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  1. #1
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Well hopefully the incorporate the next step in Eureka to avoid it being abandoned....
    (1)

  2. #2
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    From what I understand, the amount of enemies that you need to kill to spawn a NM and the HP on the NMs depends on the number of people in the instance. Newcomers shouldn't have a problem doing their relics if they start one or two major patches from now. The grind will probably be nerfed by then as well.
    (0)

  3. #3
    Player
    Sin_Faye's Avatar
    Join Date
    Feb 2016
    Posts
    23
    Character
    Sin Faye
    World
    Balmung
    Main Class
    Paladin Lv 80
    If it is fun people will surely continue to do it! Who doesn't want to have fun!

    It's not like people are tolerating it for rewards right now........ right?

    Right?
    (6)
    [Something clever]

  4. #4
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    So here's the thing many people are forgetting about Eureka in regards to the Anemos gear... Eureka Anemos is just the first instance in a larger concept that is Eureka. From the way it was described, for the next part of the gear you may not actually be going back into Eureka Anemos, but an entirely different Eureka zone with different mobs and NMs. This means that the Anemos region will slowly die as people move on to the new zone, but they will tweak Anemos and nerf the reqs as that happens.

    This means that Eureka, itself, will likely be with us for the whole 4.x series, but it won't be the same exact zone for every set of steps. Remember, they've already teased the tower and a further underlying story around Eureka that they're going to expand on. From the way the map is laid out now it's unlikely they can do that within the confines of the current zone.
    (6)
    Last edited by Malzian; 03-20-2018 at 05:06 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  5. #5
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Malzian View Post
    So here's the thing many people are forgetting about Eureka in regards to the Anemos gear... Eureka Anemos is just the first instance in a larger concept that is Eureka. From the way it was described, for the next part of the gear you may not actually be going back into Eureka Anemos, but an entirely different Eureka zone with different mobs and NMs. This means that the Anemos region will slowly die as people move on to the new zone, but they will tweak Anemos and nerf the reqs as that happens.

    This means that Eureka, itself, will likely be with us for the whole 4.x series, but it won't be the same exact zone for every set of steps. Remember, they've already teased the tower and a further underlying story around Eureka that they're going to expand on.
    And that's my worry, honestly. We're going to have this massive, empty area that everyone has abandoned.
    (6)

  6. #6
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Metsonm View Post
    And that's my worry, honestly. We're going to have this massive, empty area that everyone has abandoned.
    Unfortunately yes, and with the first step of this gear tied to it, anyone who isn't doing it now will be SOL, unlike with previous steps that you could eventually go back and work on unsynced. And that problem will follow all of the zones, unless SE can figure out a way to fix that by which the only real way is to make it actually feasible to work on the gear solo which currently isn't an option.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  7. #7
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    i would think the amount of people that have reached level 20 and acquired full relic and armor is a small percentage of the population.
    (1)

  8. #8
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    Yeah, but we're not even a week in. The concern is what's happening in a month, or a patch, or 5.0 going and redoing relics. Doing previous relics is just running dungeons or whatever, people are doing those for roulettes anyway. There's not going to be a Eureka roulette.
    (1)

  9. #9
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    I find it hilarious that the "community" when from

    "I can't believe how grindy this is, wtf, 10 years ago, blah, blah."

    to

    "Oh so this is all the content? Can you please put a turn in all button? And why is this so short."
    (6)

  10. #10
    Player
    TheDraco4011's Avatar
    Join Date
    Nov 2014
    Posts
    26
    Character
    Draycona Rylai
    World
    Balmung
    Main Class
    Miner Lv 70
    I speculate that if the ilvl of the Relic weapon will be forever relegated to the current patches ex primal ilvl, then not just Eureka, but the entire game will see a massive drop in subscriptions by the next x-pac. The thing they needed to take from ff11 was not the mechanics. It was meaningful progression.
    (3)

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