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Thread: Corps-a-Corps

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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by NephthysVasudan View Post
    I'm in the same mind set... Red Mage is a horribly broken class and seriously OP...
    Okay, let's start with..."How is it broken?"

    Mobility? Summoner beats it out any and every day.
    Damage? One of the weakest jobs in the game.
    Healing? It's a DPS. You don't take a DPS for its healing capability.
    Resurrection? It's niche. If you need raising like RDM can provide, you need to wipe, go back, and figure out what you're doing wrong in the mechanics everybody's dying to. Summoner provides the same utility within reason on top of the tons of extra damage it provides over RDM.
    Ease of use? Yes, it's a straightforward rotation, and optimization is simple enough I suppose. But ease of use does not a broken class make.

    too easy to abuse...and the recast time is pretty frequent enough on this already.
    "Easy to abuse"? Care to elaborate? You either use it for mobility, or damage, and in order to maximize damage from these abilities, you're doing a lot of unnecessary movement that puts you out of heal range. If you're just learning and progging a fight, you won't know *when* you need these abilities, so you might pop them for damage and not have them when they're needed.

    And if RDM doesn't use them for damage, that's a lot of potency lost over a long fight.
    May not be perfect for some..but i have no complaints with it.
    Fair enough tbh. 40 seconds is kind of in line with MNK's shoulder tackle CD, and DRG only gets a 60s gap closer (jump should function as one too, but that's neither here nor there).
    (6)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by NephthysVasudan View Post
    Red Mage is a horribly broken class and seriously OP...
    What RDM are you playing? Because RDM is the one of the weakest DPS at most percentiles for most fights this tier (and last tier).

    Taking samples from the past 2 weeks from V6S, since Chadarnook is this tier’s Striking Dummy (Savage):
    50th percentile: RDM is lowest DPS, almost 20 DPS below BRD
    75th percentile: RDM is lowest DPS, almost 100 DPS below BRD.
    80th percentile: RDM is lowest DPS, almost 150 DPS below BRD.
    90th percentile: RDM is lowest DPS, almost 175 DPS below BRD.
    95th percentile: RDM is lowest DPS, little over 200 DPS below BRD.
    99th percentile: RDM is lowest DPS, below NIN by ~200 DPS, who is below BRD.

    For 75th percentile for all the other fights:
    Phantom Train: RDM is second lowest, above BRD by 60 DPS.
    Guardian: RDM is third lowest, above DRG and NIN, but below BRD
    Kefka: RDM is fourth lowest, barely above MCH, NIN, and BRD.
    God Kefka: RDM is second lowest, above NIN, but below DRG, who is below BRD.
    (4)
    Sage | Astrologian | Dancer

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  3. #3
    Player
    Kazgrel's Avatar
    Join Date
    Jul 2015
    Posts
    364
    Character
    Kazela Arniman
    World
    Zalera
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HyoMinPark View Post
    What RDM are you playing? Because RDM is the one of the weakest DPS at most percentiles for most fights this tier

    For 75th percentile for all the other fights:
    Phantom Train: RDM is second lowest, above BRD by 60 DPS.
    Guardian: RDM is third lowest, above DRG and NIN, but below BRD
    Kefka: RDM is fourth lowest, barely above MCH, NIN, and BRD.
    God Kefka: RDM is second lowest, above NIN, but below DRG, who is below BRD.
    I’m guessing they’re thinking of pre-SB content, where RDM is capable of absurdly high dps relative to every other job. Problem for RDM is it doesn’t get any significant dps abilities/upgrades from 61-70.

    What you’re pointing out with savage numbers, though, would be the data that matters most.
    (1)

  4. #4
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by HyoMinPark View Post
    What RDM are you playing? Because RDM is the one of the weakest DPS at most percentiles for most fights this tier (and last tier).
    Perhaps they are talking about PvP? I wouldn't know since I haven't done any PvP in this game yet.
    (0)

  5. #5
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    It doesn't align because the cooldowns are different, which is why OP wants the recast time of Corps-a-Corps to be lowered by 5.
    (3)

  6. #6
    Player
    Crescents's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    160
    Character
    Kana Hisashi
    World
    Excalibur
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Burningskull View Post
    Could it's recast time be lowered by 5 seconds?
    I mean, I don't see why doesnt manification already reset the cd? its always up before melee combo iirc when else would you possibly need it?

    Quote Originally Posted by Kurando View Post
    Could DRG Elusive Jump cd also be lowered? Hmm I'd prefer both to effected or not at all.
    This would only make sense if we're talking about displacement, and they're totally different skills so... no? plus EJ cuts aggro and servers an entirely different function so I dont see why you think they need to share a cooldown.
    (3)

  7. #7
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Crescents View Post
    This would only make sense if we're talking about displacement, and they're totally different skills so... no? plus EJ cuts aggro and servers an entirely different function so I dont see why you think they need to share a cooldown.
    My original thought was that RDM spends most of its time at a distance and Corps is great for getting in to melee range for those combos. DRG on the other hand is nearly always on melee range and often needs to vacate the area more often than RDM. Also I was capitalising on the DRG tank the floor infamousy, but yeah the fact it also effects emnity would make a change unlikely.
    (1)

  8. #8
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I've been having situations where I'll get above 80/80 and Corps still has about 3 to 4 seconds left.

    Which is why I wanted lowered to 35 seconds instead of 40.
    (2)

  9. #9
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Crescents View Post
    I mean, I don't see why doesnt manification already reset the cd? its always up before melee combo iirc when else would you possibly need it?
    Manafication has a much longer cooldown though so can't always use it to reset timers (plus it doubles available manas so it's a waste to use it above 50). Plus, it isn't always up yet when you need it. If you get lucky with procs your manas will both already be 80+ but CaC is still 3-4 seconds out.
    (1)

  10. #10
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    What I want to know is how far away you guys are that you apparently need CaC to close the distance after a dualcast. You have, roughly, 3.1 ish seconds including your slidecast to close the distance. If you can't walk to melee range in that time, it means you were also possibly out of heal range.

    In any case, you shouldn't normally be that far in the first place. Mechanics allowing, you want to be in melee range to squeeze out those extra autos. In addition, CaC and displacement are not primarily for mobility because they have damage attached. You should be using them on cooldown, almost regardless of where you are in your melee rotation. In fact I almost wish displacement had a longer cooldown, because it often lines up that it comes off cooldown right when I want to melee.
    (1)

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