I hate that Blood Price's mp return is now garbage (yes I know it's meant for building blood now, and in-turn, quietus restores mp, but this was a band-aid fix to the issue at best and feels clunky and bad), I hate that we now have a DA buff to syphon strike which means double weaving things like C&S. I hate the DP isn't worth using unless you have a staggering number of enemies on you. I hate that we have to rely on the cross-role abilities more than the other tanks. I hate that we're the only tank that doesn't have a third combo (does anyone here actually enjoy just spamming SE combo over and over again? The animation for it isn't even that great.) I hate that we're the only tank that has to waste resources in order to go into our tank stance. I could go on, but this can all be summed up into one sentence: DRK feels clunky, isn't nearly as fun to play as it used to be, and just feels bad overall. Which is basically what everyone has been saying since SB dropped. At least, anyone who played DRK in 3.0. Those were the good ol days. I am truly hoping we see a rework like the ones theyve given WAR (most of the WAR changes seemed unnecessary and like salt in an open wound to us DRK's.) I don't even care if we're the lowest dps tank job (although we shouldn't be). I just want to feel the power that I used to feel in 3.0 when I pick up this greatsword (Giggity).