I've already noticed a downturn, and it's not even a week old, so I think it'll die out pretty quickly, just like Diadem did, if not faster.



I've already noticed a downturn, and it's not even a week old, so I think it'll die out pretty quickly, just like Diadem did, if not faster.

The difference with this and other content, however, is the inclusion of the relic weapon. With future steps as well, it will hopefully stay alive a lot longer than most people would assume.
(Or at least I hope it does, as I've been preoccupied with the new season of Feast. Having both of these release at the same time as an avid PVPer and PVEer was disappointing.)



Possibly but we don't really know what the numbers are and they could still be high for a small group. There is this also assumption that SE will nerf things but it doesn't always happen and there's just as much chance it won't. Without a party or open world sync a higher level player is still better off killing higher mobs for exp and/or higher level NM's while waiting for a low level group to pull the NM. It is the architecture of Eureka in its current form that provides no incentive for high level players to help lower level players. While I don't think Eureka will become a Diadem I think the grind for late comers will be longer than the previous relic grinds.
In one of the future relic steps, who knows we could be required to go back to Anemos to collect 20 unique items from each NM (guaranteed drop or not)
I think it'll last IF the devs understand how to design content that
1) Return to the old areas to grind out NMs or kill mobs or something (Like make it part of a quest, again Dailies, Weeklies, Challange Log to make people come back to the content.)
2) Make the old content WORTH returning to, things like the T-Rex and cool drops like the scorpion harness are a step in the right direction but they need to add more and need to remove some of it from the lock boxes. (I've gotten everything but the scorp harness from the lockboxes dunno if its in there or not) Maybe some sort of benefit to helping lowbies too might work.
3) Add more to it. I love Eureka, I really do BUT I see SO much room for potential for things to be added to spice it up. (Some QoL improvements like letting us pick what instance we get into would be lit af too.)
Content like this tends to breed small die hard communities dedicated to it so if its even MILDLY successful this content should last through them as long as they competently do the things above. So far it seems like they've committed to it, excited to see what the follow through turns out to be.
Last edited by Soupa; 03-20-2018 at 11:50 AM.
I don't think it will. It's already slowing down and becoming harder to find decent groups.
Once people stop using it, you'll rarely find full groups willing to grind for hours to unlock everything and most of the people I talk to now are only doing it because they know it will be dead content in a month.
No it won't last.
Here is the reasons.
1. when people get high level they don't want to help low levels.
2. Like number 1 it will lead to having people left behind like FFXI it will be a catch up game and after a while they just give up on trying.
3. If they add content it and the people who struggle to catch up decided to stick to it for the ones who were trying to help friends will end up doing the new content further ditching people.
I seen this first hand in FFXI some people love the grind but for the ones who work will be left in the dust.
This could be solved by adding some sort of effective incentive for grouping with low levels.No it won't last.
Here is the reasons.
1. when people get high level they don't want to help low levels.
2. Like number 1 it will lead to having people left behind like FFXI it will be a catch up game and after a while they just give up on trying.
3. If they add content it and the people who struggle to catch up decided to stick to it for the ones who were trying to help friends will end up doing the new content further ditching people.
I seen this first hand in FFXI some people love the grind but for the ones who work will be left in the dust.


I agree I don't think it will last. After getting to level 17 you have enough crystals for a set, by 19 you will have your weapon if you do zuzu. After a set most people are generally only going to grind for glamour once they are done with that what else do they work towards?
Obviously some players will obtain a second set. Some will even obtain all the sets but at that point the pool of players gets even shorter.
Diadem is only being done because of Relics. If relics were somewhere else I am pretty sure the amount of players willing to run Diadem will be alot less..
Relics is what is holding this version of diadem together.
Last edited by Jxnibbles; 03-20-2018 at 03:16 PM.
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