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  1. #1
    Player illgot's Avatar
    Join Date
    Nov 2017
    Posts
    241
    Character
    Tanuki Crash
    World
    Midgardsormr
    Main Class
    Alchemist Lv 70
    I don't think it will. It's already slowing down and becoming harder to find decent groups.

    Once people stop using it, you'll rarely find full groups willing to grind for hours to unlock everything and most of the people I talk to now are only doing it because they know it will be dead content in a month.
    (2)

  2. #2
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    No it won't last.

    Here is the reasons.

    1. when people get high level they don't want to help low levels.
    2. Like number 1 it will lead to having people left behind like FFXI it will be a catch up game and after a while they just give up on trying.
    3. If they add content it and the people who struggle to catch up decided to stick to it for the ones who were trying to help friends will end up doing the new content further ditching people.

    I seen this first hand in FFXI some people love the grind but for the ones who work will be left in the dust.
    (2)

  3. #3
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zeonx View Post
    No it won't last.

    Here is the reasons.

    1. when people get high level they don't want to help low levels.
    2. Like number 1 it will lead to having people left behind like FFXI it will be a catch up game and after a while they just give up on trying.
    3. If they add content it and the people who struggle to catch up decided to stick to it for the ones who were trying to help friends will end up doing the new content further ditching people.

    I seen this first hand in FFXI some people love the grind but for the ones who work will be left in the dust.
    This could be solved by adding some sort of effective incentive for grouping with low levels.
    (0)

  4. #4
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeonx View Post
    1. when people get high level they don't want to help low levels.
    When people get high level, they can't help low levels. The level gap causes the low levels to get literally zero XP from all normal mobs in the place.

    It's not a matter of want. Eureka's design flat out punishes your group for helping once the gap gets to a certain point. It's exactly as pants on head stupid as it sounds.
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #5
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Tridus View Post
    When people get high level, they can't help low levels. The level gap causes the low levels to get literally zero XP from all normal mobs in the place.

    It's not a matter of want. Eureka's design flat out punishes your group for helping once the gap gets to a certain point. It's exactly as pants on head stupid as it sounds.
    Right. There should be an ability to group sync or just phase out exp the higher the level you are and keep them for lower players only. In fact I wouldn't mind helping lower level folks power level if I knew they would get full credit.
    (1)

  6. #6
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tridus View Post
    When people get high level, they can't help low levels. The level gap causes the low levels to get literally zero XP from all normal mobs in the place.

    It's not a matter of want. Eureka's design flat out punishes your group for helping once the gap gets to a certain point. It's exactly as pants on head stupid as it sounds.
    Well this may explain why none want me in their groups as i am a little level 8..
    (0)

  7. #7
    Player
    Wrothgar77's Avatar
    Join Date
    Oct 2014
    Posts
    78
    Character
    Klu Ya
    World
    Exodus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Maero View Post
    Well this may explain why none want me in their groups as i am a little level 8..
    Yeah, this was a huge slap once I went as a lvl 17 to help my lvl 4 son and he got squat. That is very annoying.
    (1)

  8. #8
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Tridus View Post
    When people get high level, they can't help low levels. The level gap causes the low levels to get literally zero XP from all normal mobs in the place.

    It's not a matter of want. Eureka's design flat out punishes your group for helping once the gap gets to a certain point. It's exactly as pants on head stupid as it sounds.
    Why don't you consider the possibility of high level players making low level FATEs spawn in no time for low level players to get insane EXP? Why would grouping be exclusively for grinding trash and nothing else? FATEs themselves are enough to get to twenty in no time without the need to get trash XP at all.
    I get that trash exp + FATE exp is the optimal way, but FATE exp alone is already good enough. So, if you can't get the "best" option, why not settle for the "good" one, which will get the job done anyway?
    (0)

  9. #9
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Fyce View Post
    Why don't you consider the possibility of high level players making low level FATEs spawn in no time for low level players to get insane EXP? Why would grouping be exclusively for grinding trash and nothing else? FATEs themselves are enough to get to twenty in no time without the need to get trash XP at all.
    I get that trash exp + FATE exp is the optimal way, but FATE exp alone is already good enough. So, if you can't get the "best" option, why not settle for the "good" one, which will get the job done anyway?
    I don't think SE expected a train and I would venture to guess that will be changing soon enough as they modify how experience is awarded in the future. And yeah I've done nothing but train on an alt and couldn't understand why I couldn't do the level 3 quest. It was because i never got a protean crystal and I had reached level 6.
    (0)

  10. #10
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    I agree I don't think it will last. After getting to level 17 you have enough crystals for a set, by 19 you will have your weapon if you do zuzu. After a set most people are generally only going to grind for glamour once they are done with that what else do they work towards?

    Obviously some players will obtain a second set. Some will even obtain all the sets but at that point the pool of players gets even shorter.

    Diadem is only being done because of Relics. If relics were somewhere else I am pretty sure the amount of players willing to run Diadem will be alot less..

    Relics is what is holding this version of diadem together.
    (4)
    Last edited by Jxnibbles; 03-20-2018 at 03:16 PM.

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