It's like they introduced the awakened step of the anima 2 patches too late.


It's like they introduced the awakened step of the anima 2 patches too late.


Haven’t played Eureka a whole day. Usually on patches I keep playing the content. What a sour experience.
But...The relic is designed very much at its core to be like roulette's. A way to get you to do the content you've already done or don't want to do again as a way to both help new players and to make the early game and open world seem more active then it would be without either in place. This won't ever change.
Isn't tying the relic to only Eureka actually against that design?
The relic now forces a single specicif type of content.
Not to sound negative, yet for those of us who did relics back in FFXI before the huge dynamis nerf, we can all agree this relic grind does not compare to it.
It's already bad enough that relics are not the strongest weapon in the game, are delayed the most, are still nerfed even though they are not hard, and if anything are made to par with endgame weps. The process may seem boring and believe me I should know I had all Zodiac and almost all Anima weapons ( need 4 more light stages ) done so I have spent my fair share with this repetitive cycle. However, people seem to misunderstand the main purpose of relics and now relic gear. Why do people do relics to begin with? If it's so boring why not stick with endgame? The answer is simple, they are either anti social and don't get FC help, don't like dealing with groups who make unfair rules if they are not part of the founding team, and my personal favorite, because we enjoy it, kind of just want the achievement while we kill time between RL and expansions. Relics are not for everyone, and while there are other things to do, hence the optional content, it depends on the player. If anything I see relics as a type of trophy were hard work pays of, not one that you get for just trying.
Last edited by ManuelBravo; 03-16-2018 at 01:38 AM.



No one is asking to make things easier. Hard work is not exactly the same as brainless. Shouldn't be in a game where the devs say "if it isn't fun, then it's wrong".
Inb4 "they are either anti social and don't get FC help" most are doing it in groups because its pointless doing it solo as things are rn.
Stormblood relic takes place in a new instanced zone completely separate from existing and old content. "This won't ever change", except for the part where it currently doesn't adhere to any of that.The relic is designed very much at its core to be like roulette's. A way to get you to do the content you've already done or don't want to do again as a way to both help new players and to make the early game and open world seem more active then it would be without either in place. This won't ever change.



I still think they should have went with the battle arena idea instead of the island idea. Would have been way more interesting.
Placeholder to keep people busy so they have time to make new content.
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