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  1. #1
    Player
    HawaiianPunch's Avatar
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    Mar 2011
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    13
    Character
    Linear Cannon
    World
    Ultros
    Main Class
    Botanist Lv 60
    I'd say its relevant. One of FFXIV's problems is its community's attempts to prevent outside ideas from affecting the game--as this thread demonstrates--along with lobbying efforts to prevent those ideas that have already gotten through from having any noticeable impact (e.g. jump), as they believe that such ideas will destroy the game by making it too much like WoW, specifically by making it easy for the average person to get into the game and level. This is ignoring the idea that WoW can be legitimately hard at high levels of play (i.e. hard mode raids and high-end PvP) or even mid-levels (i.e. normal raids, heroic 5-mans, mid-range PvP) if you're a Muggle like probably most people here are.
    yes the ffxi/xiv community is very anti-wow despite the fact alot of stuff from wow works well, but wow gets very boring and repetitive. Running around org/dal in circles each week after raids are done..um? okay? And I don't know when the last time you played wow but the 5-mans aren't hard, even the new cata ones you can often sweep with no CC.

    The new raids are kind of hard, but none of the ones in wrath were.
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  2. #2
    Player
    Quanta's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HawaiianPunch View Post
    yes the ffxi/xiv community is very anti-wow despite the fact alot of stuff from wow works well, but wow gets very boring and repetitive. Running around org/dal in circles each week after raids are done..um? okay?
    There's nothing stopping you from leveling/gearing an alt, partaking in PvP, or running random dungeons. Well, except you, of course, though that's a poor excuse.

    And I don't know when the last time you played wow but the 5-mans aren't hard, even the new cata ones you can often sweep with no CC.
    On normal mode, this was the case, at least around launch; heroics were a different story. That might have changed with subsequent hotfixes and the proliferation of raid gear, though. When I was playing though, running places like HoO or Stonecore on heroic in all dungeon blues without a guild group was next to impossible.

    The new raids are kind of hard, but none of the ones in wrath were.
    True, though I didn't see that many Light of Dawn titles when Cata launched compared to Bane of the Fallen King, soooo... >_>
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  3. #3
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    Mar 2011
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    Quote Originally Posted by HawaiianPunch View Post
    yes the ffxi/xiv community is very anti-wow despite the fact alot of stuff from wow works well, but wow gets very boring and repetitive. Running around org/dal in circles each week after raids are done..um? okay? And I don't know when the last time you played wow but the 5-mans aren't hard, even the new cata ones you can often sweep with no CC.

    The new raids are kind of hard, but none of the ones in wrath were.
    WoW content can get boring for a lot of people not at the high end becuause it does get increasingly exclusive as the patches go on, mid ranged players generally dont' like doing area becuase they all feel they are better than the 40-50% win ratio they get and cry cause they are where their skill level places them. To be honest even at the high end it still gets boring running into a hard mode that takes a couple of weeks to kill. But that is the price you pay by having a system that is fluid and allows for quick retrys, it is a trade off you make. Only reason FFXI held me so firmly was I kept wanted to find a group of 20 ish hard core players that had the same time table I did, unfortunantly since I didn't speak JP that was unlikly so I muddled through a lot of the content and very slow speeds, (When you die in FFXI from someone pulling stuff in limbus or dyna by mistake it just took to long to get going again). But that is a trade off between the two games and they each have their advantages and disadvantages. WoWs system let you try, fail, get up and try agian quickly, as a result if you were solid you could blow through content quickly and be done with each epatch in 2-4 months or so, (thankfully a new content patch came out every 6 months or so). In FF there didn't appear to be any serious high end content and everyone was use to the slower pace that FF set so noone was in a really hurry to get anything done, and why would they when death was so painfull. As a result you never really got bored casue it took forever to get through content, but it did give you time to converse with the community and make connections and such. This was an advantage FFXI had over WoW, but I don't think you necessarly need to be cruel to your community to get them to talk to each other, but this might explain why it is harder to form relations in WoW, less death time together....... I just hope that FFXIV finds a better way to bring peopel together then a shared common grief that is the game you are trying to have fun with.
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