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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    This frustrates me incredibly because the original relic questline IMO was one of the more interesting pieces of content in this game. Relics in turn had so much potential to be the sort of gear we were looking forward to, with things like additional properties or added effects, but the constant fear of backlash from the "have-nots" has basically led to a dearth of any sort of meaningful rewards in this game.
    Unfortunately, Stormblood as a whole can be summarized as "afraid of backlash." With the exception of Ultimate, every single thing they've done has been incredibly safe. Just to list a few examples...

    - Tomestone grind remains unchanged for the third iteration
    - Jobs universally simplified
    - Battle "overhaul" amounted to near pointless gauges
    - Difficulty of all content (Ultimate notwithstanding) reduced in varying degrees
    - Prioritization on niche activities like Perform and Replay
    - Dungeons remained unchanged outside aesthetic

    They seem utterly terrified to do anything different. Not to sound overly dramatic, but if this trend continues I fear just how long the game will manage. I fully anticipate Eureka losing a good amount of subs—hopefully enough to wake them up. I don't know whether the dev team has lost their creativity or SE is simply strangling them with a small budget but something needs be done, and soon.
    (16)
    Last edited by Bourne_Endeavor; 03-14-2018 at 04:50 PM.

  2. #2
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Unfortunately, Stormblood as a whole can be summarized as "afraid of backlash." With the exception of Ultimate, every single thing they've done has been incredibly safe. Just to list a few examples...

    (...)

    They seem utterly terrified to do anything different. Not to sound overly dramatic, but if this trend continues I fear just how long the game will manage. I fully anticipate Eureka losing a good amount of subs—hopefully enough to wake them up. I don't know whether the dev team has lost their creativity or SE is simply strangling them with a small budget but something needs be done, and soon.
    Nailed it. It is as it is because it's been the time sink model they had so far. It's the same with almost every aspect in the game.
    (0)