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  1. #121
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Stanelis View Post
    That's basically why video games developers fail to develop meaningful MMORPG and that the genre is dying : somehow they believe that putting/altering X or Y feature in the game while looking at them in a vacuum will make it for decent game design. Except in a MMORPG game features absolutely can't be separated from the bigger picture and broken down piece by piece. So while you may be right Eureka may look like FFXI to people who never played the game, it really isn't because the whole package (namely the relevant battle system that came with FFXI and the horizontal progression tied to gear) isn't in FFXIV.

    I mean the fact alone that anyone can hit a monster at any given time (that wasn't the case in FFXI) in FFXIV drastically change how the content is played.
    That's why i'd rather have devs creating FFXIV content, it's also what I criticise of legion that is essentially the diablo 3 expansion and why I don't like warfronts concept for BFA becuase they seems like just WC3, I suppose that what comes after BFA will be the SC expansion yee.......
    (0)
    Last edited by Remedi; 03-17-2018 at 11:57 PM.

  2. #122
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    The WoW formula is more than 10 years old, in what name would it be any more relevant anyway ? Daily/weekly objective is a fucking hell on earth, how is that any better than Eureka ? It makes a chore out of most of the game content, and makes it irrelevant otherwise.

    Patch cycle is the real mind numbing content. When I strated playing that game after TSW, I heard everyone complaining about lack of content and I was like "WTF are you saying ? There's 50 dungeon, 20 trials, 15 raid bosses how in the world can't you find something to do ? We only had 8 dungeon and 2 raid bosses for a portion of that player base". But everything in FFXIV gets outdated at the speed of light and it makes so few sense to get back to it that the game forces player to do it with daily dungeon and weekly tomestones. What do you want new dungeon for ? They'll get boring after two week anyway. How is mob training in dungeon any different than mob chaining in Eureka ? Oh yeah, there's big monster to fight from time to time, there sure isn't something like that in Eureka.
    At leats I can get in or out of Eureka whenever I want, I can give no fuck about playing properly.

    Eureka could be fixed with some patch without much trouble. It look more unfinished than anything else and nothing say technical difficulties as much as "we've decided to delay the content".
    Every single problem with how boring Eureka is talks more about FF XIV game system as whole than Eureka in specific. Like how nothing works properly in less than a minute fight outside BLM and healers. You just can't do something else than instancied fight with how FF XIV works anyway.

    Also there's no team based abilities in FF XIV because everyone found that boring. They wanted to all be important and have a lot of boutton to press, timed buff and more individual presence. It would also need a more flexible game system where you wouldn't be able that ask anyone to play that thing that you want them to play, it would mean that pick-up parties would be significantly less effective and harder to make due to synergy mattering much more than it currently does (hint : it currently matters a lot). And finally it would make everyone personnall influence on the fight lesser, wich judging by the endless see of "QQ I'm carrying all those bad players and can't still clear O5S" isn't something anyone want at all.

    Everyone rejected that type of gameplay. You still do it when you talk about open world information-based online games with flexible game system as something outdated, while they just lost the market to much simpler and individualistic formulas.

    PS : I maybe saw three people say that Eureka is like FF XI, mostly to say that both are boring. But I'm sure I already read a whole book on why they're not the same by now.
    (1)

  3. #123
    Player
    Sin_Faye's Avatar
    Join Date
    Feb 2016
    Posts
    23
    Character
    Sin Faye
    World
    Balmung
    Main Class
    Paladin Lv 80
    If they want to bring back some FFXI fine. Just give me the FFXI of 2018. Not the FFXI of 2002. The reason games in the old days were so grindy is because they lack of technology didn't allow for them to do much else content wise.
    (4)
    [Something clever]

  4. #124
    Player
    stardrifter's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    211
    Character
    Star Drifter
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sin_Faye View Post
    If they want to bring back some FFXI fine. Just give me the FFXI of 2018. Not the FFXI of 2002. The reason games in the old days were so grindy is because they lack of technology didn't allow for them to do much else content wise.
    boy that is wrong...
    (1)

  5. #125
    Player
    Thorbot's Avatar
    Join Date
    Feb 2016
    Posts
    37
    Character
    L'cielle Lhas
    World
    Balmung
    Main Class
    Summoner Lv 80
    Quote Originally Posted by stardrifter View Post
    boy that is wrong...
    boy that is wrong...
    (3)

  6. #126
    Player
    Sin_Faye's Avatar
    Join Date
    Feb 2016
    Posts
    23
    Character
    Sin Faye
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by stardrifter View Post
    boy that is wrong...
    I am curious to hear why you don't believe that older MMOs relied on grindy content due to limited technology for the time? Unless you mean to say something else was wrong with my statement.
    (1)
    [Something clever]

  7. #127
    Player
    stardrifter's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    211
    Character
    Star Drifter
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sin_Faye View Post
    I am curious to hear why you don't believe that older MMOs relied on grindy content due to limited technology for the time? Unless you mean to say something else was wrong with my statement.
    Old MMOs used grind content to keep people playing longer as well as being easier to developed. Old MMO dev teams weren't very big at the start and couldn't churn out content like now. Tech had very little to do with it. Money, resource management, and deadlines dictate game design.

    New MMOs still use grind content... FFXIV is grindy as hell and I'd say tech is pretty good these days... so yea I say you're wrong.

    They can add any gameplay they want and make it as great as they want but at some point they have to get the product out.
    (0)

  8. #128
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sin_Faye View Post
    If they want to bring back some FFXI fine. Just give me the FFXI of 2018. Not the FFXI of 2002. The reason games in the old days were so grindy is because they lack of technology didn't allow for them to do much else content wise.
    No.

    It's instancied content that made the market flourish with tons and tons of cheap games, open world games are much, much harder to make. That's why it got behind so hard, the hub quest and dungeons formula attracted more players and were easier to make.
    (2)
    Last edited by Vyriah; 03-18-2018 at 06:15 AM.

  9. #129
    Player
    Binahel's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    53
    Character
    Sivesh Binahel
    World
    Ragnarok
    Main Class
    Summoner Lv 73
    i saw here and there some misconceptions regarding FFXI content - clearly wrote by someone that never played FFXI.

    I'll just a very basic and simple example:

    WHM+PLD+BRD+THF+DRG+DRK

    in FFXI the grind would go a bit like this:
    WHM rests for most of the time to recover mana, learns the timings of cure, concentrate in a slow but efficient cure role
    PLD tanks with provoke and keeping aggro with dd
    BRD pulls, casts songs to buff, occasionally sleeps adds, casts ballad and other various different songs, minium DD if there is time
    DRG does DD and jumps - jumps loose aggro so he effectively doesn't steal mobs from tank
    DRK does massive spikes of damage - he Trick Attacks and pass aggro to DRG periodically so he can loose aggro too.
    the fight is grindy but at the same time relax and repetitive - you can talk with friends and do stuff, nobody will die horribly unless something very silly goes wrong. mechanics are basic, what matters is sense of timing and skills.

    1/2
    (1)

  10. #130
    Player
    Binahel's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    53
    Character
    Sivesh Binahel
    World
    Ragnarok
    Main Class
    Summoner Lv 73
    2/2

    in FFXIV
    WHM cures and spams dots/dd
    PLD tanks + some dd
    BRD DRG dd with one or two buff each
    DRK is a tank so we would not have it
    the fight is grindy but also very fast and pressing-button-intensive. I doubt anybody has time to talk on ls or fc. things goes quite bad if a cure is missed and requires constant attention plus many different mechanics and skills



    the major misconception in place is that FFXI grind was boring because it was a chain of mob while it is instead that it was a boring chain of mob made interesting by the pace of the grind and the different timing, skills, combination needed.
    FFXIV grind is boring because it is an hyper acceleration of the fast-press-button mechanics of fight - which you realize less when in dungeon or in 10-20 mins of Savage but it drives you crazy to the point of hand pain in an Eureka grind.
    (2)

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