Quote Originally Posted by Fyce View Post
You are right, I don't know these either. Which is exactly why I didn't make any argument using based on that. And that was my main point: I don't make baseless assumption to criticize something. I do with the information I know I have, and I don't extrapolate simply because hating every aspect of Eureka is the new trend.
Would you rather a world where we can't say anything negative about it if a company doesn't explain why content gets constantly delayed and then comes out poorly?

Part of the reason players are upset is because we had content cut from other sections over this. We're upset because not only did this get mentioned almost a year and a half ago, but it was meant to be in 4.15, then pushed to 4.2, then pushed to 4.25. We're upset because FFXIV's combat system is not a system for mindless grinding. Games that have you grind for levels are usually interesting in their combat system. Black Desert can make you feel like a massive powerhouse. Blade & Soul has a wonderful combat system that, when mastered, makes you feel like you can outsmart and outpower even the greatest of foes with your agility, combo's, etc. FFXIV can ride off of its enemy mechanics to make fights interesting.

If I honestly wanted to grind enemies, I already had the option. And if I wanted to follow a fate train, I could have done that with the fates in the game already. If I wanted to get gear that didn't matter, I'd do Alex, or Delta, or literally anything that's older content.

I challenge Square to come out and say why it's like this, why it took so long, and why their only given out fix is reducing sparkler drop rate at the end of the month. Then again they apparently didn't hear about Ungarmax for 5 months so to all I know they think we're complaining about how sparklers ruin immersion.