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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    Who asked them to focus a considerable amount of resources on Perform or Replay—features with either little lasting value or have been heavily restricted?
    I think that stuff is important. The value in that stretches all the way back to 2001: short essay link

    But that stuff is only good to develop if the rest of the game is in a good position. You can't have XIV in its current state, repackage Diadem another time, and then develop things like that. You need to get the core of the game in proper order, and then you can focus on "extra" stuff that attracts or serves an audience outside of that.

    Quote Originally Posted by RiyahArp View Post
    I think the problem is that they are using this game to beta test systems for the future.
    I do not think this is the case. Each time they've tried new content and failed (Diadem mainly), they've been excused by a large portion of the playerbase as laying the foundation for something better later on. When you get Diadem 3.0 (Eureka) with player / mob display problems and too many DoTs on the mob coupled with Diadem 1.0 style mob grinding that leads to FATEs, you can't call that beta testing if they should know better.
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    Last edited by NovaLevossida; 03-18-2018 at 02:04 PM.

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I do not think this is the case.
    I'm talking more at a systems level rather than a content one. Like their problem is they are very good at the mechanical aspect of gameplay. like AI and stuff, but they really flounder with using that consistently and in gameplay. I'm willing to bet Eureka took so much development time because they were focusing more on creating an instance that acts like a zone over what to do in that zone. They are ace at technical problems, but that seems to take all the energy. My point is it would be ok if they realized this down the road into gameplay, but they tend to not do that.
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