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  1. #1391
    Player
    lltacx's Avatar
    Join Date
    Jul 2015
    Posts
    7
    Character
    Banjo Kabird
    World
    Omega
    Main Class
    Black Mage Lv 74
    Any idea if the hot fix (is it tomorrow) will make the mount tradeable too?

    I am more than a 1000 loot boxes in and no mount in sight, meanwhile my FC can build a whole empire with theirs... :'D
    (0)

  2. #1392
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    the achievement of solo floor 200 is achievable by only 1 job with a hefty amount of RNG, moreover the rewards are apparebtly needed for some of the fashion report conditions and let's not forget that before the sustain potion it was not possible for dps to go beyond floor 130 and for healers about floor 160

    That's what Reyhart was probably talking about (minus the fashion report thing) while potd has been promoted as solo achievable even in the lower floors it really wasn't

    Besides I remember a lengthy forum post saying that the solo 1-200 floor achievement was BS because of the sheer luck you need to reach it
    Again, it's not really necessary to go all the way to 200 to be able to get good stuff out of it.

    The second part of that question is how long it takes for someone to clear PotD solo compared to a team. Because, in the end gaining Xp in Eureka on your own is doable, it just takes much much more time.
    Progress in POTD solo doesn't take THAT much of a hit. I was still getting lots of bank off my solo runs. Progress in Eureka solo (and by that, I truly mean solo, in other words no mooching off of a FATE train) is utterly abysmal in comparison. They're so many realms apart that there's really no comparison.
    (1)
    Last edited by Fynlar; 03-20-2018 at 12:07 AM.

  3. #1393
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fynlar View Post
    Again, it's not really necessary to go all the way to 200 to be able to get good stuff out of it.
    The point is not simply to get "'good stuff", but to get that hard reward and brag (nicely ) about it. In the end, you don't even need to set foot in Eureka to have good weapons and armor.
    (2)

  4. #1394
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Well, after a few more days of Eureka my impressions have changed. It now feels like the ARR FATE trains instead of XI leveling. I never enjoyed FATE trains.
    If I had one positive thing to say it's that I enjoy the danger of trying to get past mobs that are waaaay too high for me to fight and the camaraderie of players raising those who get KO'd in the rush, going on rescue missions for people KO'd away from the train, etc.
    However this also makes me concerned for how this content is going to scale for when less people are running it in the future. A solo player will be looking at a very slow grind unless mob hp/exp is severely adjusted and won't have anyone to help them if they're KO'd in a bad spot.
    (14)

  5. #1395
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by mandodo69 View Post
    OMG this for sure. I took one day off from the grind, I was level 8, came back the next day and out of 17 instances, all had NM groups of level 18+ fighting level 20 monsters. Now im level 15 and everybody is 20 doing Pazuzu only. All they do now is pop in, ask if Pazuzu is up or join a party and ask and if not, they dip and leave. Been that way for 2 days now. People in my FC already have 3+ gear and weps fully done. Now I feel like if I dont do it everytime I log in, ill be way behind and not able to get it done.
    Yeah I feel bad for people that are just starting now. Mobs stop aggroing once you are 2 levels above them. You get extra teleports at level 9. You get mounts at level 17.

    Due to how the NM train works people that have to get to places on foot are going to be SOL when the average level is high enough where everyone can mount. Eureka becomes significantly easier to navigate once you get to the higher levels.

    Poor low levels are going to be trying to get to these NMs on foot that are already getting blown up in 2 minutes and as the average level gets higher the train will gravitate toward harder things that will be a nightmare to participate in for lower levels since they will just get 1 shot by unavoidable aoes/telegraphs and trash mobs.
    (9)

  6. 03-20-2018 12:15 AM
    Reason
    mistake

  7. #1396
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,099
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Some members in my fc finished already 3 sets of relics in such a short time thanks to fate training...

    I am glad that there are people who do enjoy Eureka and all, but lets be honest; this relic grind is even faster than the previous relic steps.
    Even Pazuzu FATE can drop 3 feathers at once which doesnt even have a 1% drop chance...

    I fear Eureka will be dead in a month if not earlier. Same fate as diadem.
    (7)

  8. #1397
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fynlar View Post
    Progress in Eureka solo (and by that, I truly mean solo, in other words no mooching off of a FATE train) is utterly abysmal in comparison. They're so many realms apart that there's really no comparison.
    Sorry, but if you're purposefully avoiding targets when a train occurs, this is on you. The point of "going solo" is avoiding the time it takes to gather people and build a party, or at worse making sure you won't end with people that can't deal with mechanics. None of those are really issues in Eureka.

    It's just my personal (short) experience, but simply "being there" make some leaders offering an invite...especially if you're a Red Mage.
    (1)
    Last edited by Reynhart; 03-20-2018 at 12:23 AM.

  9. #1398
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Ok, I haven't delved very far in this, but, from your point of view, how reasonable is it to do PotD solo as opposed to a light party ? Because it was also billed as "potential solo content", but going solo means that one death and you're out.
    You know this turned into an Eureka isn't solo friendly topic,

    Quote Originally Posted by Skeldron View Post
    The content has its flaws,yes, but seriously, why are people complaining that you can't solo it .. its a MMO. U got MANY other Final Fantasy games u can solo if u want to
    (I think that your perception of how final fantasy as an mmo should be is flawed & i also think that the modern MMO feel/as ppl claim is also flawed & wrong,but you know that's just me & my perception/opinion also,its not like this game followed ffxi & that a lot of players comes from there which was a core game that worked for (A LOT MORE YEARS(many more years?)English is hard)

    but a lot of feedbacks, from my end at the very least are based upon lack of storyline & side quests, originality.That is the core problem as little of a zone that is for the moment for such a long wait while the community asked for soo much more than this overall (content fixes/BETTER&GREATER additions/and an end to reskinning & revamping content & then call it 'new") its mind blowing. That players like this also is mind blowing.As some said xi had some issues in its early days & i wouldn't go as far as pointing toward the job beastmaster but they did do things to improve low lvls all the way to what it currently is with trusts & capacity/job points.I & a lot of players liked the original game & while it changed i still like xi but the point of this is, there was a lot to do in a different fashion way,to my knowledge none of the bad stuffs got carried over & labelled as new content as much as ffxiv has ever done, heck even the old (single npc) npc system transformed into a full npc party (trusts) nowadays is nowhere near what the initial thing was.

    P.s: At this point going down the line of how xiv is taking everything from everywhere, i wouldn't be shocked to see some things taken from Final Fantasy Mystic Quest on the snes, but that probably is already done... geez
    (1)
    Last edited by Ruf; 03-20-2018 at 02:23 AM.

  10. #1399
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The point is not simply to get "'good stuff", but to get that hard reward and brag (nicely ) about it.
    Maybe to you. Bottom line is, you can get a lot more out of POTD solo, and more easily, than you can from Eureka. Not everyone cares about getting the floor 200 achievement; I do not.

    And yes, it is just one alternative for equipment in general, but if you want the relic equipment specifically (at least we can assume that the weapon will continue to upgrade even if the armor likely will not), you will have to deal with this system eventually.

    Sorry, but if you're purposefully avoiding targets when a train occurs, this is on you. The point of "going solo" is avoiding the time it takes to gather people and build a party, or at worse making sure you won't end with people that can't deal with mechanics. None of those are really issues in Eureka.

    It's just my personal (short) experience, but simply "being there" make some leaders offering an invite...especially if you're a Red Mage.
    I don't understand the point you are making here.

    I can tell you that whenever I've dabbled in soloing here to find out just how pointless it is, I never got invited to anything. Not that I would have been very useful anyway, because I can't do the FATEs in Eureka without running into problems such as the mob not loading, the party members not loading, mob dying before I make it there, catching aggro and dying and just being left behind, list goes on... it's basically a lot like S rank hunts out in the open world during prime hours (except out there the issue of other stuff being able to aggro and kill you is eliminated at least)
    (2)
    Last edited by Fynlar; 03-20-2018 at 12:26 AM.

  11. #1400
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Reynhart View Post
    The second part of that question is how long it takes for someone to clear PotD solo compared to a team. Because, in the end gaining Xp in Eureka on your own is doable, it just takes much much more time.

    And apart from Xp, you can gathr crystals out of a group...it just happen that other groups are simply doing the same content at the same time.
    Well that's easy to answer I think floor 200 was cleared in a day or two, while getting 200 on RDM solo took literally months and RNG from the RDM+ sustain potion additions and btw maybe we should compare it with a team with sustain over solo with sustain still it would extremely easier with a team than without.
    Probably it takes months to solo lv 20 in eureka but at even in solo you can take part in NM and get some xp so in a way you are progressing, not like in solo potd that if you reach 190 floor boss without defense pomander and 0 rage you might aswell qut
    (1)

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