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  1. #1401
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    Let's look at the bigger picture. This is a max level content that drop gear on par with extreme primal drops and higher than normal raid drops. Considering those absolutey requires a party to even participate, let alone get a reward, I'd say that Eureka can probably be considered the most "solo friendly end-game" content.

    Unles you're ready to farm all your tomestones with hunts and daily quests...
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)

    Quote Originally Posted by Reynhart View Post
    The second part of that question is how long it takes for someone to clear PotD solo compared to a team. Because, in the end gaining Xp in Eureka on your own is doable, it just takes much much more time.

    And apart from Xp, you can gathr crystals out of a group...it just happen that other groups are simply doing the same content at the same time.
    Why are you comparing it to palace of the dead? Palace of the dead is completed content, and the solo thing they STATED was meant to be a challenge. 101-200 was meant as a challenge only, that is why it is static only (even if that static is you solo). You can not compare the 2. SE white knights are annoying to say the least, pushing fallacy arguments that make no sense. I really like to know if this issue exists on the other language boards (White knight postings I mean)

    Quote Originally Posted by Skeldron View Post
    The content has its flaws,yes, but seriously, why are people complaining that you can't solo it .. its a MMO. U got MANY other Final Fantasy games u can solo if u want to
    1. they said it would be solo friendly
    2. being able to solo does not defeat "MNO" You can still have party be more efficient, while being accessible solo. Main reason? can't guarantee there will always be people around. This content will be unplayble without masses around in the current state.
    (5)
    Last edited by Vstarstruck; 03-20-2018 at 12:40 AM.

  2. #1402
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Probably it takes months to solo lv 20 in eureka but at even in solo you can take part in NM and get some xp so in a way you are progressing,
    That really isn't solo. The only reason those NMs are even showing up (and being beaten) is due to the efforts of other players, which you are then mooching off of. It's not like FATEs in the open world in that sense, which will just spawn on their own and can mostly be beaten on your own.
    (3)

  3. #1403
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ruf View Post
    That players like this is mind blowing, as some said xi had some issues in its early days & i wouldn't go as far as pointing toward the job beastmaster but they did do things to improve low lvls all the way to what it currently is with trusts & capacity/job points.
    I had issues with XI for doing that for all content...like I have issues with XIV for always doing it's own stuff every time.

    When switching from XI to XIV, I welcomed the tome system that removed the RNG aspect of drops, but, after 5 years, I'm bored of farming the 11th type of Tomestone again and again, with absolutely no care about the actual content I'm running...
    When switching from XI to XIV, I welcomed to sense of power you have when roaming the lands, crushing any and all monster in your way, but, after 5 years, I'm bored of running around without any kind of threat ever...
    And, most of all, I'm bored focusing on DPS above everything else, and most, importantly, safe and smooth run, so I welcome the Death Penalty, that forces you to pay attention to your core role when you're tank or a healer...or when people thank you for raising them as a RDM.
    Quote Originally Posted by Vstarstruck View Post
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)
    The world where your answer has nothing to do with my point about people whining to not be able to solo, and conveniently forgetting they also can't solo the other endgame content, apart from crafters that create their own stuff.
    Quote Originally Posted by Vstarstruck View Post
    Why are you comparing it to palace of the dead?
    Because it's the only other content where you're allowed to enter solo.
    Quote Originally Posted by Fynlar View Post
    That really isn't solo.
    So, if I see you dead, should I refrain from raising you because "it wouldn't be solo" ?
    (3)
    Last edited by Reynhart; 03-20-2018 at 12:41 AM.

  4. #1404
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by xbahax92 View Post
    Some members in my fc finished already 3 sets of relics in such a short time thanks to fate training...

    I am glad that there are people who do enjoy Eureka and all, but lets be honest; this relic grind is even faster than the previous relic steps.
    Even Pazuzu FATE can drop 3 feathers at once which doesnt even have a 1% drop chance...

    I fear Eureka will be dead in a month if not earlier. Same fate as diadem.
    It's what I've been saying since thursday, the grind on this relic is moved on the levelling aspect which is 1-way deal, once you've reached 19 you are most likely having enough crystals for about 2-3 weapons provided you kill pazuzu and pazuzu apparently isn't even that hard to spawn.
    Since the relics are everything in eureka once you're donw with the ones you want, there's nothing else for ppl to do there.
    (4)

  5. #1405
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100

    Eureka Feedback Lv20 w/2 Relic weapons and one full gearset.

    So just wanted to add my feedback after completing 2 relics, 1 gearset, and reaching level 20.
    Don't want to write up a huge essay, so here's just a few bullet points of things I was thinking while leveling.

    -Allow sorting the adventurer list by elemental level.

    -Allow searching for player names so you can easily find your friends in the same instance.

    -Show players with "looking for party" status at the top of the adventurer list.

    -Create ways to discourage players from just going AFK until an NM spawns. It feels bad when you're doing all the work to spawn the NM and there's like 50 people just standing around doing nothing and getting the same reward.

    -Add a "do not disturb" status, so you don't get random invites to parties when you just want to solo, or you just entered to turn in your 2000 stack of anemos crystals ....

    -Buff experience points gained from killing monsters in parties. The NM train happened because you can get elemental levels very quickly and easily for almost no effort. If the effort doesn't match the reward, no one will do it.

    -Don't reset the chain bonus after 30, allow parties to maintain the chain 30 as long as they keep killing enemies within the time limit. (This is how the chain bonus worked in FFXI)

    -Add a level sync feature that gives the party leader the option to sync the level of everyone in the party down to equal the level of the lowest level member of the party in order to facilitate high level players being able to help their friends who need to catch up. (FFXI has this feature)

    -Put in some kind of daily/weekly challenge rewards to keep people going back in even after reaching max level. Or to help people who just want to level up casually.

    -Add a "quick synthesis" style method for opening lock boxes, or converting anemos crystals so you can turn in large quantities of items while AFK.

    -Add achievements for defeating NMs

    -Allow gaining experience points even after reaching max level, so that we don't immediately level down on death at max level. Or just make it impossible to level down after reaching max level.

    -Reduce the experience points death penalty. Losing 25% of your level at the higher levels is extremely soul crushing. Maybe like 10% would be ok.

    -Display a timer showing the amount of time since the instance was generated.
    (8)
    Last edited by Zetsumei_Tsunarashi; 03-20-2018 at 01:52 AM.

  6. #1406
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I'm already over running to NMs just as they finish. Now people are using the tps/mounts, lower levels have little chance of getting to one before it ends. (unless they were lucky and were there when it pops, and even then you need to get a party or it won't matter). The content just can't last unless so many are doing it at one - and even then you need to be on the right crest of the level wave. I have no answer to how you fix this really (the first thing I can suggest is opening the TPs as soon as you get to them, not making you wait until level 9, or perhaps when deciding what instance to put you in they take levels into account like <9 /9-17 / 17+, it's just a bad design from the ground up. Bad for soloers, bad for casuals, bad for lower levels and new starters, and will soon be bad if you're not there at the "right" time or the "right" level and it becomes quiet.

    don't even get me started on the fireworks - I'm sick of seeing the stupid things.
    (9)

  7. #1407
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Yeah the teleport and mounts is a big problem and I hope they fix it for lower levels. Eureka is fine and fun but it's just the lower levels can really ruin/turn people away from it.
    (1)

  8. #1408
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    I had issues with XI for doing that for all content...like I have issues with XIV for always doing it's own stuff every time.

    When switching from XI to XIV, I welcomed the tome system that removed the RNG aspect of drops, but, after 5 years, I'm bored of farming the 11th type of Tomestone again and again, with absolutely no care about the actual content I'm running...When switching from XI to XIV, I welcomed to sense of power you have when roaming the lands, crushing any and all monster in your way, but, after 5 years, I'm bored of running around without any kind of threat ever...
    And, most of all, I'm bored focusing on DPS above everything else, and most, importantly, safe and smooth run, so I welcome the Death Penalty, that forces you to pay attention to your core role when you're tank or a healer...or when people thank you for raising them as a RDM.

    The world where your answer has nothing to do with my point about people whining to not be able to solo, and conveniently forgetting they also can't solo the other endgame content, apart from crafters that create their own stuff.

    Because it's the only other content where you're allowed to enter solo.

    So, if I see you dead, should I refrain from raising you because "it wouldn't be solo" ?
    another white knight post that refuses to debate the main points being made
    Quote Originally Posted by Vstarstruck View Post
    Quote Originally Posted by Reynhart View Post
    Let's look at the bigger picture. This is a max level content that drop gear on par with extreme primal drops and higher than normal raid drops. Considering those absolutey requires a party to even participate, let alone get a reward, I'd say that Eureka can probably be considered the most "solo friendly end-game" content.

    Unles you're ready to farm all your tomestones with hunts and daily quests...
    What world are you living in? O_o it was released as OUTDATED gear because even with causal play you got a i360 weapon when it was released, unlimited access to 350 gear (crafted and a good number of sigma normal gear)

    Quote Originally Posted by Reynhart View Post
    The second part of that question is how long it takes for someone to clear PotD solo compared to a team. Because, in the end gaining Xp in Eureka on your own is doable, it just takes much much more time.

    And apart from Xp, you can gathr crystals out of a group...it just happen that other groups are simply doing the same content at the same time.

    Why are you comparing it to palace of the dead? Palace of the dead is completed content, and the solo thing they STATED was meant to be a challenge. 101-200 was meant as a challenge only, that is why it is static only (even if that static is you solo). You can not compare the 2. SE white knights are annoying to say the least, pushing fallacy arguments that make no sense. I really like to know if this issue exists on the other language boards (White knight postings I mean)
    "getting to floor 200 is hard and for most part not solable"
    SO? it was meant to be a challenge, They flat out said that. that is why it is listed by job, the solo run challenges. This is relic progression, something meant to be more common, can we try better with our arguments and comparisons please? If your next post is empty, I will not respond to it right away due to post quotas. You did not read what I said, you are ignoring what I said trying to stawman. Maybe bolding stuff and italics makes it easier to play match and let you see the points better.

    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    -Display a timer showing the amount of time since the instance was generated.
    that really exists... it is in the timer on duty remaining
    (0)
    Last edited by Vstarstruck; 03-20-2018 at 12:57 AM.

  9. #1409
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    -Buff experience points gained from killing monsters in parties. The NM train happened because you can get elemental levels very quickly and easily for almost no effort. If the effort doesn't match the reward, no one will do it.
    This is my biggest issue with how the EXP works. Getting 4-7 EXP for killing a level 7(I was level 5 at the time, and in a party of 8 - and not breaking the chain, getting 30 easily) monster is completely back asswards. The EXP should be better balanced. Eureka could be SO much more than a NM FATE train, but because that ends up being 5k+ EXP per NM, you can get levels quite a bit quicker than just sitting there grinding things 2-4 levels higher than you(we ended up going to level 9 monsters, and it was still less than 40 EXP per kill...)
    (2)

  10. #1410
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vstarstruck View Post
    another white knight post that refuses to debate the main points being made
    You're right I won't debate with you, as I've seen you countless time brushing things that you don't agree with without any kind of argument of even proof of what you prophesize. And this post is the same as what you always do, with the added flavour of a broken record.
    (3)

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