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Thread: Corps-a-Corps

  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I actually wish corps and displacement did no damage whatsoever. I don't like movement abilities that you can't really save for actual movement when necessary, as opposed to having them be a dps loss when not used on cooldown. Sort of the same problem with monk's old tackle and the stun effect.
    (4)

  2. #12
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Kurando View Post
    Could DRG Elusive Jump cd also be lowered? Hmm I'd prefer both to effected or not at all.
    I would like for Repelling Shot to cut aggro and remove heavy/bind. At least just cut aggro.
    (1)

  3. #13
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vivi_Bushido View Post
    I would like for Repelling Shot to cut aggro and remove heavy/bind. At least just cut aggro.
    Oh that would be lovely, maybe make it a cross role skill for both BRD and MCH as well. Although both would also benefit from an anti-movement skill like Surecast or Arms Length. Too much on the wishlist...
    (0)
    Last edited by Kurando; 03-10-2018 at 05:40 AM.

  4. #14
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I've been having situations where I'll get above 80/80 and Corps still has about 3 to 4 seconds left.

    Which is why I wanted lowered to 35 seconds instead of 40.
    (2)

  5. #15
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    can you give brd and mch anti knockback pls??
    (1)

  6. #16
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    I'm still kind of learning the job. On boss fights, I'm never sure when to charge in. When both mana bars are at 100, or at 30 for the enchanted melee combo.
    (0)

  7. #17
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    If you know the rotations of a boss mechs then you would know your opening chance to get in there for the combo. Like you wouldn't do it if you knew an aoe around the boss or possible knockback (without Surecast) was coming. You want 90 minimum for the full combo to get out Flare/Holy but 100 is nice to have some mana left over.
    (0)

  8. #18
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lium View Post
    I'm still kind of learning the job. On boss fights, I'm never sure when to charge in. When both mana bars are at 100, or at 30 for the enchanted melee combo.
    If you are level 70 then you want them above 80/80 with one slightly higher than the other for Flare and Holy to give their procs.
    (2)

  9. #19
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Burningskull View Post
    If you are level 70 then you want them above 80/80 with one slightly higher than the other for Flare and Holy to give their procs.
    ^This. Also, for 3+ mobs you'll want to have at lease 90/90 for a triple Enchanted Moulinet. Another good piece of advice is to try to time Embolden before a melee combo, as your enchanted attacks are all magic-based damage.
    (0)

  10. #20
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by RiyahArp View Post
    I actually wish corps and displacement did no damage whatsoever. I don't like movement abilities that you can't really save for actual movement when necessary, as opposed to having them be a dps loss when not used on cooldown. Sort of the same problem with monk's old tackle and the stun effect.
    Yes please, get rid of the damage, add it somewhere else, but let us use movement skills when we actually need it instead of having to keep it on cd to not lose damage.
    (5)

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