And it shouldn't be. It is called tank stance, which means its meant to be used for tanking, while damage stance is meant to be used for doing damage.
I disagree. It might be a driveaway for some dps greed tanks who think they're a dps and not a tank, but imo it encourages lots of new players to play tank, since many feel discouraged about tanking, because they have the responsibility for the group and don't want to tank without tank stance because they fear to lose aggro or to die because they didn't use the appropriate tank cd in the right time, but at the same time those people are frequently blamed for being a bad tank since they're only tanking in tank stance and not doing damage by other dps greed tanks. I've experienced this countless times in PF groups, which is why many don't want to play tank right now (already talked to many people about this).
And that's what needs to be fixed imo.
Well, that is your opinion. I find it waaay more engaging to stay in my tank stance, use my tank cd's at the right time, not having to worry about dps all the time and instead focusing in mitigating that party damage with things like blackest night, cover, passage of arms, etc. and looking at the boss, preparing for what he's doing that I can prevent as a tank, running around doing mechanics appropriately, etc. That dps element is just an unnecessary addition and in my opinion a good tank is not someone who does big d*** dps, but one who never dies, mitigates nearly any possible damage and uses his defensive cooldowns perfectly throughout a whole content.
I think what you are talking about is the fact that no one wanted paladin, because he wasn't as good in raids as a DRK+WAR combo. If you readjust all the tanks the same way, no one gets less preferred though. I'm talking about making it so all tank jobs have to tank in tank stance and do damage in damage stance.
And I am specifically talking about making lots of adjustments and further adjustments.
So? Anything you do in this game is "Press button". Even a perfectly optimized dragoon opener is just 23x "Press button" and I'm saying this as a dragoon main.
And this is exactly the toxic mentality I hate most, the reason why almost all my ffxiv friends quit WoW and the reason why Yoshida will never implement an ingame parser. All 3 instances I mentioned (me, my friends and yoshida) don't want player skill to be judged based on plain numbers in a parser and you can even be banned in FFXIV for judging someone's skill in ingame chat because his numbers weren't high enough. In WoW this is always done (people get kicked from raid parties without a word if their dps isn't on point) and WoW is considered to have one of the most toxic raiding communities in MMOs, because everyone is just looking at those numbers instead of people doing mechanics right.
And to answer your question on "how are we going to judge if we are getting bette ror not": Easy. By seeing how often a person died, how perfectly mechanics were executed and how fast the boss died. "But yu can't see individual progress with this" -> This is an MMORPG. Raids are teamwork and individual skill doesn't matter. Group skill matters. If the group clears content faster, everyone got better and that's what the mentality in raiding should be: Progressing as a group. If you want to be an op solo player, go play FF15 or any solo title, but that's not a point for a team game.


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