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  1. #1
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Why do most of these suggestions result in the further dumbing down of this content "Make it easier, grind is too long, more drops" I'm of a mind that they could take this even further.

    I wish they had it so each weapon/armor was obtained from meeting specific requirements in Eureka. IE: for the warrior weapon, you must have a 30 chain on axebeak mobs. And only have hints given from Gerolt not exact quests or markers (like what we have from Krill right now for the Magicite)

    Would have liked unique gear, not just dyable AF3.

    More ways to spawn monsters other than just zerg. would also like a claim system for some rare monsters (you have an item that will spawn the monster, only your party can attack it.

    An alliance party forming mechanism so you can join parties together, then claim systems can also take part in that.

    Elemental wheel to do more. Dont know what but it needs to be more than what it is, hopefully that comes in updates.

    I would love to see a new map that uses 1.0's Black Shroud map but have it setup as a copy pasta procedually generated area, so each instance will be slightly different in were mobs spawn and what mobs pop.

    What I DONT want to see is:
    Drops increased (i feel its fine as is)
    Monsters nerfed
    ANY SORT OF NERF TO THIS CONTENT

    Its easy enough as is, the grind is real but necessary. Any less and people will zerg the content in a week and be done with it. its supposed to last and take a long time. Please Yoshi-P dont let the crybabies ruin this content too. While its not perfect its head and shoulders above anything else thats been added so far (with the exception of PotD), all it needs is to grow and be more involved. Its a good start and nerfing the heck out of this will not help anyone.
    (2)

  2. #2
    Player
    Gimorian401's Avatar
    Join Date
    Nov 2014
    Posts
    46
    Character
    Skye Vrcyee
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    [QUOTE=MageBlack;4615767]Why do most of these suggestions result in the further dumbing down of this content "Make it easier, grind is too long, more drops"

    You have some solid suggestions here. I agree with your comments save one. When people make the comment of the grind being too long I have to agree. If I want just the weapon of my average of 5 crystals per hour just getting the weapon to the point under the 350 is 260 hours. At 8 hours a day that is 32 days and 12 hours and that still does not complete the current step of the new relic weapon. Many players cant play 8 hours a day. That I think is where people are complaining.

    I believe the dev team want people to do the content as well a enjoy it. As well as get all the rewards for doing the content. Time will tell what they do to enhance this experience.
    (0)

  3. #3
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gimorian401 View Post
    You have some solid suggestions here. I agree with your comments save one. When people make the comment of the grind being too long I have to agree. If I want just the weapon of my average of 5 crystals per hour just getting the weapon to the point under the 350 is 260 hours. At 8 hours a day that is 32 days and 12 hours and that still does not complete the current step of the new relic weapon. Many players cant play 8 hours a day. That I think is where people are complaining.

    I believe the dev team want people to do the content as well a enjoy it. As well as get all the rewards for doing the content. Time will tell what they do to enhance this experience.
    I get why people are complaining, it is quite a grind but progress is always saved, theres the protean and aenomos crests you can exchange, and you can slowly plug away at it. I appreciate the fact that the relic stuff is all in one area. What i disliked about the other relic grinds was needing to go from one end of the realm to the other and do EVERY bit of content in between (over and over). Not sure what you were doing that only got you five crystals per hour but after only doing eureka for one hour each day since release I've already upgraded my WAR weapon, head, chest, legs, and my RDM weapon, head, chest, hands, legs, and feet to their first level, thats about 600 protean. in total. Thats being super casual about it.
    (1)

  4. #4
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    285
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    I also echo alot of the suggestions mentioned in this thread.

    OBJECTIVES
    Like Diadem, let some of the NPC gives objectives to retrieve items or kill a certain mob & reward it with exp points, protean crystals, ect.

    MORE DIFFERENT LEVEL FATES
    Fates doesnt have to be NM fates regular fates where exp points, anemos & protean crystals are rewarded. Different lvl fates in there respective areas

    MORE EXP POINTS
    I have no problem with the grind...but give more exp point & less penalties.

    LOCK BOXES
    Why have sparklers & confetti as rewards in these lock boxes. Especially when you spends hours grinding & fighting NMs is the only way can obtain lock boxes. Better rewards: lvl 6 materia, cracked crystal & clusters, minions, protean crystals, etc.

    Lock boxes shouldnt be limited to NMs.

    I hope SE hear & implement some of the suggestions that are listed in this thread. I enjoy Eureka but improvements are always welcome.
    (2)

  5. #5
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,370
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Ok, So I've spent more time in there and I have a lot more to say about Eureka. I'm level 10, almost 11.

    The map design is very good. You're forced to take long paths at a lower level, which make the area seem so much big and dangerous, but as you level there are short cuts, and it feels very rewarding, especially when you get the lv 9 aetherytes. I would love if the open world felt a big more like this.

    I've not lost EXP from dying just yet, hopeful I never do, that at the back of my mind bothers me.

    I'm annoyed by the NM trains right now, because no groups want to just grind regular mobs, and it feels counter productive to have 100 attack one mob.

    I would like some stuff for people to do solo, like kill X amount of these enemies for a reward, either daily or weekly. Like what they added to Diadem.

    Also it's annoying that 90% of the stuff we get in there cannot be sold or traded outside of it. Why is there no gathering at all??? Why do I have 50 of these pants that I can't sell on the MB?!

    I have a feeling by the time I hit 20, I will feel very powerful in Eureka so I love the feeling of that. I really would like a feeling like this in the overworld.
    (4)

  6. #6
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Just adding to my own thread again.

    First I want to thank the developers. While there is a lot of negativity (in the forums, reddit, and other venues), I do find that in-game people are generally a bit warmer to the content - especially after switching the NM-focused strategies instead of just camping out any mob that fits their party's level range, and even in those other venus there are people who are warming up or have already completely reversed their positions once they experienced it more. So this might not be a dud after all

    Because of this, some of the feedback might be because of people playing the other styles (solo, camping out a mob by level and not its ability to spawn things), though hopefully it's all considered so that we can have more people that are somewhat happy.

    Anyway,
    I'd really like an upsync for jobs under 70. You already allow us to switch to non-70's while inside and if there was an upsync, it'd be great to see what some of these jobs are like at the end for those of us who aren't all-70 yet.
    (3)
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  7. #7
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,192
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I think the system is fine, people are complaining because they believed the reward received is not scale to effort need to be put in. In FF11, this NM pop method is very rewarding because the piece of drop usually is a very rare item piece in game can last for a very long time. There are maybe two ways to achieve this:

    1. Non combat related set-bonus on the relic gear, for examples, 2 pieces will get movement speed, 3 pieces will jump higher.
    2. Unique weapon skill to be obtain from relic weapon such as FF11, for example:




    Give a better purpose to grind probably will lower the complaints
    (3)

  8. #8
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    I really wish there was a in-zone pf because the NM people always grab me when I shout for a chain camp group because "well we needed a healer". I get that, but I'd rather get to like 8-10 before messing with the higher NM's so I can maybe take 1 hit. I dont get any drops tanking the floor. It'd probably help tone down NM farmers and pull campers from constantly arguing on shout too.
    (0)

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    1. Party Finder (Ability to Auto-Join Parties) - it's a pain when someone has to go, and you're trying to re-build and camp.
    2. Party Level Sync (Yoshi-P was asked about this at NA Fan Fest, and I'm surprised this isn't in yet, let alone in Eureka)
    3. Re-raise (either as an item (scroll) or an ability in Eureka)
    (4)
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  10. #10
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Would love to see the elements really give you a "wow!!!" factor where if you're a tank blocking water enemies you actually see/feel it. Tanks take too much damage even with the wheel in the right place.
    (1)

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