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Thread: 4.25 and beyond

  1. #191
    Player
    Musashidon's Avatar
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    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vhailor View Post
    Or, they can milk the franchise name and release uninspired content cheaply and rapidly.
    how do you milk a name? i say this as we watched 1.0 flop and noone want to play it despite being final fantasy.


    i am not saying the content in the game are all master pieces but one thing didn't work and another did.

    i don't see how content is uninspired in the current ff14 while yes you can 123 through most of it there are always interesting new mechanics and idea all the time from every different primal/raid to sometime just normal dungeons. when people complain about content it's never that the idea lacks its that the idea doesn't easily kill the player. the complaints are the game is easy and the mechs can be pretty much ignored but that is the complaint.

    like with the fate hate people love fates they just hate that people can zerg them and they don't screw players over as if that is the only thing that matters.

    the re-release of ff14 has shown people all over the world how great of a game SE can make.

    people keep bring up xi as some king game but when people actually talk about it you had the choice of running something like 5 different things for gear for 5 years plus but current ff14 gives you 12 raids per 2 years 3 24 player raids per 2 years up to 10 dungeons (a little less with the current content creation plan) and something like 6 primals per 2 years and the complaint is simply that the gear doesn't last long enough.

    yes 5 things is way better and less boring simply because the gear lasts for years.

    judge to harshly? ff14 1.0 i will say didn't get thrown onto anything and everything it could to get attention sure i can say that but didn't have the ffxi player base behind it? umm i keep hearing how the ff11 player base loved 1.0, a big named franchise? hmmmm? easier development that many mmo's due to its reduced scope, well you got me here for i have no idea what you mean unless you mean they decided to take out the 99% copy pasted map that prolly took 15 seconds to put in place, idk what game needs a flower pot with so many pixels it can crash a computer.


    Quote Originally Posted by ShanXiv View Post
    some facts:
    i am sorry you believe your friends not liking the game means it's dying, i am sorry you believe posting a couple pictures and you saying i am wrong makes 1.2 have 100k players magically.
    (1)
    Last edited by Musashidon; 03-12-2018 at 03:52 PM.

  2. #192
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ShanXiv View Post
    snip
    You realize I can log into Balmung right now and take screenshots with more than triple the amount in the clips you showed from 1.0, yes? None of this proves 1.x more successful. What does prove its failure is despite being free, people still refused to stick around. They literally couldn't give the game away due to horrendously poor coding and design. Furthermore, you are comparing people's complaints now to fresh 1.x. When ARR released, few complained about it being stale and boring. These complaints have come after four years. Your whole comparison comes across incredibly disingenuous. And quite frankly, reeks of bias.
    (3)

  3. #193
    Player
    polyhedral's Avatar
    Join Date
    May 2011
    Location
    Windy
    Posts
    281
    Character
    Polyhedral Dice
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    I'm not saying anyone that didn't play 1.0 shouldn't comment on it, but what I'm saying personally, from having played it, it had a lot of good ideas I today, wish had gotten added to 2.0. Which is imho, what some here are trying to state as well, although in a different manor.

    Do I miss Tanaka today? Yes, yes I do.

    There's no point in arguing over it. Some people wish things could be more in the middle, than the extreme sides some are taking here.

    Like whatever was Tanaka's ideas on what happened with Gelmorra? We'll never know with Yoshi P I'm afraid, and from a lore's standpoint, that's sad. Wouldn't it crazy if we could time travel and actually go back to some of that story?
    (5)
    Last edited by polyhedral; 03-12-2018 at 03:25 PM.

  4. #194
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
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    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ShanXiv View Post
    5/249
    So are you saying like 200 players thought 1.x was better than ARR? So 200 people enjoy obviously broken games, and performance issues, and maps that were literal mazes? There is a reason ARR came to be and why it is considered one of, if not, the biggest come backs in gaming history.

    Still 200ish players thought it was better and left. What is SE ever going to do? Obviously your FC is representative of the entire population as a whole! Yes where are all the people? Oh right, they're in Limsa Lominsa.
    (1)

  5. #195
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Don't feed
    (0)

  6. #196
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Zojha View Post

    Might sound like doomsaying, but that's the realistic view here. Until the devs 'vision' changes, it's not likely the content they produce will. And even if it does, there's no guarantee they'll be able to get results.
    It kinda makes me feel bad that the developer of this game not only says that its totally fine to take longer breaks (thus loss in sub money) but also dont want to introduce long lasting content..I mean this is not a single player game where selling the game is the most important thing but that people sub for this to give them more money..do they truly hope that bringing in more new players is enough? Especially since they still have to go through all the old stuff first? We barely have more players than before SB so people seems to not stick with the game.
    (7)
    Last edited by Alleo; 03-12-2018 at 07:50 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #197
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alleo View Post
    I kinda makes me feel bad that the developer of this game not only says that its totally fine to take longer breaks (thus loss in sub money) but also dont want to introduce long lasting content.
    I actually find it extremely confusing. They could save on resources (something that they are clearly lacking in) by making content that is designed to last longer. Instead, they have to keep pushing out a constant stream of quantity over quality.
    (7)

  8. #198
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by MomomiMomi View Post
    I actually find it extremely confusing. They could save on resources (something that they are clearly lacking in) by making content that is designed to last longer. Instead, they have to keep pushing out a constant stream of quantity over quality.
    Maybe they are afraid that people will get bored with it but people still play stuff like PotD (maybe not the best example for long term). Make content fun with a bit of a carrot and people will play it. Make it not fun but put a huge short term carrot behind that and some will play it for a bit but it will die fast (Diadem 2.0).

    Honestly for me they still have not found the best balance. On one hand they have content that is way too short lived thus people use it a bit (maybe one patch) and after that its kind death. And then you will have nearly impossible achievements like the tiger mount that will demotivate a big amount of people before they even started it. Where is the middle to that? Something fun to grind for but not years.

    Edit: And on top of that they also release quite some of the content in beta state...I mean the glamour dresser needs to be changed to be good, perform was out and needed a big change in the next patch. Diadem was such a failure that they redid it again only to fail even faster..A lot of content should have gotten more parts like racing, Diadem, Palace of the death but are either now completely of the table or only will get an upgrade some where in the future.

    So Eureka is truly now the first new update for the mass...the same mass of players that lost a dungeon in some patches while the minority got Ultimate and a new PVP mode..I have nothing against such additions but maybe you should introduce new stuff for the masses too otherwise you will lose people there and they might not just come back after a break either..
    (5)
    Last edited by Alleo; 03-12-2018 at 07:49 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  9. #199
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    I dont get why so many allways say that they are bored so to fast with this game, most of them dont even have maxed out their character (all jobs 70). This game has mutch more to offer and to do than most other MMOs out there. Sure the combat could be a bit faster (2.40 GCD is realy bit slow), but if you just focus on one direction (and i guess for the majority its pve raids) its your own fault. You have a lot of mini games you can enjoy, various Gathering and Crafting professions, collecting stuff like mounts and minions. Alone the housing is a not to small endgame part for its if you do it serious. And lets not forget pvp, achievments and sight seeing log (getting every sightseeing entry alone will take you several days). Oh and last but not least you also can spend a lot of time with desinging several outfits and glamouring your char.

    Sure there could allways be more new stuff, but if you not even have done the half and allready get bored its not the games fault. Than this kind of game is simply nothing for you.
    (0)

  10. #200
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The problem with all jobs to 70 is that there are really no different leveling paths in this game. You more or less do the same things to get to cap with every other job. multiply that by 8 or so and it's not so much a draw after time. This is especially true for crafts. There's no other zones to explore that you missed. I have all but two to 70, and you pretty much only use two or three jobs at cap anyways.
    (6)

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