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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    My problem with DRK

    It isn't that it's the "worst tank," or that "it has no identity," it's just the entire playstyle of spamming Dark Arts that I don't like about it.

    HW DRK was the most fun job to play in the game by far, and I loved being a DRK main for it. And I can get that it could be difficult to play for some players and they want to make it more accessible, but I don't think changing its style into just spamming Dark Arts nearly non-stop was the answer. I think this is the singlemost important DRK problem that needs to be addressed and redesigned far and above anything else, because if a job just doesn't feel good to play or fulfill its fantasy role, then nothing else truly matters. I'm sure some people would argue that spamming Dark Arts fits that role, but I just don't see it. I like the idea of spending MP to fuel stronger attacks, but not when you spam it nearly constantly.
    (3)

  2. #2
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    how having more spamming time more accessible?
    (0)

  3. #3
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aqskerorokero View Post
    how having more spamming time more accessible?
    It used to require a lot more thought and pre-planning. 4.0's main goal was the lower the skill ceiling while raising the skill floor, and it achieved just that, only in a really un-fun way. If you used too much Dark Arts in HW, you dropped Darkside and it really screwed you over big time and the difference in DPS was a lot more massive than now. Dark Arts now is just a throwaway button you basically spam the moment you can on nearly any ability: there's no difference between using it on Siphon Strike or Souleater or Bloodspiller, it's all the same DPS increase. You do still need to use it with Carve and Spit on cooldown and that's a tiny bit harder now because you must double weave it in a little more often due to Siphon Strike accidentally consuming it, but there's no more Scourge to maintain, running out of MP is no longer an issue, you don't have to use Dark Passenger on cooldown.
    (1)

  4. #4
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Mithron View Post
    You do still need to use it with Carve and Spit on cooldown and that's a tiny bit harder now because you must double weave itn.
    Why not just weave it after Souleater before you get back to Syphon Strike. You don't always have the mana to DA Syphon Strike and it was always my impression it is better to DASE.
    (0)

  5. #5
    Player
    Gaj85's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    102
    Character
    Cecilious Spina
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I am leveling my DRK now, it's currently level 66. I like it though, I won't mind the Dark Arts stuff.
    (1)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    My problem with DRK is that it turned me into a trash tier WAR lol
    (1)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    If your'e consistently delaying C&S until the end of a DASE string (so you can weave DA > Hard Slash > C&S > etc ), that added time is added to CS recast overtime - and each time you delay that time cummulates possibly erasing one C&S or more from the encounter (dropping one from a phase).

    It may not have as hefty an overallDPS contribution as say ogcds for DRG, but practice is usually to avoid delaying oGCDs no more than 1 if possible.
    (0)
    Last edited by Xenosan; 03-07-2018 at 12:45 PM.

  8. #8
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Xenosan View Post
    If your'e consistently delaying C&S until the end of a DASE string (so you can weave DA > Hard Slash > C&S > etc ), that added time is added to CS recast overtime - and each time you delay that time cummulates possibly erasing one C&S or more from the encounter (dropping one from a phase).

    It may not have as hefty an overallDPS contribution as say ogcds for DRG, but practice is usually to avoid delaying oGCDs no more than 1 if possible.
    Due to the Cooldown of 60s wouldn't it pretty much fall in line almost everytime? I understand there are rare circumstances but when I was playing DRK it seemed to fall at that moment. I agree delaying oGCD's is bad.
    (0)

  9. #9
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    I hate that Blood Price's mp return is now garbage (yes I know it's meant for building blood now, and in-turn, quietus restores mp, but this was a band-aid fix to the issue at best and feels clunky and bad), I hate that we now have a DA buff to syphon strike which means double weaving things like C&S. I hate the DP isn't worth using unless you have a staggering number of enemies on you. I hate that we have to rely on the cross-role abilities more than the other tanks. I hate that we're the only tank that doesn't have a third combo (does anyone here actually enjoy just spamming SE combo over and over again? The animation for it isn't even that great.) I hate that we're the only tank that has to waste resources in order to go into our tank stance. I could go on, but this can all be summed up into one sentence: DRK feels clunky, isn't nearly as fun to play as it used to be, and just feels bad overall. Which is basically what everyone has been saying since SB dropped. At least, anyone who played DRK in 3.0. Those were the good ol days. I am truly hoping we see a rework like the ones theyve given WAR (most of the WAR changes seemed unnecessary and like salt in an open wound to us DRK's.) I don't even care if we're the lowest dps tank job (although we shouldn't be). I just want to feel the power that I used to feel in 3.0 when I pick up this greatsword (Giggity).
    (1)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  10. #10
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by whiteblade89 View Post
    I hate that we're the only tank that doesn't have a third combo (does anyone here actually enjoy just spamming SE combo over and over again? The animation for it isn't even that great.).
    Souleater animation looks cool... until you hit level 45-50 and then you realize you are stuck spamming it forever... and if you were a Heavensward DRK and was able to play early access then it's WAY WORSE...
    (0)

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