Quote Originally Posted by aeoncs View Post
And it's not. Eureka is actually fun to explore and offers you a lot of freedom in how you want to level/progress. It's really not Eureka's fault that most players choose to play the AoE 'em down game instead of trying out different things. As ChocoFeru said, it's not even the fastest way to level, not even close. Also, some of the NMs actually do have kinda fun mechanics that will easily wipe a horde of players if a large part of them choose to ignore said mechanics.

That being said, if you want to have ANY fun in Eureka, you have to go in with a group of friends, ideally 6+. Figure out stuff and explore together to find the most fun way for yourselves to progress through it. If you give it a chance, it can be fun, despite some obvious shortcomings.

The concept itself has great potential as well, unlike Diadem. There's a lot to be built upon and if we give them proper feedback instead of xx "wah wah korea grind boring" threads, they might actually do it. But to offer that kind of feedback, people would have to give the content a fair shot instead of immediately jumping on the hate bandwagon.
While Daily/Weekly quests would be a nice addition, I think what Eureka really needs is more interactive content - Fates that are more than NMs and make you interact with the world, I'm thinking of GW2-style events here. Since they've started working on jumping puzzles, they could also add a few and reward players with crystals and/or lockboxes for succeeding. I mean, they don't even have to come up with entirely new stuff, they simply have to take a look at some other MMORPGs and work with that.
It truly is Diadem though. I am however giving it a bit of time to see if it gets more interesting, but it is truly at its core Diadem. However, I'll be waiting on player reports and findings to see if it gets any "better." I'm not sure that I personally want to do it any more at the risk of non-stop combat potentially giving hand cramps or carpal tunnel syndrome-like pain.

That said, the potential argument holds no merit. That was used to excuse Diadem both times ("it's the foundation for something better they can build off of!") which led us to Eureka being only slightly less bland than Diadem. They've had three tries to get this right and not make it a boring slog.