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  1. #141
    Player
    Sin_Faye's Avatar
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    Feb 2016
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    23
    Character
    Sin Faye
    World
    Balmung
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    Paladin Lv 80
    Quote Originally Posted by Vyriah View Post
    snip
    Technology doesn't make things complicated all the time. Improved tools mean that you have the potential for an improved game. Sure, just because you have improved tools doesn't mean that the game HAS to be improved, but you have an advantage over your predecessors. I do not believe that a failed sequel is enough to rule out tech, a lot of factors go into a successful game.

    Now if you mean technology will not make game design specifically easier, that is somewhat correct. However, improved technology allows you to have more options in your game design. You do have to come up with ideas and the structure of the game yourself, but now you don't have to hold yourself back. You are essentially free to create a game in your own image.

    I strongly believe that the tools today would allow a team of equal drive, budget and merit to create a game vastly superior to a team in 2002.
    (4)
    [Something clever]

  2. #142
    Player
    Thorbot's Avatar
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    Feb 2016
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    37
    Character
    L'cielle Lhas
    World
    Balmung
    Main Class
    Summoner Lv 80
    Every game needs to innovate. No matter how fun the formula, it gets stale eventually. That's why people stopped playing FFXI. Yet Square seems to want to go backwards and bring out of date systems and release them as NEW content for us without even innovating anything new to it. The one word to sum up this entire expansion is 'Lazy'.

    Look at MHW or even Wow for example. Despite what you may think of those games, they try to maintain their basic successful formula while also trying to innovate new things to freshen up the experience. FFXIV just re uses the same old 'tried and true' method and brings back a bunch of old things that people once liked. It really just leaves a bad taste in my mouth and I don't want to think they are just out of ideas.
    (4)

  3. #143
    Player
    Vyriah's Avatar
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    Jun 2017
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    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sin_Faye View Post
    snip
    Nope, it doesn't.

    It's not just one exemple, a really obvious because since it's within the same serie, but just watch how HD generation console flipped the whole gaming market over. HD games need more time and/or more people to achieve similar result, and that was certainly the most profound change in the video game industry before mobile industry came.
    An "equal drive, budget and merit" will do a game that's actually under its context's standard with more recent technology.

    This has been verified times and times.
    (0)

  4. #144
    Player
    Sin_Faye's Avatar
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    Feb 2016
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    23
    Character
    Sin Faye
    World
    Balmung
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    Paladin Lv 80
    Quote Originally Posted by Vyriah View Post
    Nope, it doesn't.

    It's not just one exemple, a really obvious because since it's within the same serie, but just watch how HD generation console flipped the whole gaming market over. HD games need more time and/or more people to achieve similar result, and that was certainly the most profound change in the video game industry before mobile industry came.
    An "equal drive, budget and merit" will do a game that's actually under its context's standard with more recent technology.

    This has been verified times and times.
    Your points are very unclear.
    (4)
    [Something clever]

  5. #145
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Thorbot View Post
    Every game needs to innovate. No matter how fun the formula, it gets stale eventually. That's why people stopped playing FFXI. Yet Square seems to want to go backwards and bring out of date systems and release them as NEW content for us without even innovating anything new to it. The one word to sum up this entire expansion is 'Lazy'.

    Look at MHW or even Wow for example. Despite what you may think of those games, they try to maintain their basic successful formula while also trying to innovate new things to freshen up the experience. FFXIV just re uses the same old 'tried and true' method and brings back a bunch of old things that people once liked. It really just leaves a bad taste in my mouth and I don't want to think they are just out of ideas.
    While I won't talk about MHW, however I can tell you, just as I discussed with lorelei that Wow pushed it too far in that direction and paied the price, with some really despising it for what it as become (I'm not that far yet).
    It's not something that is easy to do because it needs a certain balance but let's say that wow didn't really started to change mid cataclysm till then it's formula was pretty much set

    edit limit and whatnot:
    I can agree, though presentation can make the difference, but sometimes I have the feeling that the quck patch cycle is actually having a hand in this. I wonder if with patches more spread out they would be able to deliver content in a better way or maybe if they should just keep a formula foir the patches and add ANY new system on expansion release instead
    (0)
    Last edited by Remedi; 03-18-2018 at 09:55 AM.

  6. #146
    Player
    Sin_Faye's Avatar
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    Feb 2016
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    Character
    Sin Faye
    World
    Balmung
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    Paladin Lv 80
    I would agree that WoW prior to cata did indeed have a formula, but it isn't as heavy as the formula FFXIV is using at the moment.

    Dungeon at 51 and 61.

    Primal fight at 53 and 63.

    Dungeon at 53 and 63.

    Dungeon at 55 and 65.

    Primal fight at 57 and 67.

    Dungeon at 57 and 67.

    Dungeon at 59 and 69 (sync).

    Then the final boss of MSQ in a 70 trial.

    Then the two EX dungeons.

    Then the two primals in the msq as EX versions.

    Then the raid and tokens come out. 4 raid bosses.

    Then the 24 man raid catch-up patch.

    Then the next ex primal which happens to be lvl 70 msq boss.

    Submarines replace airships

    Eureka replaces Diadem

    This is meant to compare HW and SB
    (3)
    [Something clever]

  7. #147
    Player
    Thorbot's Avatar
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    Feb 2016
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    37
    Character
    L'cielle Lhas
    World
    Balmung
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Remedi View Post
    While I won't talk about MHW, however I can tell you, just as I discussed with lorelei that Wow pushed it too far in that direction and paied the price, with some really despising it for what it as become (I'm not that far yet).
    It's not something that is easy to do because it needs a certain balance but let's say that wow didn't really started to change mid cataclysm till then it's formula was pretty much set
    While I agree that WoW went too far, FFXIV goes too far the other direction and doesn't innovate at all. It plays it too safe. I can understand why since 1.0 was such a disaster that Square probably wants Yoshi to maintain the formula that saved the game. But we're at a point where even the expansions don't bring anything new and that often times new content is brought in and then forgotten about or just half baked in the first place.
    (4)

  8. #148
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Part of me wonders if eureka is an experiment to see how they could make elements work in this game... really elemental weakness/resistance and making status effects matter would go a long way to improving combat depth.... it could also serve as a base for pseudo horizontal gear progression...
    (0)

  9. #149
    Player
    Vyriah's Avatar
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    Jun 2017
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    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sin_Faye View Post
    Your points are very unclear.
    Sorry, it's try to say more clearly.

    New technologies lead to hard game to make. Think about sprite based game and resolution : the higher the resolution, the more you need detail on your sprites. The same way, you often need more work to get a game the same scale on a newer engine. This is why there no world map on FF X, interconnected zones work better at that level of detail.

    This is why you just can't make a FF XI map in FF XIV anyway. The fact that FF XIV have more recent engine doesn't help, especially since FF XIV was made in difficult conditions.
    (0)

  10. #150
    Player
    Sin_Faye's Avatar
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    Sin Faye
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    Balmung
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    Paladin Lv 80
    Quote Originally Posted by Vyriah View Post
    snip
    If FF X were made today it could have a world map due to the technology improving. I do think things like improved coding software really helps developers when trying to make a game. Like imagine trying to make games today, but you can only use the coding software from the past.

    I guess an example would be, that you can buy RPG maker and make your own games with basic loops today and insert art in a brainless way. Essentially making an RPG on your own, that would've taken a team of twenty people to achieve in the past.

    I don't think it's the technology that has made games harder to make, I think it's more cause of the competitive market that has occurred due to the growth of the gaming industry. There's a lot more competition.
    (5)
    [Something clever]

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