If you're even remotely decent at your job and learn the ins and outs of it, this is possible with and without tank stance. Tank stance is a learning, leveling and progression tool, it is not a requirement nor should it ever be seen as one. Enforcing tank stance is a way to drive away the tanks that currently exist and push more people away from trying out tanks—it's an EXCEEDINGLY bad idea.
I don't normally just spit on someone's opinion, but your's is the wrong one to have, and while you can play like that, it is wrong outside of casual play. Were they to ever enforce that the people who willingly play and enjoy tanking would cease to exist in this game as not focusing on doing damage in this MMO is not only the least engaging thing you can do, but it is so boring as a tank that we'd hardly be able to keep interest for more than a few minutes at most.
You are confusing responsibility and identity.I also truly believe, that with "job identity" square enix is meaning exactly what I am talking about: That a tank should tank in tank stance and not be aiming towards dps.
Identity is just that, the identity of a job.
Darkside, Dark Arts, The Blackest Knight, Living Dead, Blood Weapon, and etc. all the core (or themed) skills of a job are the identity; this was the same for Low Blow, Reprisal, Delirium and Scourge in 3.X but... let's not get into that. What you are talking about is a tank's responsibility, which is universal among the three, it has nothing to do with an individual job and has very little to do with their identity as a whole. Dark Knight is a Dark Knight before it is a tank, it needs to be able to perform in solo instances without accommodation from other players using the skills and abilities that form its identity. Flipping the coin we know that it's party responsibility is that of a tank, but that is not what defines what a Dark Knight is a job/class.
You are so far off base that I'm not sure how to further reply.



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