same person (possibly our long lost former battle director Mitsutoshi Gondai?) who created Party Level Sync in FFXI also designed level sync for FFXIV, so I've been hoping for a long time that he would add Party Level Sync to FFXIV as well.

    p.s. After fighting the Eureka NMs, I ask myself: why don't the s-rank hunts have level sync too??! They really need it, especially the poor ARR ones that drop in 4 seconds!! They should also give XP.
    (1)
    Last edited by Avenger; 03-20-2018 at 09:47 PM.

  6. #1446
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tinibou View Post
    It won't be fixed since it's how the leveling system in the whole game works. You can't team with someone that is 10 level above you else you get no xp from mobs. The same rule applies for Eureka.
    But you should be able to create a kind of "synced team" with friends to be able to do contents like that. Too bad that you can't...
    Now that you mention it, I remember this beign the case for the overworld too, probably we should ask SE to simply lift this thing even if it might lead to power levelling or idd an optional party synch
    (1)

  7. #1447
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I'd be ok with phasing exp out for higher level players and keeping full exp for lower level players if we couldn't get a party sync. It would let the higher players help power level the lower ones so they could catch up.
    (1)

  8. #1448
    Player
    Tempi's Avatar
    Join Date
    Jan 2018
    Posts
    3
    Character
    Tempi Tia
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70
    To my great surprise, I am actually enjoying this now that I have pushed through the beginner grind and hit level 9. If you think this place is absolute garbage because of the extreme grind and impossible number of resources required to purchase relics (like I did), I would highly recommend toughing it out and gaining a few levels. Join the train, struggle for your life weaving between monsters that will one shot you, and be patient. I already have 700 plus protean crystals and didnt even realize until i got back to town. Forget about the resources and just work on leveling up and the rest will come naturally. Like others have said, the first 1-8 levels could use some adjusting but once that is addressed the place will be much better imo.
    (1)

  9. #1449
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    Quote Originally Posted by Tridus View Post
    Eureka goes the opposite route of the rest of the game and punishes everyone if a veteran to the content tries to help a newbie.
    I've been carrying my lowbie friends through NM fate trains letting them mount on my 2 person mount etc and they are catching up just fine. What's the problem?

    Quote Originally Posted by Tempi View Post
    To my great surprise, I am actually enjoying this now that I have pushed through the beginner grind and hit level 9. If you think this place is absolute garbage because of the extreme grind and impossible number of resources required to purchase relics (like I did), I would highly recommend toughing it out and gaining a few levels.
    Exactly my sentiments. I think I began having the most fun around level 10, then it just skyrockets from there. The world gets less and less threatening the higher you get. It feels very rewarding. Almost level 20 now and I love being able to help everyone catch up and protect lowbies from scary monsters
    (1)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  10. #1450
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    The starting grind is still just too much to bother with on WHM as far as I can tell and I'd suspect other healers to some extent as well. It takes too long to actually kill anything when you're alone just to gain something like 45 exp. You can't easily maintain a chain and trying to find a group that will take you on seems to be a game of them trying to find the highest healer they can so if you're under level five, good luck. The idea that I should 'push through' the dozens of hours spamming stone on one mob at a time that it would take to reach the level where it can apparently suddenly be not such a slog, is something I find personally ridiculous. At least if it had been another dungeon I could be actively doing what I enjoy: healing. Not quietly growing bitter about the fact that I have almost no dps rotation.

    I may try it on one of my DPS alts and see if thats any better but I'm not holding my breath and I don't really have the same motivation there seeing as my WHM is who I'd want a relic on and who I try harder content with. Its frustrating that they didn't consider that any non dps class is going to take even longer to get anywhere without a group, or how hard it would be after the first initial rush to find said group as people start essentially snubbing anyone who isn't high enough. The longer it takes a person to reach that threshold of being able to join up, the higher that threshold rises. By day two I felt like, as someone who was level 3, I needed to be level 6 (going by the party finder and all the '6+ group only' stuff I was seeing'. Now? Seems like that has risen up to 12-14 minimum, which means even longer grinding alone. I don't know. I understand that some people may enjoy this but I think tying the relic to something that has a finite lifespan is just stupid. They'll need to make massive overhauls to this content to keep it relevant and find ways to help people just starting it, which will likely pull resources from other things. I'm of the mind I'd have much rather had more dungeons or the next step in the Rabanastre raid than this.
    (6)
    Last edited by BroodingFicus; 03-21-2018 at 03:31 AM.

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