So just wanted to add my feedback after completing 2 relics, 1 gearset, and reaching level 20.
Don't want to write up a huge essay, so here's just a few bullet points of things I was thinking while leveling.
-Allow sorting the adventurer list by elemental level.
-Allow searching for player names so you can easily find your friends in the same instance.
-Show players with "looking for party" status at the top of the adventurer list.
-Create ways to discourage players from just going AFK until an NM spawns. It feels bad when you're doing all the work to spawn the NM and there's like 50 people just standing around doing nothing and getting the same reward.
-Add a "do not disturb" status, so you don't get random invites to parties when you just want to solo, or you just entered to turn in your 2000 stack of anemos crystals ....
-Buff experience points gained from killing monsters in parties. The NM train happened because you can get elemental levels very quickly and easily for almost no effort. If the effort doesn't match the reward, no one will do it.
-Don't reset the chain bonus after 30, allow parties to maintain the chain 30 as long as they keep killing enemies within the time limit. (This is how the chain bonus worked in FFXI)
-Add a level sync feature that gives the party leader the option to sync the level of everyone in the party down to equal the level of the lowest level member of the party in order to facilitate high level players being able to help their friends who need to catch up. (FFXI has this feature)
-Put in some kind of daily/weekly challenge rewards to keep people going back in even after reaching max level. Or to help people who just want to level up casually.
-Add a "quick synthesis" style method for opening lock boxes, or converting anemos crystals so you can turn in large quantities of items while AFK.
-Add achievements for defeating NMs
-Allow gaining experience points even after reaching max level, so that we don't immediately level down on death at max level. Or just make it impossible to level down after reaching max level.
-Reduce the experience points death penalty. Losing 25% of your level at the higher levels is extremely soul crushing. Maybe like 10% would be ok.
-Display a timer showing the amount of time since the instance was generated.



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