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  1. #1
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I think the first dungeon of each expansion should be a challenge dungeon that throws ALL the mechanics learned up to that point at you(and I'm not talking savage/ultimate stuff, but things that have been seen in any of the regular dungeons/HM dungeons to date - stack markers, look away prompts, stand still and don't do anything, anything that actually requires you to do specific actions to negate/lower damage taken/not get debuff)
    (1)

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Avatre View Post
    I think the first dungeon of each expansion should be a challenge dungeon that throws ALL the mechanics learned up to that point at you(and I'm not talking savage/ultimate stuff, but things that have been seen in any of the regular dungeons/HM dungeons to date - stack markers, look away prompts, stand still and don't do anything, anything that actually requires you to do specific actions to negate/lower damage taken/not get debuff)
    Sorry...meant to reply to this. Well...we are lvl 70...ideally, players should be able to handle it. Not a bad idea...or better yet, why not just have challenge dungeons, period? I would like something like that.
    (3)

  3. #3
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by KaivaC View Post
    Sorry...meant to reply to this. Well...we are lvl 70...ideally, players should be able to handle it. Not a bad idea...or better yet, why not just have challenge dungeons, period? I would like something like that.
    Ideally, yes, players should be able to handle that. But how many times have you ran into a level 70 fight, or even a level 60 one that EVERYONE is synced down to, and people run away with the stack marker. Or ignore the look away mechanic, or ignore the meteors/whatever? I find way too often that people run away with those, and I end up just ignoring them if they start moving away from the group.
    (1)