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Thread: Corps-a-Corps

  1. #21
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I have thought it was incredibly odd for them to give these skills damage when they clearly went out of their way to remove the damage from any other similar sources. Particularly from Repelling Shot, which was a very egregious example (why does this do no damage? Are you basically just shooting the ground? If so, why does it even need a target to work? Why not just make it like Elusive Jump so it needs no target?)
    (3)

  2. #22
    Player
    Joe777's Avatar
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    Dec 2016
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    Kugane
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    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Fynlar View Post
    I have thought it was incredibly odd for them to give these skills damage when they clearly went out of their way to remove the damage from any other similar sources. Particularly from Repelling Shot, which was a very egregious example (why does this do no damage? Are you basically just shooting the ground? If so, why does it even need a target to work? Why not just make it like Elusive Jump so it needs no target?)
    Similar logic applies to Blank. They removed its damage so all it does now is knockback. Why doesn't it do both like it used to?
    (0)

  3. #23
    Player RiyahArp's Avatar
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    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Joe777 View Post
    Similar logic applies to Blank. They removed its damage so all it does now is knockback. Why doesn't it do both like it used to?
    It used to be annoying because pre-60 mobs don't ignore knockback, so you'd have a mch using it to do damage and punting the mobs everywhere. very annoying for tanks.
    (1)

  4. #24
    Player Dualgunner's Avatar
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    Aug 2014
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    Gridania
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    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    I actually wish corps and displacement did no damage whatsoever. I don't like movement abilities that you can't really save for actual movement when necessary, as opposed to having them be a dps loss when not used on cooldown. Sort of the same problem with monk's old tackle and the stun effect.
    I hate to admit it, since CaC is a lunging stab and Displace is a kickoff slash, but I agree they shouldn't do any damage for the same reasons. I'm compelled to pump them even when I don't need them, and it sucks not having them when I did. When I absolutely know I'll need CaC / Displace soon, I let the CDs hang, but it sucks a ton when I manafy without having burned both because that's an immediate knowledge of wasted potency.
    (0)

  5. #25
    Player
    Joe777's Avatar
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    Kugane
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    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by RiyahArp View Post
    It used to be annoying because pre-60 mobs don't ignore knockback, so you'd have a mch using it to do damage and punting the mobs everywhere. very annoying for tanks.
    Personally I tried to avoid that, but I see your point.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  6. #26
    Player
    Vivi_Bushido's Avatar
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    Feb 2014
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    Gridania
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    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Dualgunner View Post
    I hate to admit it, since CaC is a lunging stab and Displace is a kickoff slash, but I agree they shouldn't do any damage for the same reasons. I'm compelled to pump them even when I don't need them, and it sucks not having them when I did. When I absolutely know I'll need CaC / Displace soon, I let the CDs hang, but it sucks a ton when I manafy without having burned both because that's an immediate knowledge of wasted potency.
    Doesn't Samurai also have a jump in and jump out skill that also deals damage? It's not apart of their rotation like RDM but it still deals damage. Should we remove damage from that as well?
    (0)

  7. #27
    Player Dualgunner's Avatar
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    Aug 2014
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    Gridania
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    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vivi_Bushido View Post
    Doesn't Samurai also have a jump in and jump out skill that also deals damage? It's not apart of their rotation like RDM but it still deals damage. Should we remove damage from that as well?
    Difference is, they have a small cooldown and cost resources--so it is a strategy choice to use the opener and closer there, and it isn't a straight dps drop to not use them (in fact, it is a loss to use them, so they're saved for emergency only). For RDM, it's a loss to not use the opener and closer on cooldown every time they're cooled down.

    EDIT: Conversely, if they lowered the CD of both to 10s, and made them cost some small amount of black and white mana to use like how SAM's gap opener and closer work, I wouldn't be opposed.
    (2)
    Last edited by Dualgunner; 03-10-2018 at 04:48 PM.

  8. #28
    Player NephthysVasudan's Avatar
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    Sep 2017
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    Ul'Dah
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    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KDSilver View Post
    Why ?
    It's already a short CD.
    And it more or less align correctly when we have to do the melee combo + manafication reset the timer

    It's fine like this.
    I'm in the same mind set... Red Mage is a horribly broken class and seriously OP...too easy to abuse...and the recast time is pretty frequent enough on this already. May not be perfect for some..but i have no complaints with it.
    (0)

  9. #29
    Player Dualgunner's Avatar
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    Aug 2014
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    Gridania
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    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by NephthysVasudan View Post
    I'm in the same mind set... Red Mage is a horribly broken class and seriously OP...
    Okay, let's start with..."How is it broken?"

    Mobility? Summoner beats it out any and every day.
    Damage? One of the weakest jobs in the game.
    Healing? It's a DPS. You don't take a DPS for its healing capability.
    Resurrection? It's niche. If you need raising like RDM can provide, you need to wipe, go back, and figure out what you're doing wrong in the mechanics everybody's dying to. Summoner provides the same utility within reason on top of the tons of extra damage it provides over RDM.
    Ease of use? Yes, it's a straightforward rotation, and optimization is simple enough I suppose. But ease of use does not a broken class make.

    too easy to abuse...and the recast time is pretty frequent enough on this already.
    "Easy to abuse"? Care to elaborate? You either use it for mobility, or damage, and in order to maximize damage from these abilities, you're doing a lot of unnecessary movement that puts you out of heal range. If you're just learning and progging a fight, you won't know *when* you need these abilities, so you might pop them for damage and not have them when they're needed.

    And if RDM doesn't use them for damage, that's a lot of potency lost over a long fight.
    May not be perfect for some..but i have no complaints with it.
    Fair enough tbh. 40 seconds is kind of in line with MNK's shoulder tackle CD, and DRG only gets a 60s gap closer (jump should function as one too, but that's neither here nor there).
    (6)

  10. #30
    Player
    SpiritMuse's Avatar
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    Feb 2015
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    Ul'dah
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    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Crescents View Post
    I mean, I don't see why doesnt manification already reset the cd? its always up before melee combo iirc when else would you possibly need it?
    Manafication has a much longer cooldown though so can't always use it to reset timers (plus it doubles available manas so it's a waste to use it above 50). Plus, it isn't always up yet when you need it. If you get lucky with procs your manas will both already be 80+ but CaC is still 3-4 seconds out.
    (1)

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