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  1. #81
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Eureka being a Duty/Instance is a good thing because you'll be playing with others from your datacenter instead of only your server. Less chances of it being empty when the dust settles. There's definitely problems though.
    (0)

  2. #82
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Lambdafish View Post
    You realise that it being a duty is amazing right? If it wasn't a duty it would just be people from your server and the zone may be dead, it being an instance means that you load into the most full instance across your entire data center
    Are you going to offer constructive criticism or just white knight this grindfest? People are offering genuine ideas here about how they think the content could be improved. Contribute to that or go back to the other thread.
    (15)

  3. #83
    Player
    Vonleo's Avatar
    Join Date
    Apr 2012
    Posts
    251
    Character
    Vonleo Slanzar
    World
    Coeurl
    Main Class
    Reaper Lv 90
    Turn the whole island into hamlet using the grand companies as three bases of operation and sprinkle in a bit of crafting for the crafters and monster killing/NM killing for the PVE players and maybe even add a bit of pvp for pvpers.
    (1)

  4. #84
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Eureka being a Duty/Instance is a good thing because you'll be playing with others from your datacenter instead of only your server. Less chances of it being empty when the dust settles.
    That's not going to be of any help in the end if they don't do anything about the content. Just look at what happened with Diadem. Diadem is cross server too, yet it still didn't take very long before you found no one there except DoLs, and Eureka doesn't even have anything for THEM.
    (8)
    Last edited by Fynlar; 03-14-2018 at 01:32 PM.

  5. #85
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fynlar View Post
    That's not going to be of any help in the end if they don't do anything about the content. Just look at what happened with Diadem. Diadem is cross server too, yet it still didn't take very long before you found no one there except DoLs, and Eureka doesn't even have anything for THEM.
    Well, duh. Eureka is bad so it won't last very long. This one's obvious.

    They need to fix the various Duty/Instance limitations that exist though, or at least only in Eureka.
    (0)

  6. #86
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Well, duh. Eureka is bad so it won't last very long. This one's obvious.
    Then what is the point of trying to defend it as a cross server duty that's practically DoA anyway? The main "advantage" it offers isn't even going to matter if Diadem was any indication, and it comes with several disadvantages, like how not being able to queue for any other duties in the meantime was mentioned.

    Remember when it was argued how soloers trying to level their chocobos were discouraged (which is, incidentally, another very long slog of an exp grind if you don't just rely on Challenge Log exp nowadays) from using them because they couldn't queue for anything with them out, either? It's a valid gripe.
    (3)

  7. #87
    Player
    Disappoint's Avatar
    Join Date
    Sep 2014
    Posts
    40
    Character
    Javert Delacroix
    World
    Balmung
    Main Class
    Bard Lv 90
    Let people go in below the level cap, sync them to 70 and give a ton of experience. Work on a relic of your choosing while also leveling an alt.
    (1)

  8. #88
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fynlar View Post
    Then what is the point of trying to defend it as a cross server duty that's practically DoA anyway? The main "advantage" it offers isn't even going to matter if Diadem was any indication, and it comes with several disadvantages, like how not being able to queue for any other duties in the meantime was mentioned.
    I already said the 3rd time it has problems for being Duty/Instanced/Cross-server based because of the limitations it brings. I am not oblivious about that.

    Not sure why it has the same limitations just because it's also cross-server like dungeons or trials but okay?
    (1)

  9. #89
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kohdo View Post
    Are you going to offer constructive criticism or just white knight this grindfest? People are offering genuine ideas here about how they think the content could be improved. Contribute to that or go back to the other thread.
    I already posted my criticisms a few pages back, but thanks for the vitriol. There are some great ideas in this thread, and areas that can be improved, I am just throwing my thoughts into the discussion and highlighting arguments that I feel should be made, as is my right as a forum member.
    (5)

  10. #90
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    ok, some constructive idea for eureka and fix this mess:

    1) add a board to etherite's camp at the entrance of eureka, that will be used for create group in the zone. something that will replace the lfg option that can't be used here. allowing to clean the chat because right now it's a mess!
    simple to implement and will not recquire a lot of work.

    2) add some sort of hunter mission into this place, giving an incentive reason for the player to kill monster for other reason than exp. because when you reach high level, you have no freaking reason to go hunt lower level monster. meaning that a large part of the area will be barren of anyone that will deal with this monster. the goal is to keep the whole area alive... plus will give another way to earn exp and reward, because soo far repair and consumable cost gil... but we never get gil from the monster around... meaning spend a lot of time inside eureka is a gil sink that can be quite important depending of the time you spend into it.

    3) change the way to upgrade the armor and weapon... the whole protean/anemos system is bad, but like really bad... not enough you need a tremendous number to get one upgrade, it's too extremely unfair... i did play with a friend and in the same time he did get more of 20 crystal i did get 5... a group play together, make the reward personal was an error. but i digress... you have many different monster with different elemental and type spread around the whole place... use it!
    make each type of monster drop one item when killed. by example make the bear drop bear skin that can be used for upgrade equipement. each part of equipement will recquire a certain number of this item. and each upgrade and part will have a different type of item needed.
    in the end the goal is one more time spread people all around the area, making them aim for different type of monster. but more important drop the super rare random drop unfair. you want to create a grind, do make it less frustrating and not random based. but ask work and dedication. here we don't feel like we did earn a reward mostly because it's totally random and can be fairly unfair.

    4) add more thing to do instead to simply kill enemy, like protect operation of construction or escort explorator and make it living. for make simple, give a feeling that the place is not always under control and that the enemy (monster) can deal damage to the operation.

    5) finally, reduce the number of player... why you gonna ask? because generally you have one fate at the time and later that will be 180 person on one fate monster.... no one want to redo odin mess!
    (3)

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