If XIV is a cash cow as-is, what incentive does SE have to change things that drastically?
If XIV is a cash cow as-is, what incentive does SE have to change things that drastically?
This is as simple and correct as it can get. Continued financial support of the game = supporting the games direction, even if you don't.
Only when all these people vote with their wallets and move on, will they have a serious look at the overall and wider design decisions.
At the end of 4.5 a new primal comes out of nowhere and destroys the planet. I data-mined it.
i’m joking
I also found this.
Furthermore. Players that have been playing since Heavensward will attain Legacy status. But don’t get upset current Legacy players! You will attain ULTIMATE LEGACY status and get 5.0 for free along with 50 Fantasias. (They’re trade-able in case you don’t want some or any of them)
Action combat please. The exp model can stay the same with instances giving out majority of the exp. I want the most common thing in the game (combat) to be fun and loosely different each time.
Been years since using this forum. @_@
Can't do that. Aside from it requiring basically scrapping the entire combat system to make it action combat and needing to redo all the content, effectively changing the genre of the gameplay would turn off existing players that like the current combat. And all the issues aside, there must be people who like the current model otherwise nobody would be here.
It makes more sense to improve what's here now than to burn it all down.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
What irritates me the most about the calls of action combat is:
The combat at endgame isn't really slow. People complain about getting hand cramps, pains and carpal tunnel as is when they have to engage in combat for a prolonged period of time, I fail to see how making combat even faster is going to alleviate the issue in any way.
It just isn't deep or interactive.
Basic mob attacks are just un-avoidable damage you can't interact with and even if you could, that's only the tanks job, leaving nothing but mechanics for everyone else. DPS rotations are fixed, regardless of whether you fight a bandit, a god or a striking dummy, it's all the same until mechanics come in. To top it off, healers trivialize most things anyway, so even if you DID manage to change things up... would it matter? Or would people just brute force through the new combat mechanics on the back of powerful healers?
Realistically, I don't see much way to change things up on the core level. I suppose they can add CC and buff/de-buff and their removal, minor sub-systems that allow for a bit more interaction between mob and player, but that's about all I can see actually happening. The rest is just too deeply rooted.
Game is more popular than ever hahaha. These guys. Absolutely no clue. everyone thinks the game is failing cause they are bored but has made so much money and still is. No one has a clue.
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