Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast
Results 131 to 140 of 154
  1. #131
    Player
    Binahel's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    53
    Character
    Sivesh Binahel
    World
    Ragnarok
    Main Class
    Summoner Lv 73
    on top of that the mechanics are completely different, the goals completely different, the equip conception different too so comparing the two experiences is difficult.

    what is though OBVIOUS to anyone who played FFXI is that they just took the most boring and silly party of FFXI - the mindless grind - putting it in a system that not only is mechanics/skill/intensive but also super fast paced, creating the facto not a feeling of nostalgia but distress without even the possibility of communications you had in FFXI. on top of that the equip and goal conception is miles away from the old days - so in my opinion they created a zombie that dramatically showed the limit both of their creative think-tank and in retrospective the limits of the FFXIV system too.

    I never analyzed certain mechanics prior to Eureka, their "copy" of old content made me realize by comparison this aspect of intensive repetitiveness that I never realized before because the time involved was much more delayed.
    (1)

  2. 03-18-2018 05:39 AM
    Reason
    Reh

  3. #132
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Reason: so you could do this while waiting for fate NM

    (3)

  4. #133
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Synrin View Post
    Reason: so you could do this while waiting for fate NM

    This actually.

    Actually playing with other people and just not getting grouped at random or doing sily things with mount at the end game zone is refreshing. Eureka is bland and need improvement, but NM train does feel like playing a MMORPG, and not just an online boss beating game.
    And I do like online boss beating, that's the reason why I'm here, but side content offering a change of pace isn't a bad thing at all.
    (0)

  5. #134
    Player
    Sin_Faye's Avatar
    Join Date
    Feb 2016
    Posts
    23
    Character
    Sin Faye
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by stardrifter View Post
    Old MMOs used grind content to keep people playing longer as well as being easier to developed. Old MMO dev teams weren't very big at the start and couldn't churn out content like now. Tech had very little to do with it. Money, resource management, and deadlines dictate game design.

    New MMOs still use grind content... FFXIV is grindy as hell and I'd say tech is pretty good these days... so yea I say you're wrong.

    They can add any gameplay they want and make it as great as they want but at some point they have to get the product out.
    I agree that old MMOs used grind content to keep people playing longer and it was easier to develop. I don't agree that the technology hasn't change for game design from 2002. Tech has a lot to do with it. Improved game engines allow for improved games. Games today aren't better just due to companies being able to throw more money into things.
    (4)
    [Something clever]

  6. #135
    Player
    Sin_Faye's Avatar
    Join Date
    Feb 2016
    Posts
    23
    Character
    Sin Faye
    World
    Balmung
    Main Class
    Paladin Lv 80
    It is true that more money makes a better game however, but given the large scale in time from 2002 and 2018, software has very much to do with the improvement of games rather than pure money. If the 2002 Dev team of FFXI was here today making the game again, do you really thing with what their budget was, they would put out a game similar to what they made before? They made a game for the technology at the time, and it was a good game for the time it was made.

    FFXIV is more grindy than other MMOs I will agree with that, but nothing compared to Eureka. If you really generalize the term grinding, then you could apply it to everything. For instance doing dailies is grindy or getting tombes are grindy, but you have other options and means of obtaining such tokens/items.
    (4)
    [Something clever]

  7. #136
    Player
    Sin_Faye's Avatar
    Join Date
    Feb 2016
    Posts
    23
    Character
    Sin Faye
    World
    Balmung
    Main Class
    Paladin Lv 80
    Eureka is just kill mob. Kill mob. Kill mob. That's as clean cut as a grind could ever be. You can agrue that the game itself is grindy, but some grind can be ok, but this is pure grind to its core and it's upsetting a few players cause of that. In addition the combat style of FFXIV isn't suited for a grinding game like this. Usually people generalize and joke about hitting maybe 1 to 3 buttons, but that's what is happening for this and every encounter. The only thing that changes is changing your elemental wheel, which isn't a high level of dynamic gameplay in my opinion.

    Getting the product out isn't a fair argument in this situation given how early this was announced and they said we would receive less content due to resources being put into this game.

    I want quality content for FFXIV and it's just my opinion that Eureka isn't suitable for the number 2 most subscribed MMO in the world.
    (6)
    [Something clever]

  8. #137
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Synrin View Post
    Reason: so you could do this while waiting for fate NM

    I didnt know that im not able to this in limsa/kugane or at my fc's house. Tbh. I better go in eureka NOW so I can join that cheeron party!!
    (1)

  9. #138
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by xbahax92 View Post
    I didnt know that im not able to this in limsa/kugane or at my fc's house. Tbh. I better go in eureka NOW so I can join that cheeron party!!
    My post was sarcastic. Thanks.
    (1)

  10. #139
    Player
    SicariusSeven's Avatar
    Join Date
    Jun 2015
    Posts
    409
    Character
    Shizuku Duskheart
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    No one asked for the grind but SE knows we are going to do it because they put stuff we want behind the lame grinds.
    (5)

  11. #140
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sin_Faye View Post
    snip
    Technology did changed something, but you're taking it backward.

    Take a look at how Ragnarok Online looks. The sprite work is great, but the game looks really rough. Yet, that approach is exactly what allowed the game be that huge and that rich, that game trully was a cute looking endless abyss of cryptic game systems. You can't understand how huge this game is unless you've starred at the abyss only for it to tell you that your month of farming is good for deletion because you builded it like an idiot.
    Now there's no point is asking what if that game was made using more modern technologies because Ragnarok Online 2 exist. And it's a bland, cheap MMORPG with hub quest and instancied dungeons.

    Improved engine isn't necessarly improved game, it can also mean more ressources to make the same thing. Why didn't FF X have a world map ? Because making one with the same quality the rest of the game had would have been way too hard. The same happened with 2D fighters since as resolution grew higher and higher, it was harder and harder to make sprite and re-using them would give horrible results. Wich is why a lot of fighting serie either went 3D or spawned a new franchise (that's what BlazBlue was for Guilty Gear and UNIEL for Melty Blood, for exemple), because doing the exact same game at higher result asked less work than doing a new game from 0 with new (fewer) characters.

    Better technology also lead to harder to make games, and harder to make game leads to picking the most simple formula : the WoW theme park. That's what made WoW successfull : easy to do, easy to get in, long the get out.
    The really good open world grinding MMORPG were exhausting to make, weren't easy to get in, and had no way out. But they are onew were you trully were playing with millions of playr at the same time, and not just playing the same game on different instances. And there's a lot of trouble with that idea that technology don't solve at all.
    (0)
    Last edited by Vyriah; 03-18-2018 at 07:46 AM.

Page 14 of 16 FirstFirst ... 4 12 13 14 15 16 LastLast