Results 1 to 10 of 2065

Dev. Posts

Hybrid View

  1. #1
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    I had issues with XI for doing that for all content...like I have issues with XIV for always doing it's own stuff every time.

    When switching from XI to XIV, I welcomed the tome system that removed the RNG aspect of drops, but, after 5 years, I'm bored of farming the 11th type of Tomestone again and again, with absolutely no care about the actual content I'm running...When switching from XI to XIV, I welcomed to sense of power you have when roaming the lands, crushing any and all monster in your way, but, after 5 years, I'm bored of running around without any kind of threat ever...
    And, most of all, I'm bored focusing on DPS above everything else, and most, importantly, safe and smooth run, so I welcome the Death Penalty, that forces you to pay attention to your core role when you're tank or a healer...or when people thank you for raising them as a RDM.

    The world where your answer has nothing to do with my point about people whining to not be able to solo, and conveniently forgetting they also can't solo the other endgame content, apart from crafters that create their own stuff.

    Because it's the only other content where you're allowed to enter solo.

    So, if I see you dead, should I refrain from raising you because "it wouldn't be solo" ?
    another white knight post that refuses to debate the main points being made
    Quote Originally Posted by Vstarstruck View Post
    Quote Originally Posted by Reynhart View Post
    Let's look at the bigger picture. This is a max level content that drop gear on par with extreme primal drops and higher than normal raid drops. Considering those absolutey requires a party to even participate, let alone get a reward, I'd say that Eureka can probably be considered the most "solo friendly end-game" content.

    Unles you're ready to farm all your tomestones with hunts and daily quests...
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)

    Quote Originally Posted by Reynhart View Post
    The second part of that question is how long it takes for someone to clear PotD solo compared to a team. Because, in the end gaining Xp in Eureka on your own is doable, it just takes much much more time.

    And apart from Xp, you can gathr crystals out of a group...it just happen that other groups are simply doing the same content at the same time.

    Why are you comparing it to palace of the dead? Palace of the dead is completed content, and the solo thing they STATED was meant to be a challenge. 101-200 was meant as a challenge only, that is why it is static only (even if that static is you solo). You can not compare the 2. SE white knights are annoying to say the least, pushing fallacy arguments that make no sense. I really like to know if this issue exists on the other language boards (White knight postings I mean)
    "getting to floor 200 is hard and for most part not solable"
    SO? it was meant to be a challenge, They flat out said that. that is why it is listed by job, the solo run challenges. This is relic progression, something meant to be more common, can we try better with our arguments and comparisons please? If your next post is empty, I will not respond to it right away due to post quotas. You did not read what I said, you are ignoring what I said trying to stawman. Maybe bolding stuff and italics makes it easier to play match and let you see the points better.

    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    -Display a timer showing the amount of time since the instance was generated.
    that really exists... it is in the timer on duty remaining
    (0)
    Last edited by Vstarstruck; 03-20-2018 at 12:57 AM.

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vstarstruck View Post
    another white knight post that refuses to debate the main points being made
    You're right I won't debate with you, as I've seen you countless time brushing things that you don't agree with without any kind of argument of even proof of what you prophesize. And this post is the same as what you always do, with the added flavour of a broken record.
    (3)

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vstarstruck View Post

    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    -Display a timer showing the amount of time since the instance was generated.
    that really exists... it is in the timer on duty remaining
    To be clear, this suggestion is refering to the time since the instance itself was generated. I'm not talking about the 180min time limit that you have in an instance. It would be a timer counting upwards from the moment the first person entered the instance and the new instance was created. This would be so you can judge whether or not enough time has passed for NMs to be spawnable again in that particular instance.
    (0)