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  1. #151
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayer2015 View Post
    So far, it seems like the type of content that I wanted. Something to do iwhen all the normal stuff is complete. My only real complaint is that the relic weapon and armor are just recolors..... its a lot of effort for a recolor
    To be fair, this is only the first step. I imagine it will look more unique as we progress.

    As for the content itself. I don't know what people were expecting? Relics have always been a massive grind. Likewise, the ilvl is about where it ought to be otherwise they're invaliding Savage gear and rendering the next 24-man set DoA. I will say Eureka needs some tweaks, but I want to reverse judgment until I approach higher levels. If the drops improve, I'll have one less concern going forward. On the other hand, if by level 15, nothing really changes. That isn't a good sign.
    (2)

  2. #152
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Albieros View Post
    a shitty 350, you can spend a day at most learning byakko and get a 350 weapon too, I know the relic has more materia slots but by the time you are actually done with the grind you will most likely already have a higher ilvl tome weapon and if you raid you already have a far superior weapon too, what was SE thinking man
    Sure, though that was more a disclaimer than my actual opinion on the matter. Someone argued a few pages back that their weapon was worth a damn.
    (0)

  3. #153
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    Eureka is further proof that the FFXIV devs don't want to play their own game.

    I can't help but think of Yoshi-P's "If I could skip the Atma step I would" comment regarding the Heavensward relic.

    IF YOU DON'T THINK IT'S FUN, WHY IS IT IN THE GAME?
    (20)

  4. #154
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I'm going to be constructive. Fire the designer of this disaster.
    (22)

  5. #155
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by ArcaviusGreyashe View Post
    Like ATMAs were any better... or books were any better... or lights were any better... Or lights once again were any better...
    I'm talking specifically about the 2.0 step here. You know, with chimera and hydra and without any grind involved ?
    (4)

  6. #156
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    From Reddit:

    Just as a quick reminder, this was announced in October of 2016. They've had 17 Months to get this right.

    SE has gone on record saying that they are devoting less sources towards content that we would normally see, like additional dungeons, so that we can have "better quality" and "more diverse" content.

    This is what we got in exchange. We've taken less content in 4.1 and 4.2 for this.


    Personally,

    The more I think about it, the madder I get and sadly, having subbed since 2.0 I think I'm about at my limit. The developers don't listen to feedback, and don't change.
    (19)
    Last edited by Deceptus; 03-14-2018 at 12:22 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #157
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arkdra View Post
    Literally every other relic step is more engaging than this. Frankly, I've liked most of the relic steps with the exception of the ones that involve light grinding. Even though I just trashed fates earlier, I would still much, much, much rather be having to grind fates than just pulling monsters over and over and over. This entire zone is conceptually ill-conceived and I would actually be less angry if we had to do diadem instead. Diadem was lousy but it at least put you in a group, gave you clear goals, and was over in relatively short order.
    Literally all other relics steps have been heavily criticised one way or another, I was telling ppl that there could be worse type of content when the first anima quest was related and that they should've been more careful.
    Ppl are reaping what they sow, the lack of visions of some is the exact reason why I don't want a PTR ever because that won't change anything about what we get
    (1)

  8. #158
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Deceptus View Post
    From Reddit:

    Just as a quick reminder, this was announced in October of 2016. They've had 17 Months to get this right.

    SE has gone on record saying that they are devoting less sources towards content that we would normally see, like additional dungeons, so that we can have "better quality" and "more diverse" content.

    This is what we got in exchange. We've taken less content in 4.1 and 4.2 for this.
    It released with known bugs per the patch notes. Their parents are so proud.

    Also does having the competed last relic let you skip a step like in SB?
    (2)

  9. #159
    Player
    ShanXiv's Avatar
    Join Date
    Feb 2018
    Posts
    131
    Character
    Lae Shan
    World
    Aegis
    Main Class
    Gladiator Lv 45
    Joined 2 parties, played 2.5hours, I am LV4 now, got ~48 crystals, the grind speed is ok, but:

    1.NM = zerg fest S rank, drops are boring , just some tokens : locked box & xxxx crystals(forgot the name) = POTD bags, it's like gambling in a mobile game. I hate these mobile games.

    2. 2.5s GCD is too short for such content, I need to press the keys non-stop, that's tiring.

    3.1500 cryatals for a ilv350 weapon, & it will become irrelevant after 2-3months.....because of this, I won't grind it

    4.Eureka shouldn't put in an instance with 3 hours limitation. If you form a party with your FC, that's ok, but if you solo ,you won't meet new friends in a 3hours random instance.

    5.Eureka is a flop, content is poorly implanted again.


    XI is not just grind, XIV is missing many details from XI,
    The gap seems too large, it's like a grandmaster vs a primary school pupil, it's hopeless?....:


    Quote Originally Posted by Dzian View Post
    Incoming rant but often think XI was actually more modern than xiv especially in a world sense.

    Vana’diel is or was when I played a deep dynamic living world impacted by literally everything. Yet Eorzea is dead and static it never changes no matter what you do.

    Nothing you do in xiv has any impact on the game world at all and the whole world feels dead because everything is locked away behind instances completely detached from the game world itself.

    In comparison in vana’diel literally everything you did impacted the game world in some way. From large scale things like besieged right the way down to each and every single point of experience a player earnt. Even a player dying and losing exp would impact the game world somehow. If a player died for example then the beastmen would gain influence in that area and possibly take control of it. Like wise every single point of exp players earnt in that area would help there respective nation’s gain influence or take control of it. The balance of power would change from one week to the next as a direct result of player actions.

    This then changed the availabilty of various warps and buffs such as signet and also impacted the goods on sale at vendors and prices there of. If a nation lost a particular region then vendors would run out of stock of certain things or other things would become more expensive.
    The world also remembered you and your actions lead to you becoming more famous or more trusted which if I recall also had an impact on vendors and things. And changed the way npcs spoke to you. Varying from total stranger to the local hero.

    Other examples like besieged you might find various npcs were abducted and had to be rescued by players or they couldn’t rent chocobos, warp or spend imperial credits etc. Or if the candescance was lost the tunic portals wouldnt work and you were stuck waiting for the boat to go to caerdava mira or something. Until players went and got it back.

    Literally everything had some impact on the world and it felt so much more alive because of it.
    You also saw other players which made the world feel alive again. You might casually be running through the crawlers nest to an exp party and find players doing the escort quest or just passing through to get to simmy. Or you’d be passing through Ro Meave on the way to sky and see a group of players killing the golems for the bastok mission or maybe fighting shikigami weapon for the summoner robe. Or hell even one of the mms to unlock various weapon skills.. all things that bought life to the world. You never knew what youd stumble across.

    In Xiv you never see any of it. You could run out of ul’dah get on your mount and ride / fly all the way through every zone between ul’dah and ala’mhigo and not see or pass another player at all. Big part of why eorzea is dead and feels empty.

    Another thing is vanadiel had dynamic zones with little gimmicks and things that made them feel more alive and interactive.
    You had the eldieme necropolis with its switch puzzles to open and close the gates as you worked your way through.
    Toramai canal with its 3 mage gate.
    Quicksand caves with its weighted doors 3 taru to open or 1 big galka.
    Ifrits couldren where players could use ice clusters to douse the flames and clear paths.
    The garleige citadel, sea serpants grotto etc etc all had little puzzles and things.
    And then zones like the sacrarium which had a maze that changed every game day (roughly every hour)
    Vanadiel is almost 20 years old and yet infinitely more alive and dynamic than eorzea ever will be..

    If they could do all that nearly 20 years ago why the hell is Eorzea so bland and lifeless in this “modern” era it’s almost like its gone backwards not moved forwards.. even fates are lifeless.
    end of rant
    (10)
    Last edited by ShanXiv; 03-14-2018 at 12:31 AM.

  10. #160
    Player
    Kohdo's Avatar
    Join Date
    Feb 2017
    Location
    Ul'dah
    Posts
    387
    Character
    Kodoyaki Takoyaki
    World
    Sephirot
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Bourne_Endeavor View Post
    As for the content itself. I don't know what people were expecting? Relics have always been a massive grind.
    The grind isn't the issue here, it's that the content is incredibly boring. A long grind that's interesting and engaging wouldn't be so bad. "Kill a septillion gazillion mobs" is the bad kind of grind.
    (16)

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