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  1. #1
    Player
    Kazzoey's Avatar
    Join Date
    Jan 2015
    Posts
    56
    Character
    Blade Haven
    World
    Mateus
    Main Class
    Gladiator Lv 80

    Why does SE want Relics to be boring?

    I've had this opinion for a long time now, but after hearing about Eureka I wanted to hold onto it due to it supposedly "Reworking" the relic system. After playing around with it, it's safe to say that the Relics are still being implemented against the flow of FFXIV's design.

    I think the concept of the relic weapons is great and that they are achievement gear that you spend a lot of time building. The problem is that the building process is, and has always been, stale.
    Why couldn't they make the Relic "building" process more entertaining aside from "Run x Dungeon 200 times" or "Kill 300 of this monster"? Why did their creativity in revitalizing older content and systems stop at the basic premise of Kill x Monsters and Beat x Dungeons?

    Perhaps they could've given relics different goals during the building process to take pressure and focus off of the menial setting/task. Instead of running x Dungeon 100 times, why not have challenges in place for Relic grinders that make the content more interesting? Like having random challenges in these dungeons such as removing the Tank's defensive stance for the whole dungeon, or healing spells are at 5-10x MP cost? Or possibly let the party roll for multiple of those challenges for a much higher payoff? Try making the quality per dungeon or whatever go up instead of having them run it so many times in a row. Same goes for FATE "atma" grinds. Why not have special skills/challenges/gimmicks in place to alleviate the pressure of raw FATE grind and increase the quality of the user's play time instead of wasting it?

    As for Eureka, why is the element system so bland? It's like they once again just stopped at a basic premise and didn't go beyond to keep things new and interesting.

    Some ideas:
    -Make half the fight built around mastering the elements, rather than passive boring stat buffs.
    -More intricate monsters and bosses that REQUIRE proper in-combat element management to create a whole new layer of depth and a fresh new playstyle to keep players interested.
    -Give the players a few different Eureka-Only skills that expend their elemental resource points and passive ways to recharge it. Skills like 30 second weapon element imbue for passive damage, a 30 second armor element imbue for passive mitigation, a oGCD elemental attack (Burst window exploit tool), a oGCD heal that heals/damages based on a player's current weapon/armor imbue, and so on.
    -Letting the storms and weather effect how your elements react with the monsters and environment to create a more sandbox-like effect. (eg. Lighting oGCD attack turns into AoE during rain storm, or Ice oGCD attack perma-binds all monsters standing in water, etc)


    It's not some end-all-be-all, just some ideas thrown out there for ways to make relic grinds more entertaining and new. I'm not against long content, but why do Relic grinds always got to be so BORING? I play games to have fun in the small pockets of time I have, not throw it away. Relics are everything this game seems to stand against.
    (24)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Savage and ultimate is for challage. Relic is for grinding. Have always been that way.
    (7)

  3. #3
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Beating Titan Hard at 2.0 launch was deemed too hard and too much by the playerbase (you'll recall the same playerbase did the same thing with Steps of Faith). They've made it a braindead grind ever since because "midcore" difficulty content was too much for most of the playerbase. I just value my time too much to do mindless relics / Eureka going forward.
    (16)

  4. #4
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,357
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    I guess at least with light farming you could decided what you wanted to run. For this... ug.
    (3)

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by NovaLevossida View Post
    Beating Titan Hard at 2.0 launch was deemed too hard and too much by the playerbase (you'll recall the same playerbase did the same thing with Steps of Faith). They've made it a braindead grind ever since because "midcore" difficulty content was too much for most of the playerbase. I just value my time too much to do mindless relics / Eureka going forward.
    This frustrates me incredibly because the original relic questline IMO was one of the more interesting pieces of content in this game. Relics in turn had so much potential to be the sort of gear we were looking forward to, with things like additional properties or added effects, but the constant fear of backlash from the "have-nots" has basically led to a dearth of any sort of meaningful rewards in this game.
    (15)

  6. #6
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I think they are out of ideas and really lack any creativity lately. Nothing new, nothing inspiring. Expansions are supposed to bring exciting new stuff yet we have the same old rubbish if not worse.
    (16)

  7. #7
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I'm still grinding, but my brain hurts doing it and I need alcohol to get through it. Killing the same bear over and over again is not only boring but frustrating. I can see this burning me out and making me want to quit the game if I do it enough.
    (12)

  8. #8
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    They simply are burnt out and can no longer innovate. Might be time for new some new blood in leadership.
    (9)

  9. #9
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Titan Hard was only too much for most average players because the server tick rate was utter garbage. That said, 'interesting' and 'challenging' are not in any way synonyms, so the idea that 'boring grind' is the only option left to relics to still be 'casual' is utterly ridiculous.
    (9)

  10. #10
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    The relic is designed very much at its core to be like roulette's. A way to get you to do the content you've already done or don't want to do again as a way to both help new players and to make the early game and open world seem more active then it would be without either in place. This won't ever change.
    (0)

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