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  1. #101
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kyuuen View Post
    I really don't get the negativity surrounding Eureka. The repetitive combat and design sure, but the time it will take is comparable to that of previous relic steps. In about 7~ week's you could have a full set. I've spent maybe 5 fruitful hours inside and I'm already at 160-ish crystals.
    I think a lot of the negativity is arising because SE delayed the content repeatedly, and hinted at a far more inventive piece of content than we actually got. That raised the bar for expectations, and then SE spectacularly failed to meet them, delivering something along the lines of the 2.x Atma grind (which nobody liked, either).

    What's more, they introduced additional problems that previous Relic grind steps didn't have, because the grind is now done within an instance - forcing players to focus exclusively on the grind. Gone are the days where we can freely send /tells to friends, queue up for Roulettes, easily reset our Retainer Ventures, participate in Hunts, etc., all while generally working on Relic weapon grinds. That's a big sacrifice to make for a grind that isn't any more inspired than previous iterations, and isn't any shorter.
    (12)

  2. #102
    Player
    Ashiee's Avatar
    Join Date
    Oct 2011
    Posts
    257
    Character
    Ashiee Horokeu
    World
    Excalibur
    Main Class
    Marauder Lv 90
    1) I feel 25% EXP penalty on death is a bit high. 10% would be reasonable.

    2) While I personally like this content (mainly because it is different from the same old same old dungeons), I have a real problem with the rewards that are obtained from it. Eureka is basically a hell grind for what? Glamours? Grinding is fine, but grinding for what feels like nothing is not. The fact that the gear is 350 at max right now makes it basically useless. I'm not saying they need to be 375 on par with savage tier raid weapons right away, but having them be 370 imo would be perfectly reasonable, esp since the raid tier has been out for half a patch already.
    (7)

  3. #103
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,895
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Add a Town Invasion Special Event, to represent how dangerous the place as and how low staffed the town is, that happens every 30 to 40 minutes where the events are set up as stages.

    Stage 1) Preparation Stages where multiple different events pop up around the Map and collectable items appear around the map as well to turn in to improve the Town defenses.

    Stage 2) Rescue Stage is where NPC explorers are lost in the Maps and need help. Each event complete will rescue a NPC that will provide upgrades to the town defense or NPCs defending the town or they become Defending NPCs.

    Stage 3) Defend the towns. Each Town location are now being attacked and players must defend each town zone. Specific locations on the Map will be marked as Checkpoints to defend and if these checkpoints are lost the enemy will begin advancing past these checkpoints to the town until they reach the town. Depending if you succeed at defending the Town or Fail to defend the town will lead to different events for Stage 4. Only one Town needs to be successfully defended but the event will be hard for each fallen Town.

    Stage 4 Successfully Defend Town) Special Bosses appear around the Map that will only appear if the players Successfully defend the town. Each boss defeated will reward all players in the Map with EXP and Tokens.

    Stage 4 Fail to Defend Town) Reconstruction events will pop up around the map to help rebuild the town. EXP and Token reward will be given to all players on the Map based on how many events are completed but the reward is less than Successfully Defend Town events.
    (15)

  4. #104
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kyuuen View Post
    I really don't get the negativity surrounding Eureka. The repetitive combat and design sure, but the time it will take is comparable to that of previous relic steps. In about 7~ week's you could have a full set. I've spent maybe 5 fruitful hours inside and I'm already at 160-ish crystals.
    Alternatively, I can put in five hours or so to learn and farm Byakko for a slightly inferior weapon or simply buy one off the market board. That alone makes this type of grind a massive demoralizer for many. Vhailor also makes a good point. Their constant delays and prior attempts to hype Eureka as something innovative only to release a new, admittedly gorgeous zone, with re-skinned mobs that have their stats buffed severely hurt any chance of a positive reception. Adding to it, the grind is massive for low rewards.

    FFXIV does not have compelling combat. Mechanics and learning new fights is what makes the system compelling. Eureka takes the absolute worst aspects and highlights just how flawed they are. Put another way, how does Eureka mob grinding differ from me spending an hour on a target dummy? The mobs do nothing but auto attack. Grinding for what may amount to hundreds of hours isn't fun. I'll have spent less time in God Kefka than Eureka. Perhaps the truly damning part is how can casual players even approach this? Ttaking your rather generous RNG drop rate, that's almost twenty seven hours of grinding trash mobs just to get a full set on one job. Even with an action based combat system, this would get tedious. With what we have? It's an absolute bore.
    (10)

  5. #105
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The death penalty is way too harsh even by old-school MMO standards.

    If anything, it should be 25% of your current EXP, not 25% of the current level's required EXP.
    (8)

  6. #106
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Remedi View Post
    The bears got me with their SAVAGE cleave, nearly killed some ppl because of that
    There are multiple reasons:

    1: You're too low level.
    2: Didn't run from their cleave.
    3: Didn't put the element to DEFFENSIVE instead of OFFENSIVE.

    You have to adapt on every situation, and learn from it!
    (4)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  7. #107
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Grinding is OK only if you have a good reason to do it. Not only the final objective of the grind is limitless, but the grind itself has no point.
    For instance, the mobs could drop some mats you could then exchange against tomestones or anything else. To make the grind itself useful until you reach the bigger objective.

    That's why farming in games like Warframe is more interesting. It's because even if you don't get what you're looking for, you still gain something else and something eventually useful.

    As for Eureka, I got to level 3 yesterday and I dont know how far I will go. I like the story it seems to begin and all and I want to explore that island and uncover its mysteries... but not at this price.
    (1)

  8. #108
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    I think tying the relic to Eureka was a horrible mistake: because the relic has always been a solo endeavor. And now it no longer is.
    Leaving aside all the other issues, my biggest frustration today was with the other players.
    Parties that earn less than half the XP I can solo. Parties where everyone insults each other. Parties that go fine at first, but disband in under 5 minutes.
    The main attraction to the relic in my mind is that *it can be earned without using Party Finder*.
    That you can do it solo, relaxing, without having to deal with other people. Or at least, only deal with them through DF - where success is usually guaranteed, cutting down on the drama; and organizational logistics are taken care of, cutting down on wasted time.
    I've found FF14 2000% more enjoyable since I stopped using PF for anything - and now the relic, the *one* piece of long-term, solo grinding content ... isn't anymore.
    Regardless of any other issues with Eureka, this hurts the most.
    (6)

  9. #109
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    I'd like to see some dailies in there. Hunts, quests, anything. Let me feel like the mindless murder train has a purpose. I'd also like to see a Hunt Scholar chara in there because that's what NMs feel like.
    (5)

  10. #110
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Honestly they need to make it possible to get crystals multiple ways, let loot boxes drop from regular mobs ( I mean that’s the majority of what we kill in there, only seems two NMs) also for the loot boxes take out the fireworks please( and maybe make the glamour gear either Special so if we have it with us we won’t get it again, or tradable) and make it required to use the relic gear instead of making it where “ Hey guess what the whole place is to make your relic stronger but you don’t use it at all” Bright side is doesn’t matter what job we have on, we can switch at any time.
    (4)

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