Technically it's a dps loss for the party since they're just standing around for 20 seconds doing nothing, but that only really matters if you're worrying too much about meters.It's a dps loss for war, but a dps increase for the whole party.
Who is expected to deal the most damage in the party? DPS. Who will keep their CD then to be able to burn it on the boss and make his life drop even faster ?
DPS.
So, in the end, this slight personnal DPS loss from warrior is a huge increase to the party, and that's how it should be taken. TO THE PARTY.
Curious about this, it's it really a DPS loss for the party? I mean the ghosts you fight in the cabins are not linked to the boss's HP so any damage you do to them isn't going to make a big difference. Yes I suppose you could say well it's easier to keep buffs that come through using rotations etc, but you would also be saving MP/TP for not wasting it on the ghosts to begin with, not to mention you don't have to spend seconds interacting with the point, reappearing on the train and then traveling within damage range to attack the boss.
I assume its a DPS loss A.) Because any class that relies on something like Greased Lightning will most likely lose it, and B.) For people who use the FFLog and parser stuff they also technically look worse compared to those who have everyone fight a ghost since they have more downtime, and thus less numbers.Curious about this, it's it really a DPS loss for the party? I mean the ghosts you fight in the cabins are not linked to the boss's HP so any damage you do to them isn't going to make a big difference. Yes I suppose you could say well it's easier to keep buffs that come through using rotations etc, but you would also be saving MP/TP for not wasting it on the ghosts to begin with, not to mention you don't have to spend seconds interacting with the point, reappearing on the train and then traveling within damage range to attack the boss.
This is also why people say RDM is best for this, as they have both high burst and the easiest class to regain resources with for this paticular use of them.
See I can understand the buff loss like Greased Lightning and other similar ones, but it terms of parsing then if it is a group that are concerned with that then I'm sure they would agree before the duty commences on whether they want to proceed with the WAR strategy or not. Definitely there are parse parties out there that's why they use PF anyway but for every other group that's isn't bothered, if they are doing the strat they know and/or accept any side effects.
I'm more talking about people parsing. Technically your dps goes down, but it does make things easier since you have more uptime on the boss.Curious about this, it's it really a DPS loss for the party? I mean the ghosts you fight in the cabins are not linked to the boss's HP so any damage you do to them isn't going to make a big difference. Yes I suppose you could say well it's easier to keep buffs that come through using rotations etc, but you would also be saving MP/TP for not wasting it on the ghosts to begin with, not to mention you don't have to spend seconds interacting with the point, reappearing on the train and then traveling within damage range to attack the boss.
People called it V1-V4 as well back then. It's less common, but it's always been around.
It's a DPS gain. Unlike normal mode, Phantom Savage appears much faster. Therefore, everyone outside will usually get 3-5 extra GCDs. Not to mention, since healers can't DPS their adds at all, they get flat bonus damage they wouldn't have otherwise. Right now though, it's shifted to Red Mage being the ideal candidate. It loses virtually nothing and can zerg the tank ghost down faster than Warrior. Machinist and Summoner may also work if they don't lose much going in.Curious about this, it's it really a DPS loss for the party? I mean the ghosts you fight in the cabins are not linked to the boss's HP so any damage you do to them isn't going to make a big difference. Yes I suppose you could say well it's easier to keep buffs that come through using rotations etc, but you would also be saving MP/TP for not wasting it on the ghosts to begin with, not to mention you don't have to spend seconds interacting with the point, reappearing on the train and then traveling within damage range to attack the boss.
Exploits would be Ungarmax as it deliberately involves using an ability not designed for content outside Sqaudrons. Tank LB3 is fully intended for high, snap mitigation. People just found a creative way around dealing with Byakko. In regards to dublicate jobs. People tend to do that for everything since why lose a possible LB just to bring two Black Mages or Dragoons?Each to their own, then. I'll continue to frown at it since - whilst convenient - it's making the PF rather toxic and stifling getting fresh blood into the raiding scene. Much like how 'SKIP SOAR' served to do the same thing with Zurvan EX. Hopefully when we get 4.3, the associated Primal fight will be free of such things.
Granted, I do understand why people do it.
Last edited by Bourne_Endeavor; 03-07-2018 at 06:46 AM.
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